Rupert the Dye merchant has been updated and is now available with macOS and Linux support.
Version 3.0.0 is BG2, ToB, BG Tutu, BGT, BG:EE, SoD, BG2:EE and EET compatible, and includes new French and Russian translations, as well as a restored German translation.
This mod adds a new merchant who sells various dyes and new outfits.
Dyes work like potions. These can be used by anyone, and will permanently change the user's colours as specified by the particular dye: there are separate options for major and minor colours, leather (belts/boots/straps), armour, decorative items (like belt buckles/amulets) and hair.
Outfits will change the character's appearance to match the specified class: fighter, mage, thief or cleric. (I strongly suggested that you also install everything from One Pixel Productions) These can be used by anyone but monks (which would look wonky). Halflings have no mage avatars and will use the gnome mage avatar instead. Half-Orcs have no mage paperdolls in the un-modded game, meaning you won't see your character on the inventory screen (unless you install the 1PP update, which adds one).
All changes are purely cosmetic; you do not gain or lose abilities by using anything bought from Rupert's stores.
Rupert will appear in the Mithrest Inn in BG2:SoA, as well as in Saradush and Amkethran inns if Throne of Bhaal is installed. In BG:EE, SoD, TuTu, BGT and EET, he will also appear in a room on the second floor of the Friendly Arm Inn (the second from the left on the top-left side of the screen).
Examples of what you can do with Rupert's stuff:
Readme
SHS Download Center
SHS official GitHub alternate download center
Change log:
- Added rupert.ini metadata file to support AL|EN's "Project Infinity".
- Renamed setup-rupert.tp2 -> rupert.tp2 to support AL|EN's "Project Infinity".
- Replaced `AUTHOR` keyword with `SUPPORT`.
- Added `HANDLE_CHARSETS` function to convert string entries for EE games.
- Added `REQUIRE_PREDICATE` process to avoid installing the mod in inaccurate games.
- Added component `DESIGNATED` number and "rupert_the_dye_merchant" `LABEL`.
- Added native BG:EE, BG2:EE and EET compatibility.
- Commented code as much as possible.
- Rewrote store patching process.
- Simplified Rupert spawning and script `EXTEND_TOP` process with cross-platforms tutu variables.
- Converted inventory BAMs to EE: This feature attempts to modify traditional inventory BAMs so that both the large and small icons are utilized by the EE games. The inventory BAM must have two sequences, the first containing the "large" inventory icon frame and the second containing the "small" inventory icon frame to be processed. Inventory icon BAMs in the bam folder that meet these requirements are patched and saved back to the override folder.
- Included BWP Fixpack patch: fixed wrong header icons.
- Added foreign languages WeiDU prompts whenever possible.
- Added French translation (by Gwendolyne).
- Added Russian translation (BWP Russian Textpack team).
- Restored German translation.
- Fixed typos in English .tra files.
- Reformatted, updated and renamed readme file to "rupert-readme-english.html" readme, then moved it into new "readme" folder.
- Removed useless files and "backup" folder
- Reorganized mod architecture tree: created folders to sort files according to their types.
- Lower cased files.
- Included Linux and Mac Os X versions in the same package (thanks AL|EN's Infinity Auto Packager tool!).
- Added archive libiconv-1.9.2-1-src.7z with iconv licence info.
- Updated WeiDU installer to v246.
- Uploaded mod to official Spellhold Studios GitHub mirror account.
Original message
Edited by Gwendolyne, 17 June 2020 - 11:24 PM.