Okay, sorry about that.
What I would really like to see though, is that things put in your quickslots (wands, potions and the like, get used). If its in the inventory, let it lie.
My point is, if the items in the quickslots are used by default, one could prepare oneself better before a battle, putting potions one doesn't need in the inventory slots, and potions one WOULD need in the quickslots.
EDIT:
1.
I am also experiencing that often, when I click on loot, the character will go to the loot, the bottom-loot-inventory screen will show 1/10 of a second, then returning to formation/quickslots.
I know this is happening when there are enemies nearby, the AI would prefer to slay foes instead of standing still over the loot heap, which makes perfect sense, and I have seen it happen.
But the problem is that this is happening also when there are no enemies around (slain persons loot in empty houses f.ex., not just forests where I could have been mistaken).
I believe it to be a bug(?) right after a battle has happened maybe? Characters still have AI scripts going strong?
Solution as for now:
I will have to place myself right beside the loot and click the loot again.
Often.
Most of the time.
Extremely annoying.
2.
Also, the same shit applies to the thief, hiding when I tell the whole party to go somewhere on the map, doesn't have to be far either. The thief will hide/try to hide(?), and will stop. The party is going to their locators feedback markers (the green flashing ones), where they are supposed to, the thiefs locator marker disappears when he stops.
Edited by Downs Duck, 28 January 2007 - 10:48 PM.