Rupert the dye merchant - v3.0.0
#61
Posted 17 March 2010 - 07:11 PM
#62
Posted 18 March 2010 - 02:51 AM
The Slithering Menace | Rupert the dye merchant | Lion Warrior kit | Werewarrior kit | The Portable Hole | Sarevok's True Power | High Level ABILITIES
#63
Posted 18 March 2010 - 04:04 PM
Thank you
Attached Files
#64
Posted 19 March 2010 - 06:41 AM
*ahem*
UPDATED MY JOURNAL.
Rupert 2.1 has:
* A shiny new Spanish translation
* One less gnome-related typo
Enjoy.
The Slithering Menace | Rupert the dye merchant | Lion Warrior kit | Werewarrior kit | The Portable Hole | Sarevok's True Power | High Level ABILITIES
#65
Posted 19 March 2010 - 07:09 PM
Love the mod. Just wondering about some colors. There is a "shiny" blue, purple, green, yellow/gold color(same as the example picture you have earlier in the post). But there is no red, orange, or black. Is this something you can add or is it missing from the regular set of colors.
Thanks
#66
Posted 20 March 2010 - 04:29 AM
There should be several reddish hues present, though, as well as both the standard black that the game normally uses (#66, "faded black") and a solid black that doesn't show any highlights (#75, "pure black"). There's also two colours called "red tinted black", #00 and #29.
Edited by vilkacis, 20 March 2010 - 11:38 AM.
The Slithering Menace | Rupert the dye merchant | Lion Warrior kit | Werewarrior kit | The Portable Hole | Sarevok's True Power | High Level ABILITIES
#67
Posted 20 March 2010 - 10:43 AM
Rupert v 2.1.1: new Italian translation (thanks to ilot), but no changes to the code.
The Slithering Menace | Rupert the dye merchant | Lion Warrior kit | Werewarrior kit | The Portable Hole | Sarevok's True Power | High Level ABILITIES
#69
Posted 20 March 2010 - 11:38 AM
Thanks, fixed.
The Slithering Menace | Rupert the dye merchant | Lion Warrior kit | Werewarrior kit | The Portable Hole | Sarevok's True Power | High Level ABILITIES
#70
Posted 21 March 2010 - 10:14 AM
Unfortunately, Rupert already carries every gradient present in the game (except for the multiple instances of "solid grey").
There should be several reddish hues present, though, as well as both the standard black that the game normally uses (#66, "faded black") and a solid black that doesn't show any highlights (#75, "pure black"). There's also two colours called "red tinted black", #00 and #29.
Thanks, I'll check them out. Also my favorites are the "chrome" types, #80,82,104,115. Great thing about the mod is once your tired of them you can just change it. Nothing is permanent. Golden armour is always cool.
#71 -Guest-
Posted 15 September 2012 - 06:22 PM
#72
Posted 03 April 2014 - 11:18 AM
Will this work with Enhanced Edition?
Has anyone tried it out in game? Really interested in this mod.
#73
Posted 22 July 2018 - 05:13 PM
Since Rupert was never updated to work on BGEE, I decided to learn WeiDU and fix it, and so far it seems working fine for both BGEE and BG2EE (TBH, It already worked fine with BG2EE without updating, but hey at least i didn't break anything). I think I managed to make him work for EET too, I'd be glad if someone could confirm since I don't use EET.
You can download it from here: https://github.com/M...Rupert/releases
#74
Posted 09 June 2020 - 10:17 AM
Russian translation to this mod in the attachment.
The author of the translation is not me, he is unknown (from BWP)
Attached Files
Edited by Austin, 09 June 2020 - 10:22 AM.
#76
Posted 17 June 2020 - 11:26 PM
Rupert the Dye merchant has been updated and is now available with macOS and Linux support.
Version 3.0.0 is BG2, ToB, BG Tutu, BGT, BG:EE, SoD, BG2:EE and EET compatible, and includes new French and Russian translations, as well as a restored German translation.
OP has been updated with full change-log and readme.
Edited by Gwendolyne, 17 June 2020 - 11:27 PM.
CARPE DIEM ....
In progress : Menace sur le Royaume de Diamant Éternel there.