The biggest running Mega-WeiDU Install of all
#121
Posted 28 June 2007 - 05:32 AM
The new install guide looks very fine. Nearly all known bugs from my current mega-mod are solved - and this suggest that there is a new instruction that they are using but i might be mistaken
#122
Posted 28 June 2007 - 11:54 PM
I have installed the new versions of TDD v1.12, SOS v1.12, CTB v1.9, TS-BP v6.10 and ROT v2.1 togehter with NEJ v2v42b + NEJ2v602, BGT 1.04 and BGT-NeJ2 Compatibility Patch, then the great BG1 mods DSotSC, NTotSC, SoBH, all went fine without any warnings and then...
...Drizzt Saga no longer installs.
The installation failed because of error:
BIFF may be in hard-drive CD-path [C:\Programme\Black Isle\BGII - SvA\/DATA/TDD-RULE.BIF]
[C:\Programme\Black Isle\BGII - SvA\/DATA/TDD-RULE.BIF] 471255 bytes, 219 files, 0 tilesets
ERROR: illegal 8-byte read from offset 42928 of 42800-byte file WORLDMAP.WMP
ERROR: [WORLDMAP.WMP] -> [override] Patching Failed (COPY) (Failure("WORLDMAP.WMP: read out of bounds"))
I had done exact the same installation with the previous versions of the big mods some days before and all went fine.
Marvin is right: when I'm ready, I will release my instructions in both languages at the same time. My purpose is not only to install the big mods, but to bring together most of the quests, NPCs and tweaks to one huge mod... and that lasts its time.
All I can offer you at the moment is a part of my logfile as far it seems to be really stable. Note, you must install BP-BGT-Worldmap-v6.6 at the end. Also note, I had to correct some files to be able to install NEJ after Fixpack. Without these files you can install NEJ first, then fixpack, then all the other mods.
// Log of Currently Installed WeiDU Mods
// The top of the file is the 'oldest' mod
// ~TP2_File~ #language_number #component_number // [Subcomponent Name -> ] Component Name
~SETUP-TP.TP2~ #0 #0 // BG2 Text-Patch | Version 2.4
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #3 #0 // BG2 Fixpack - Hauptteil reparieren
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #3 #2 // Superfroehlicher Spass gluecklicher Modder Pack
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #3 #3 // BETA Berichtigungen des Hauptteils (schaut bitte in die Lies-mich Datei!)
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #3 #100 // Die Gruppe bekommt Erfahrungspunkte dafuer, dass Ihr Keldorn wegschickt, um sich mit Maria zu versoehnen
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #3 #101 // Verbesserte Zauber-Animationen
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #3 #102 // Cromwell braucht zum Schmieden wirklich einen Tag
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #3 #103 // Uneinheitlichenr Gebrauch des Dolches berichtigen
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #3 #104 // Ghreyfains Heiliges Symbol berichtigen
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #3 #106 // Riesen erhalten Strafen wenn sie Halblinge, Zwerge und Gnome angreifen.
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #3 #107 // Entfernt Beschraenkungen von zweiklassigen Bogenschuetzen und Pirschern
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #3 #108 // Entfernt den zweiten zugewiesenen Bonus für den Schlechten Weg bei den Prüfungen in der Hölle.
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #3 #109 // Korrigiertes Verhalten herbeigerufener Dämonen
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #3 #110 // Zusätzliche Korrekturen der Skripte
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #3 #111 // Berichtigte Bardenlieder
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #3 #112 // Magierkiller bewirkt Irreführung bei Angriffen mit Fernkampfwaffen
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #3 #113 // Zusätzliche Berichtigung der Gesinnung
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #3 #114 // Ändere Handlungsfreiheit in Schutz vor Betäubung
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #3 #115 // Pfoten der Gestaltwandlung kann nicht aufgehoben werden
~SETUP-TTSQ.TP2~ #0 #0 // Die Suche nach der gefolterten Seele - WeiDU
~GBTHFKP/GBTHFKP.TP2~ #1 #0 // Erweiterte Diebesgilde
~SETUP-OVERSIGHT.TP2~ #4 #0 // Härterer Sendai (ToB wird benötigt)
~SETUP-NEJ2BIFFER.TP2~ #0 #0 // Biffing NeJv4.2 files. Run this INSTEAD OF Setup-NeJ2.exe! Run Setup-NeJ2.exe FIRST to uninstall!
