During gameplay:
There is one annoying bug, that I experiece from time to time. Some bugbears are spawning in Irenicus Dungeon. Should be 4 or 5 or6. But sometimes when I start the game therer are about 20 and every time you sleep, they are getting more.... But I seem to be the only one to experience this bug. Anyway, sometimes it happens to me and sometimes not. I refer to when I start a new BG2 game NOT the transition from BG1 to BG2.
You don't by any chance have an earlier Fixpack Beta version installed do you? I had an issue with one of the 1st Betas in conjunction with BP that caused multitudes of Bugbears, and also the Otyughs would continually re-spawn.
Exactly, also the Otyughs re-spawned. But I 100% used the latest version of all the Mods, so Fixpack is v2 for me. I had had another Megamod with the Beta4 that had caused the same problem. Later I tried a Megamod with v1 and it worked perfectly, so I was a bit confused experiencing the "old" bug again now with v2 of the Fixpack. But now it seems to be alright.
I changed the ar0602.bcs via
NI like this:
from here:
IF
Global("ar0602","GLOBAL",0)
THEN
RESPONSE #100
CreateCreature("bugbear",[617.2022],4) // Schreckgespenst
CreateCreature("bugbear",[670.2067],4) // Schreckgespenst
CreateCreature("bugarch",[717.1957],4) // Schreckgespenst
CreateCreature("bugarch",[763.1991],4) // Schreckgespenst
CreateCreature("bugarch",[823.1450],4) // Schreckgespenst
CreateCreature("bugarch",[796.1589],4) // Schreckgespenst
CreateCreature("bugarch",[904.1522],4) // Schreckgespenst
CreateCreature("ddogre01",[977.262],4) // Ogre
CreateCreature("ddogre01",[1030.303],4) // Ogre
CreateCreature("ddogre01",[3204.814],4) // Ogre
CreateCreature("ddogre01",[3281.765],4) // Ogre
CreateCreature("otyugh",[2496.2056],4) // Otyugh
CreateCreature("otyugh",[2761.1962],4) // Otyugh
SetGlobal("ar0602","GLOBAL",1)
END
to herer with continue():
IF
Global("ar0602","GLOBAL",0)
THEN
RESPONSE #100
CreateCreature("bugbear",[617.2022],4) // Schreckgespenst
CreateCreature("bugbear",[670.2067],4) // Schreckgespenst
CreateCreature("bugarch",[717.1957],4) // Schreckgespenst
CreateCreature("bugarch",[763.1991],4) // Schreckgespenst
CreateCreature("bugarch",[823.1450],4) // Schreckgespenst
CreateCreature("bugarch",[796.1589],4) // Schreckgespenst
CreateCreature("bugarch",[904.1522],4) // Schreckgespenst
CreateCreature("ddogre01",[977.262],4) // Ogre
CreateCreature("ddogre01",[1030.303],4) // Ogre
CreateCreature("ddogre01",[3204.814],4) // Ogre
CreateCreature("ddogre01",[3281.765],4) // Ogre
CreateCreature("otyugh",[2496.2056],4) // Otyugh
CreateCreature("otyugh",[2761.1962],4) // Otyugh
SetGlobal("ar0602","GLOBAL",1)
Continue()
END
But I absolutely don't know what I have done here
I'm not a modder at all. I just read tha in may cases a simple Continue() can solf the hardest bugs
So before the change of this block, I had the multible bugbear-bug
and after changing it wasn't there anymore. But I don't really know if the contunue() fixed it.
By the way, I have another small "bug"
My Game lags a bit. Already in the starting videos (Black Isle and so on) and sometimes also during gameplay, especially when spellcasting. But I don't know why, becuase I biffed everything in the Data folder, so Override is not bigger than 400mb. Virtual Ram is at 4GB by now and I have a very fast computer. Does anyone have the same problem?
Marvin