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New Install Order with BG1 NPC


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#1 zodden

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Posted 06 February 2007 - 10:11 PM

Just wanted to remind people that they should keep in mind the new install order when using the beta BG1 NPC project and BGT 1.03- This will go for all mega installs using BG1 NPC in the future as well as far as I was told.

IMO BG1 NPC should be a part of any mega as it changes the BG1 portion of the game like no other mod does. It is flat out awesome.

Install BGT 1.03 right after fixpack version 2 then do your big BP family mods then place BG1 NPC pack pro5-2 anywhere in between but before BP177. I think a good order would be fixpack, then BGT1.03, then BP family, then ScS for BGT and then BG1 NPC, and then the big BG1 quest mods. Then resume your usual install order.

Any comments or corrections from the experts are always welcome. Current log is attached

Attached Files


Edited by zodden, 06 February 2007 - 10:22 PM.


#2 cmorgan

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Posted 07 February 2007 - 12:56 PM

Hey zodden, could you please do me a favor? Could you please take a look at your installed BIMOEN2 in any editor and see if there are a bunch of entries there for Imoen's banters?

I need to see if something is rebuilding BIMOEN2 by just destructively creating a new one, instead of extending.

(My hope is you will say "yup, lots of entries, some are obviously BG1 NPC because they use the ENDOFBG1 and X#"

Edited by cmorgan, 07 February 2007 - 12:57 PM.


#3 zodden

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Posted 07 February 2007 - 04:03 PM

Hey zodden, could you please do me a favor? Could you please take a look at your installed BIMOEN2 in any editor and see if there are a bunch of entries there for Imoen's banters?

I need to see if something is rebuilding BIMOEN2 by just destructively creating a new one, instead of extending.

(My hope is you will say "yup, lots of entries, some are obviously BG1 NPC because they use the ENDOFBG1 and X#"


Yep I will check it when I get home tonight :)

#4 zodden

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Posted 07 February 2007 - 08:42 PM

Hey zodden, could you please do me a favor? Could you please take a look at your installed BIMOEN2 in any editor and see if there are a bunch of entries there for Imoen's banters?

I need to see if something is rebuilding BIMOEN2 by just destructively creating a new one, instead of extending.

(My hope is you will say "yup, lots of entries, some are obviously BG1 NPC because they use the ENDOFBG1 and X#"


I noticed lots of entries with ENFOFBG1 and X# and I also recognized many of her banters from your pack just from memory alone if my memory is serving me correctly. I looked through it with NI but I can't tell you if any banters are missing, as only you could do that so I attached the file here so you can take a look at it if that helps.

Let me know if I have attached the right file LOL

Attached Files


Edited by zodden, 07 February 2007 - 08:43 PM.


#5 cmorgan

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Posted 08 February 2007 - 02:49 PM

absolutely right file, and awesome; just one little silly thing... could you use NI to export a .D version, so I can take a look? the regular DLG file expects to find your dialogue.tlk.

It sounds like everything rocks, though... you would not have a file anywhere near that big without successful install of the mod. The prolems that have come up have been "wow, only 25 or so entries to BIMOEN2". If you saw them in NI, we are all good!

#6 zodden

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Posted 08 February 2007 - 05:10 PM

absolutely right file, and awesome; just one little silly thing... could you use NI to export a .D version, so I can take a look? the regular DLG file expects to find your dialogue.tlk.

It sounds like everything rocks, though... you would not have a file anywhere near that big without successful install of the mod. The prolems that have come up have been "wow, only 25 or so entries to BIMOEN2". If you saw them in NI, we are all good!


can you give me the full name and file extension of what you want me to export and where it should be? (override, data, etc) I'm still very new to NI so I need some hand holding here and there.

#7 cmorgan

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Posted 08 February 2007 - 07:44 PM

Well, I just opened up NI to tell you, and y'know, I can't find a decompile/export function either :) I must use DLTCEP for this (or sometimes straight WeiDU). It doesn't matter - if you see the banters in NI, then everything is great.

#8 K4thos

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Posted 12 February 2007 - 02:05 AM

If you are installing BGT as part of the mega-modification, install it after all modifications that are part of the mega-modification (The Darkest Day, Shadows over Soubar, Tortured Souls).

Is there any difference to install it before BP family like you said or after them (readme)? There will be bugs in NPC beta4 pro5.2 if I install BGT 1.03 after SoA, TDD, CtB, TS, RoT (Mega-WeiDU Install Instruction)?
Thanks in advance

Edited by Deluxe, 12 February 2007 - 02:45 AM.


#9 pro5

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Posted 12 February 2007 - 04:13 AM

Yes, please check this topic, I explained the problem there.

