Digging the Mod Out of the Grave
#1
Posted 05 February 2007 - 09:15 AM
Heya, gang! *looks around for survivors, in the rubble*
Just finished a big project for the CoPaP group, and was waiting for a test server to get started up. I got bored this last week, with the cold weather, and decided to fire up this mod again, since I just got a second (beater) pc in the house. And while I was at it, I decided to update everything into the modern era.
So, give me some time to smooth things out, and there will be a new version. With CEPv2, PRCv31b, and...ACPv30!!! I'm currently taking out most of the HCR functioning, since the PRC pack has much better options available. Their new MySQL 2DA caching is quite a chore, however...it's been running for 2 hours now, and is only on the fifth table!!!! I'll be nice enough to export a SQL file and include it in the package, for those enlightened enough to benefit from such a thing *Still sits in amazement, that the PRC crew didn't include one as well*
Well,
I'll let you know when it's ready...
#2
Posted 19 February 2007 - 09:58 AM
Once you get them finally done, this thing cooks like grease lightning compared to the old system.
What I have already done, is start on a new PW. One with a couple more things thrown in, but not on top of an already-overstuffed mod (like Nordock's, as I found it years ago). My emphasis is on systems atm, not building. I already have PRC, CEPv2, ACP, and CRAP working very nicely together (better than Nordock's, with far less!). I'm developing an all-new CNR-based crafting system, backed with many ideas and much learned from my days of playing on CoPaP. I guess you could call their robust crafting system the inspiration for the effort. What I have planned will call for another overhauling of the CNR mechanics (the operating scripts) to pull off, and a reworking of their conversation to add many features. I still think this will yield a far more enjoyable system than the ones offered by Bioware, CRAP, or even PRC, despite the extra work involved.
I also have the idea, of setting up an empty module with just CEP and PRC...then exporting/importing the areas from Nordock's into it. That is, if my PC can handle the export process on this bloated mod. It's so bloated, even opening it in the toolset takes minutes.
Bottom line, don't expect a lot more TLC put into this mod. I'm saving the TLC for a world I can truly call my own.
P.S: The PRC crew did have SQL files available, FYI. Same URL as the server pack, just concealed in the post a little.
#3
Posted 20 February 2007 - 02:34 PM
Hurray for the uninitiated! What digital divide?
Free your mind
#4
Posted 20 February 2007 - 03:01 PM
P.S: ..PRC ...SQL ...FYI...URL !!!
Hurray for the uninitiated! What digital divide?
You forgot CEPv2, ACP, CoPaP and (everybody's favorite...) CRAP!!!
Aren't abbreviations a wonderful thing?
P.S: If you really are curious, and seek less of a smartass reply, just let me know
#5
Posted 20 February 2007 - 05:39 PM
Edited by Riviera, 20 February 2007 - 05:39 PM.
I do not love you as if you were salt-rose, or topaz,
or the arrow of carnations the fire shoots off.
I love you as certain dark things are to be loved,
in secret, between the shadow and the soul. - Pablo Neruda
#6
Posted 20 February 2007 - 08:16 PM
PRC = Player's Resource Consortium
It's a huge mod that adds about 50 races, 60 prestige classes, hundreds of new spells and feats, a humongous psionics system, an in-game character creator, and a whole lot more.
CEPv2 = Community Expansion Pack (version 2)
A collection of all of the best of the fanmade content into one standard package, for all to enjoy. It would be better to check it out on the NWN Vault, than for me to explain it all here---HUGE!!!!
ACP = Alternative Combat....Animations...no idea what the P is for!
It adds alternative combat animations for the player/NPC's to use. A Kensai, Assassin, Heavy, and Fencing style. Very cool frosting for the cake. Put this on top of the CEPv2 rideable horses, and even flying animatons--SWEET!!!
CRAP = Classic Roleplaying Adaptation Project
As the team explains in their readme, this is meant to compliment the content of the CEP (it adds, amongst other things, several community-made tilesets--far superior to any I've seen of Bioware, In_My_Honest_Opinion. They also add a lot of cool material to make it more like the PnP game we remember...from copper to platinum pieces, to systems that add such things as listening at doors, grappling hooks, pit jumping...it's in there.
CNR = Craftable Natural Resources
Not happy with the Bioware crafting system, nor any of the above packages' alternatives, I added this system in. Fully developable by yours truly. Add in the fact I'm reworking the mechanics of the system, adding in functionality to the conversation-driven parts, and coming up with a completely fresh recipe set (I basically threw out the one I wrote for the Nordock's mod, and started from scratch.) Most of the basic ideas are already written. I have about 25 different trades you can study and perfect, many of them interlinked. I also added a synergy system, to give bonuses to success, for skill in related trades (e.g., carpentry and shieldmaking).