~SETUP-NEJ2.TP2~ #0 #0 // Never Ending Journey v4.2 - Part 1
~SETUP-NEJ2.TP2~ #0 #1 // Continuous and Custom Kit Imoen
~SETUP-NEJ2.TP2~ #0 #2 // Priest of Sylvanus (Druid) Kit and Improved Character Jaheira.
~SETUP-NEJ2.TP2~ #0 #3 // Boo - Minsc?s Familiar
~SETUP-NEJ2.TP2~ #0 #4 // Improved Nymph (Woodland Being) Script by Goeran Rimen
~SETUP-NEJ2.TP2~ #0 #5 // Restored Twisted Rune Quest
~SETUP-NEJ2.TP2~ #0 #6 // Dual Wielding Fix for Rogues by aVENGER
~SETUP-NEJ2.TP2~ #0 #7 // Never Ending Journey v4.2 - Part 2
~SETUP-NEJ2.TP2~ #0 #8 // Melora NPC - Chaotic-Neutral Halfling Swashbuckler
~SETUP-NEJ2.TP2~ #0 #9 // Leina NPC - True-Neutral Half-Elf Bard Of Melody
~SETUP-NEJ2.TP2~ #0 #10 // Areas & Sounds
~SETUP-NEJGUI.TP2~ #0 #0 // GUI registrar for Never Ending Journey
~SETUP-NEJ2V602.TP2~ #0 #0 // Never Ending Journey v6.02 (cummulative patch)
~SETUP-NEJ2V602.TP2~ #0 #2 // Animations Compatibility Fix for "Tortured Souls"
~SETUP-TDD.TP2~ #3 #0 // Der Dunkelste Tag, v1.12
~SETUP-SOS.TP2~ #2 #0 // Shadows Over Soubar, v1.12
~SETUP-CTB.TP2~ #0 #0 // Check The Bodies, v1.9
~SETUP-CTB-CHORES.TP2~ #0 #0 // Candlekeep Chores, v2.1
~SETUP-CTB_FF.TP2~ #0 #0 // Check the Bodies Fast Forward, v1.1 (for CtB v1.8 or later)
~SETUP-TS-BP.TP2~ #3 #0 // TORTURED SOULS v6.10 (BP kompatible Version)
~SETUP-ROT.TP2~ #0 #0 // Region Of Terror, v2.1
~SETUP-ASCENSION.TP2~ #1 #4 // Verbesserte Illasera (optional, ben?tigt TdB)
~SETUP-BGT.TP2~ #4 #0 // Baldur's Gate Trilogy - Hauptteil 1.04
~TXTMUSIC/TXTMUSIC.TP2~ #2 #0 // Wiederherstellen der Musik w?hrend der Textbildschirme fr BG1TuTu, EasyTutu und BGT-WeiDU.
~SETUP-BGTNEJ2.TP2~ #0 #0 // BGT-NeJ2 Compatibility Patch
~SETUP-BGTNEJ2.TP2~ #0 #3 // Custom Firewalker Kit and continuity for Shar-Teel
~SETUP-BGTNEJ2.TP2~ #0 #4 // Merchant League Store
~SETUP-DSOTSC.TP2~ #1 #0 // DSotSC für BGT-Weidu v1.85 Mod
~SETUP-NTOTSC.TP2~ #1 #0 // NTotSC für BGT-BP v1.45 Mod
~SETUP-BONEHILL.TP2~ #1 #0 // Bone Hill-Mod v2.06 (Setzt BGT-Weidu oder Tutu voraus)
#123
Posted 29 June 2007 - 01:56 AM
I Ride for the King!
a.k.a. Chev
#124 -Marvin-
Posted 29 June 2007 - 09:28 AM
I just tested installing the Drizzt Saga and there is a conflict with NeJ2. It installs without NeJ2v42b + NeJ2v602.