#10 terenctb

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Posted 18 February 2007 - 12:29 AM

Zodden,

Did you run into any issues with:
1) The SCS Easier Party Management not kicking in after you boot NPC's from your group. I booted Jaheira and she just up and left back to Friendly Arms without dialog.
2) Minsc wanting Dynaheir to tell Boo a story. Right after the following line from my experience Imoen wants the more 'sordid' details rather than the story:
Dyna = "Indeed. So, once upon a time the beautiful Princess Sunflower Seed went to a dance to the Sunflower Dale in the Peanut Forest-"

I then get a No Link or Response. (although I see Imoen portrait for a while). This happened when i was trying to rest at the Naskhel inn.


Attached is my weidu.log file. I'm doing a re-install just to see if I can get NPC to join/leave me properly. It's a fairly important 'feature' IMHO as I like to play BG with multiple characters.

Attached Files


Edited by terenctb, 18 February 2007 - 12:29 AM.


#11 pro5

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Posted 18 February 2007 - 01:15 AM

Jaheira and Khalid leaving is not a bug. See this thread.

Edited by pro5, 18 February 2007 - 01:16 AM.


#12 zodden

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Posted 18 February 2007 - 08:02 AM

Zodden,

Did you run into any issues with:
1) The SCS Easier Party Management not kicking in after you boot NPC's from your group. I booted Jaheira and she just up and left back to Friendly Arms without dialog.
2) Minsc wanting Dynaheir to tell Boo a story. Right after the following line from my experience Imoen wants the more 'sordid' details rather than the story:
Dyna = "Indeed. So, once upon a time the beautiful Princess Sunflower Seed went to a dance to the Sunflower Dale in the Peanut Forest-"

I then get a No Link or Response. (although I see Imoen portrait for a while). This happened when i was trying to rest at the Naskhel inn.


Attached is my weidu.log file. I'm doing a re-install just to see if I can get NPC to join/leave me properly. It's a fairly important 'feature' IMHO as I like to play BG with multiple characters.



1. I did run into a very slight problem with SCS party management as it relates to Shar Teel as she would not have the option of going to any inn. I never joined her though except in the map you meet her in so I can't say for sure if thats the case later on. She would stay where she is left. Jaheria and Khalid would leave together and go to the FA but thats the way it was meant to happen as Pro5 stated. But once at the FA I would be able to seperate them with dialogue options. Once you get them apart they have the same "go to an inn" option as all the rest. I have not tested Minsc and Dynahir but I assume its the same. They leave together but then you can get one back if you wish and then they get the "Inn" options. I remember that from my last game.

2. That problem didn't happen to me. I recall that I received that entire diaglogue tree when I was in bonehill without any errors.

3. I can confirm from testing that Immy, Kivan, Xan, Vinconia, Edwin, Tiax, Branwin, Quayle and Kagahin all get the correct "go to an Inn" and I find them waiting there for me. Either FA, or Jovial Juggler or Nashkell Inn.

Edited by zodden, 18 February 2007 - 08:07 AM.


#13 cmorgan

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Posted 18 February 2007 - 12:13 PM

2) Minsc wanting Dynaheir to tell Boo a story. Right after the following line from my experience Imoen wants the more 'sordid' details rather than the story:
Dyna = "Indeed. So, once upon a time the beautiful Princess Sunflower Seed went to a dance to the Sunflower Dale in the Peanut Forest-"

I then get a No Link or Response. (although I see Imoen portrait for a while). This happened when i was trying to rest at the Naskhel inn.


ok, this is one we have sporadically that we want to track, both on Tutu and EasyTutu. It tends to ramdomly occur when materials are unintsalled anr reinstalled after BG1 NPC in Tutu - we don't have more than one report of dropped Imoen dialogue in BGT.

The first thing to check is that Imoen's Banter file still contains BG1NPC entries. If they do not, then we know that something about the way I have coded the creation/manipulation of BIMOEN2 does not work correctly when reinstalling.

here is the code dealing with creating, assigning, and registering Imoen's BG1 banterfile:
/* .2da patching */
ACTION_IF FILE_EXISTS_IN_GAME ~FW0100.are~ THEN BEGIN /* Tutu version */
  APPEND ~interdia.2da~ ~IMOEN					_BIMOEN~ UNLESS ~_\(BIMOEN\|bimoen\)~
END ELSE BEGIN  /* BGT version */
  COPY_EXISTING ~interdia.2da~ ~override~
	REPLACE_TEXTUALLY CASE_INSENSITIVE ~IMOEN2[ %tab%]+NONE[ %tab%]+BIMOEN25~
	  ~IMOEN2	  BIMOEN2	   BIMOEN25~
  BUT_ONLY_IF_IT_CHANGES
END

The showing of her portrait with a blank response seems to be a real marker here...

#14 zodden

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Posted 19 February 2007 - 06:31 AM


2) Minsc wanting Dynaheir to tell Boo a story. Right after the following line from my experience Imoen wants the more 'sordid' details rather than the story:
Dyna = "Indeed. So, once upon a time the beautiful Princess Sunflower Seed went to a dance to the Sunflower Dale in the Peanut Forest-"

I then get a No Link or Response. (although I see Imoen portrait for a while). This happened when i was trying to rest at the Naskhel inn.


ok, this is one we have sporadically that we want to track, both on Tutu and EasyTutu. It tends to ramdomly occur when materials are unintsalled anr reinstalled after BG1 NPC in Tutu - we don't have more than one report of dropped Imoen dialogue in BGT.

