For_Your_Information......about my Persistent_World and its pieces
PRC = Player's Resource Consortium
It's a huge mod that adds about 50 races, 60 prestige classes, hundreds of new spells and feats, a humongous psionics system, an in-game character creator, and a whole lot more.
CEPv2 = Community Expansion Pack (version 2)
A collection of all of the best of the fanmade content into one standard package, for all to enjoy. It would be better to check it out on the NWN Vault, than for me to explain it all here---HUGE!!!!
ACP = Alternative Combat....Animations...no idea what the P is for!

It adds alternative combat animations for the player/
NPC's to use. A Kensai, Assassin, Heavy, and Fencing style. Very cool frosting for the cake.

Put this on top of the CEPv2 rideable horses, and even flying animatons--
SWEET!!!CRAP = Classic Roleplaying Adaptation Project
As the team explains in their readme, this is meant to compliment the content of the CEP (it adds, amongst other things, several community-made tilesets--far superior to any I've seen of Bioware, In_My_Honest_Opinion.

They also add a lot of cool material to make it more like the
PnP game we remember...from copper to platinum pieces, to systems that add such things as listening at doors, grappling hooks, pit jumping...it's in there.
CNR = Craftable Natural Resources
Not happy with the Bioware crafting system, nor any of the above packages' alternatives, I added this system in. Fully developable by yours truly. Add in the fact I'm reworking the mechanics of the system, adding in functionality to the conversation-driven parts, and coming up with a completely fresh recipe set (I basically threw out the one I wrote for the Nordock's mod, and started from scratch.) Most of the basic ideas are already written. I have about 25 different trades you can study and perfect, many of them interlinked. I also added a synergy system, to give bonuses to success, for skill in related trades (e.g., carpentry and shieldmaking).
CoPap = Confederation of Planes and Planets
The coolest multiplayer servers in NWN, bar none . By the guys who created the NWN-X plugin that makes persistent worlds what they are today...persistent data, surviving server reset and even PC shutdown; run by a MySQL (etc) database server, instead of the slow, inferior Bioware Database. CoPaP consists of (at least) fifteen linked servers, consisting of three Prime Worlds and two Outer Planes (Hala/Ysgard and Hades). Huge emphasis on roleplay, a huge DM staff to make it an extreme amount of fun. Their awesome crafting system is my inspiration for rewriting my old one. Also, where Horred hides out when he doesn't want to be reached.
Don't worry about the
Hard Core Ruleset...their outdated, sloppy systems was why I found it necessary to start from scratch. Too much work to half-ass save, in the Nordock's mod. Though I will give the Nordock mod a basic run, and release the files to any bravehearted developer. I'll do my best to make sure it works, but several things cannot be tested outside of the multiplayer server environment (e.g., resurrecting another player's corpse).
I'll be saving the Tender_Loving_Care for the new world, however. That's where the creative juices will flow next.

Don't ask me what URL stands for....I'm a modder, not an IT professional. I mean, the website address, not some funky mod.

Players on a server of this (or the Nordock's mod, for that matter) won't have to worry about things like setting up MySQL servers, or importing SQL files ( a
LOT quicker way of building the necessary database tables, than letting the game do it). Players will just need a ton of hakpaks (almost all of them 'community standards'). These will prove well worth the download time, I hope.

Things like MySQL, etc are the domain of server admin's, and I have to assume they have at least some knowledge of this/that. But, you'll find a lot of notes on it in previous posts in this forum, and in the Nordock-Plagued's readme, if you wish to go this route. Trust me, it's easier to set up now, than it used to be...way easier. Like pre-
weidu and
weidu Big Picture, if you need a Baldur's Gate 2 example.