That's not possible, because NEJ didn't change its version. Leonardo was able to install Drizzd Saga with the older versions of ROT TDD SOS TS... and now with the new versions not. But NEJ was in both the tries the same version.
So probably Leo's install went wrong for a rare install error or so. But I don't think that NEJ is the mod to blame.
Probably it's an issue of the fakt that he installed NEJ after the Fixpack using some patches ("BiG World Patches") probably this is the Problem.
Marvin
#125
Posted 29 June 2007 - 10:25 AM
New TDD version doesn't install WORLDMAP files when older one did. So, with older TDD you had overwritten NEJ's worldmap and then Drizzt's Saga went well.
Now you have WMP from NeJ2 that DS can't patch.
Edited by King Diamond, 29 June 2007 - 10:26 AM.
(last update: 02-12-2008)
----------------------------------------------
SoS, v1.13
TDD, v1.12
TS-BP, v6.10
CtB, v1.11
RoT, v2.1
----------------------------------------------
BP Animations Scheme
#126
Posted 29 June 2007 - 11:31 AM
But:
31.3. Chloe V12
How does it refer to: [Chloe] Conflict with BGT?
#127
Posted 29 June 2007 - 01:25 PM
A Clue.
New TDD version doesn't install WORLDMAP files when older one did. So, with older TDD you had overwritten NEJ's worldmap and then Drizzt's Saga went well.
Now you have WMP from NeJ2 that DS can't patch.
and which solution you suggest?
#128
Posted 30 June 2007 - 01:34 AM
Or, if biffer packs it in some .bif - copy original SoA WMP there...
Or try to install DSaga after Worldmap mod...
Or look inside the matter more deeply and find out what's wrong with NeJ WMP or DSaga's map patching procedure....
Edited by King Diamond, 30 June 2007 - 01:40 AM.
(last update: 02-12-2008)
----------------------------------------------
SoS, v1.13
TDD, v1.12
TS-BP, v6.10
CtB, v1.11
RoT, v2.1
----------------------------------------------
BP Animations Scheme
#129 -Marvin-
Posted 30 June 2007 - 01:48 AM
After NeJ installation delete its WMP from \override\ and continue with other mods... That may help.
Or, if biffer packs it in some .bif - copy original SoA WMP there...
Or try to install DSaga after Worldmap mod...
Or look inside the matter more deeply and find out what's wrong with NeJ WMP or DSaga's map patching procedure....
But would this also solve the problem, that TDD doesn't copy Worldmap files?
I mean, if TDD is the problem, how can deleating the NEJ Worldmap files be the solution?
Marvin
#130
Posted 30 June 2007 - 03:10 AM
TDD is not the problem. Problem is that DS can't patch NeJ2's worldmap file.But would this also solve the problem, that TDD doesn't copy Worldmap files?
I mean, if TDD is the problem, how can deleating the NEJ Worldmap files be the solution?
With previous versions of BP mods, they replaced NeJ2's worldmap with their own (that we shall call "correct" or "valid"). And DS could patch WM when you install it (DS) at the later stage of Mega Install.
Now it's a different situation. None of BP-family mods replace NeJ2 WMP, so DS tries to deal with it (with "invalid" one) and fails.
When you delete NeJ2's WMP (or overwrite it with original SoA WMP) you will force DS to deal with original SoA WMP file (which would be the LAST of WMPs in stack of installed stuff 'coz nothing changed it). And I hope DS will patch it without errors.