The first thing to check is that Imoen's Banter file still contains BG1NPC entries. If they do not, then we know that something about the way I have coded the creation/manipulation of BIMOEN2 does not work correctly when reinstalling.

here is the code dealing with creating, assigning, and registering Imoen's BG1 banterfile:
/* .2da patching */
ACTION_IF FILE_EXISTS_IN_GAME ~FW0100.are~ THEN BEGIN /* Tutu version */
  APPEND ~interdia.2da~ ~IMOEN					_BIMOEN~ UNLESS ~_\(BIMOEN\|bimoen\)~
END ELSE BEGIN  /* BGT version */
  COPY_EXISTING ~interdia.2da~ ~override~
	REPLACE_TEXTUALLY CASE_INSENSITIVE ~IMOEN2[ %tab%]+NONE[ %tab%]+BIMOEN25~
	  ~IMOEN2	  BIMOEN2	   BIMOEN25~
  BUT_ONLY_IF_IT_CHANGES
END

The showing of her portrait with a blank response seems to be a real marker here...


This is why I cringe when I have to think of un-installing even a part of the "mega" especially if the mod is not at or near the end. Once you have a stable install with all those mods, even with the slight bug here and there, if its playable and fun its good to leave it alone :D

BTW- I am close to the end of BG1 and the beta has worked flawlessly for me so far.

#15 cmorgan

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Posted 19 February 2007 - 10:02 AM

cool - and yeah, i truly understand why playtesting on a Mega is not for the faint of heart.

Just on the off chance we can catch what is rewriting Imoen's banter file, do any of those mods in that weidu.log rebuild BIMOEN2, perhaps destructively?

#16 zodden

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Posted 19 February 2007 - 10:23 AM

cool - and yeah, i truly understand why playtesting on a Mega is not for the faint of heart.

Just on the off chance we can catch what is rewriting Imoen's banter file, do any of those mods in that weidu.log rebuild BIMOEN2, perhaps destructively?


His install has quite a few less mods then mine does but a few things I don't like about his install order. I tend to never put the BG2 mods like TDD, SoS, TS and CTB after the BG1 mods. Beyond that he doesn't have that many mods installed and I don't remember offhand if any of those mods rebuild BIMOEN2. If they do they he should have installed them first, before the BG1 Mods.

I think the fixpack should be followed by BGT, then the BP Family BG2 mods like TDD, SoS, RoT, etc. Then ScS folowed by BG1 NPC project and then the big BG1 mods like bonehill, and the other BG1 quest mods. Maybe installing mods like TDD after the big BG1 mods does something naughty, because I have had zero problems to date with many more mods then he has listed.

Or it could be the simple case of a FUBAR install which sometimes happens, especially if he attempted to un-instlall something. I once did a 10 hour install and then realized the bowslinger kit was not getting his abilities and so I un-installed just him and since all the other mods had to re-install something went wrong and I messed up the entire install over a kit. :D

#17 cmorgan

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Posted 19 February 2007 - 12:51 PM

ummm...

Vlad's TS
~SETUP-TS-BP.TP2~ #0 #0 // TORTURED SOULS v6.09 (BP Compatible Version)
apparently destructively sets BIMOEN2.

My suggestion is to install TS before The BG1 NPC Project.

Or you could ask Vlad to update his code using the above snippet.

Both pro5 and berelinde have reminded me of this while bughunting, I just forgot... sorry.

So, long and short, if you install BG1 NPC before TS without editing TS yourself, you will end up blowing away some zillion lines of Imoen's banters, breaking parts of BG1 NPC. If you want to avoid this, (and if there are no other reasons for TS to be placed first) then you should install TS before BG1 NPC :)

Edited by cmorgan, 19 February 2007 - 12:53 PM.


#18 Chevalier

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Posted 19 February 2007 - 03:34 PM

For TS-BP you should PM King Diamond. He is the author of the BP version.

Edited by Chevalier, 19 February 2007 - 03:37 PM.

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#19 King Diamond

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Posted 20 February 2007 - 02:12 AM

Here it is - "Installation order for the new stuff".
Plz stay it exactly to make working mega-install using TS-BP: all big mods should go at the beginning, all small ones - later.

(last update: 02-12-2008)
----------------------------------------------
SoS, v1.13
TDD, v1.12
TS-BP, v6.10
CtB, v1.11
RoT, v2.1
----------------------------------------------
BP Animations Scheme


#20 cmorgan

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Posted 20 February 2007 - 04:11 PM

I should note here that while BG1NPC is a big mod in terms of BG1 content additions, folks should look at KD's sig...

we weigh in at under 5 MB.

Small mod.

Definitely small.