CoPap = Confederation of Planes and Planets
The coolest multiplayer servers in NWN, bar none . By the guys who created the NWN-X plugin that makes persistent worlds what they are today...persistent data, surviving server reset and even PC shutdown; run by a MySQL (etc) database server, instead of the slow, inferior Bioware Database. CoPaP consists of (at least) fifteen linked servers, consisting of three Prime Worlds and two Outer Planes (Hala/Ysgard and Hades). Huge emphasis on roleplay, a huge DM staff to make it an extreme amount of fun. Their awesome crafting system is my inspiration for rewriting my old one. Also, where Horred hides out when he doesn't want to be reached.
Don't worry about the Hard Core Ruleset...their outdated, sloppy systems was why I found it necessary to start from scratch. Too much work to half-ass save, in the Nordock's mod. Though I will give the Nordock mod a basic run, and release the files to any bravehearted developer. I'll do my best to make sure it works, but several things cannot be tested outside of the multiplayer server environment (e.g., resurrecting another player's corpse).
I'll be saving the Tender_Loving_Care for the new world, however. That's where the creative juices will flow next.
Don't ask me what URL stands for....I'm a modder, not an IT professional. I mean, the website address, not some funky mod.
Players on a server of this (or the Nordock's mod, for that matter) won't have to worry about things like setting up MySQL servers, or importing SQL files ( a LOT quicker way of building the necessary database tables, than letting the game do it). Players will just need a ton of hakpaks (almost all of them 'community standards'). These will prove well worth the download time, I hope.
Things like MySQL, etc are the domain of server admin's, and I have to assume they have at least some knowledge of this/that. But, you'll find a lot of notes on it in previous posts in this forum, and in the Nordock-Plagued's readme, if you wish to go this route. Trust me, it's easier to set up now, than it used to be...way easier. Like pre-weidu and weidu Big Picture, if you need a Baldur's Gate 2 example.
#7
Posted 20 February 2007 - 09:24 PM
URL = Uniform Resource Locator
I'm getting NWN soon.. I'll have to pick these up when I get the chance.
I do not love you as if you were salt-rose, or topaz,
or the arrow of carnations the fire shoots off.
I love you as certain dark things are to be loved,
in secret, between the shadow and the soul. - Pablo Neruda
#8
Posted 21 February 2007 - 11:21 AM
I like that one best.
Thanks for the reply, I was only kidding, but it does have a lot of interesting features. ....and it is no NOOOOOOOOo
NWN
okay thanks anyway. :-)
Free your mind
#9
Posted 03 April 2007 - 05:55 AM
Defy me and die!
#10
Posted 05 June 2007 - 08:15 AM
Is the server still around? When do you guys play it if it is (what time that is)?
That server hasn't been used by me in years. I grew bored with the powergaming side of NWN, long ago. Work has resumed on the Twin Cities server, for CoPap, and I've been promoted to senior designer. Way too busy to waste time on this junky old mod, hehe. The work I did for it recently is avalable for any who wish to try and salvage it, in my Yahoo Briefcase. http://briefcase.yah...horredtheplague I highly doubt I'll look back to it, I had already started on an entirely new PW from scratch, before I got going on Tairis'nadur http://www.tairisnadur.com once again. If I do any more solo PW project work, it will be there. Though the system I'm designing for Twin Cities would make a wonderful rogue's mod.
If any of you wish to check out this work, and much other fine work, join CoPap today. Keep in mind that CoPap is a collection of role-playing servers, where powergaming is considered parallel to masturbation (and is not tolerated in public, either! ).
P.S: Special thanks to the staff here, for cancelling my forum avatar, etc etc. I'm sure those couple jpg's were taking up far too much of their precious space. Perhaps it is past time to make a forum move, as well. Or just cancel them altogether. Not that I really care much about yesterday's news, today.
Happy Gaming,
Horred
Edited by horred the plague, 05 June 2007 - 08:28 AM.
#11
Posted 05 June 2007 - 08:34 AM
IWD NPC, Xan, The Sellswords, Back to Brynnlaw, Assassinations, Dungeon Crawl, Reunion, Branwen, Coran, Tiax, Xan BG1 Friendship
BG1 NPC, Romantic Encounters
#12
Posted 05 June 2007 - 10:46 AM
What is CoPap?
*Cleans Kulyok's bi-focals, and points up in "this very" thread*
#13
Posted 19 August 2007 - 07:21 AM
- The transitioned former modder once known as MTS.