P.S. ...and to clear all confusions about TDD's role in this situation. You received an error stating smthg about TDD-RULE.bif because TDD is the first mod that's been installed after NEJ2 and it's biffed all remaining resources from \override\ finishing its own installation. If you'd install any other mod after NEJ2 you'd receive another message concerning that particular mod.
Edited by King Diamond, 30 June 2007 - 03:14 AM.
(last update: 02-12-2008)
----------------------------------------------
SoS, v1.13
TDD, v1.12
TS-BP, v6.10
CtB, v1.11
RoT, v2.1
----------------------------------------------
BP Animations Scheme
#131
Posted 30 June 2007 - 03:17 AM
The only chance that it will work if you will install it AFTER WM mod, at the very end of your Mega Install.... In this case you don't need to do anything with NeJ2 WMP.
Edited by King Diamond, 30 June 2007 - 03:23 AM.
(last update: 02-12-2008)
----------------------------------------------
SoS, v1.13
TDD, v1.12
TS-BP, v6.10
CtB, v1.11
RoT, v2.1
----------------------------------------------
BP Animations Scheme
#132
Posted 30 June 2007 - 03:37 AM
The Drizzt Saga works just fine with wm v6.5 and installs just fine with your new versions without NeJ and wm 6.6, but have not played them yet.
I Ride for the King!
a.k.a. Chev
#133 -Marvin-
Posted 30 June 2007 - 03:44 AM
KD
The Drizzt Saga works just fine with wm v6.5 and installs just fine with your new versions without NeJ and wm 6.6, but have not played them yet.
So we have to wait untill Leonardo tries if the NEJ WMP deleating works or not.
Let's hope so.
Marvin
#134
Posted 30 June 2007 - 05:36 AM
ANother thought. If Drizzt Saga does something with WMP I would not recommend you to use it at all because ALL worldmap modifications will be overwritten (and lost) when you install Worldmap Mod later.
The only chance that it will work if you will install it AFTER WM mod, at the very end of your Mega Install.... In this case you don't need to do anything with NeJ2 WMP.
pro5 did a lot of WM patching to make Drizzt Saga compatible w/Tutu & Easy Tutu & BG1. There's a seperate component in the TP2 to add WM6 compatibility so it will be OK to install along with all the other BP Family mods, as long as they are able to get around the choking on NEJ's wmp problem that occurs before you get there.
It takes a village...
#135
Posted 30 June 2007 - 07:31 AM
Edited by Leonardo Watson, 30 June 2007 - 07:32 AM.
#136
Posted 07 July 2007 - 12:51 AM
Just wanting to check how the testing is going. Is there a long way until the new pdf install guide apears?
I would also like to thank all you modders for all your work on these great mods and I would like also to thank you Leonardo and your great team for you work and dedication to try to put all these great mods together and create the greatest game of all time with infinite replayability potential.
Thank you again and have a great day
#137
Posted 07 July 2007 - 02:23 AM
Before you ask - I have no clue why NEJ worldmap would refuse to be patched this way.
#138 -Marvin-
Posted 07 July 2007 - 03:34 AM
Hi
Just wanting to check how the testing is going. Is there a long way until the new pdf install guide apears?
I would also like to thank all you modders for all your work on these great mods and I would like also to thank you Leonardo and your great team for you work and dedication to try to put all these great mods together and create the greatest game of all time with infinite replayability potential.
Thank you again and have a great day
Oh yes, you are so right.
I don't know when the new guide appears. As you, I'm waiting and waiting. I hopw it appears soon.
Patience, this is what we need.
Marvin
#139 -Guest-
Posted 07 July 2007 - 09:00 PM
#140
Posted 08 July 2007 - 03:40 AM
As for the particular language used for .bat files, I am afraid I cannot help you. All I can suggest is to look at existing .bat files for a clue to the language. Any mod with an audio component will have one. You can view the file by right-clicking on it and selecting "edit."
Here is another example of what a .bat file looks like.
"Imagination is given to man to console him for what he is not; a sense of humor, for what he is." - Oscar Wilde
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