One more bug in
BG1 part, AR3900
The party of four women assassins tries to kill you in this area. I went to this area before I killed Mulahey so there was not the party as suppoed to be there. I checked the AR3900.BCS, and concluded that only if Mulahey is already dead they will show up.
Then after killing Mulehey, I went to there again, but the party did not show up. It has something to do with Global and AR3900.bcs, I guess. Here is following:
IF
Dead("Mulahey")
Global("LamalhaSpawn3","GLOBAL",0)
THEN
RESPONSE #100
Activate("LAMALHA")
Activate("MANEIRA")
Activate("TELKA")
Activate("ZEELA")
SetGlobal("LamalhaSpawn3","GLOBAL",1)
END
IF
!Dead("Mulahey")
Global("LamalhaSpawn4","GLOBAL",0)
THEN
RESPONSE #100
Deactivate("LAMALHA")
Deactivate("MANEIRA")
Deactivate("TELKA")
Deactivate("ZEELA")
SetGlobal("LamalhaSpawn4","GLOBAL",1)
END
The BCS file seems to be an original one from
BG1, but I do not know In the original
BG1 whether they will not show up if I have been in this area before killing Mulahey. But, I think it does not make sense if they dont just because I went to there before killing Mulahey. They should be showing up if I killed Mulahey whether I went to there before killing him or not. I simply fixed this deleting the following line, Global("LamalhaSpawn3","GLOBAL",0), then it goes,
IF
Dead("Mulahey")
THEN
RESPONSE #100
Activate("LAMALHA")
Activate("MANEIRA")
Activate("TELKA")
Activate("ZEELA")
SetGlobal("LamalhaSpawn3","GLOBAL",1)
END
IF
!Dead("Mulahey")
Global("LamalhaSpawn4","GLOBAL",0)
THEN
RESPONSE #100
Deactivate("LAMALHA")
Deactivate("MANEIRA")
Deactivate("TELKA")
Deactivate("ZEELA")
SetGlobal("LamalhaSpawn4","GLOBAL",1)
END
So, now I have in my save game both SetGlobal("LamalhaSpawn3","GLOBAL",1) and ("LamalhaSpawn4","GLOBAL",1), but I dont think it will be any problem.
Edited by web2air, 21 February 2007 - 12:47 AM.