[Release] Beregost Crash Fixer
#41
Posted 14 January 2009 - 07:22 AM
Thanks again.
#42
Posted 15 January 2009 - 12:12 AM
Could that be a Vista problem? skalek have you Vista?Now when I attempt to start BG1 and load the quicksave, that save does not even show though the folder exists on the HD.
If so, I am affected. I tried your tool, but it states "Invalid file: E:\BaldursGateTutu\save�0000001-Quick-Save\BALDUR.SAV (invalid save game file header)"
Greetings Leomar
but you have more choices or paths through the game.
- Chevalier
BiG World Project - Big Baldur's Gate World
#43
Posted 15 January 2009 - 09:54 AM
#44
Posted 15 January 2009 - 10:18 AM
You probably have an auto-save before your broken quicksave. Does the auto-save load? If no, is it fixable by the crash fixer?
I think I had one or two very rare occurrences where my saves were not reparable.
"If you think that a size of the mod indicates an amount of bugs that it introduces and their severity you're totally wrong...
Try not to use next time a load of shitty "super-mega-improving-tweaking-revising" small mods that you have installed and try to meet Wulfgar once again." - King Diamond
The Definitive Guide to Trolls
"Finding food and a place to sleep is your own business. I imagine Paul the Cat should have some fun with you, too" - Potencius in The Darkest Day
"You have been warned, little bastard!" -Khelben to a young <CHARNAME>in Check the Bodies
There are those who will snivel, and offer nothing in return except criticism, meanwhile never lifting a finger to do other than to cut other peoples labor down simply for the fact that they lack the capability to put anything of their own together. -erebusant
#45
Posted 15 January 2009 - 01:11 PM
#46
Posted 21 January 2009 - 07:01 PM
If you are attaching a text file containing the translation, please have the text file saved in the UTF-8 Unicode format to make things easier for me.
frame = Beregost Crash Fixer
fileMenu = File (F)
exit = Exit
langMenu = Language (L)
helpMenu = Help (H)
instructions = Instructions
about = About...
aboutOK = OK
openLabel = Input file:
processFile = Process (P)
inst0 = Instructions:
inst1 = 1. Select a Baldur's Gate saved game (SAV) file to process.
inst2 = (BG1, BG:TotSC, BG1TuTu, EasyTutu, and BGT-WeiDU saves are supported)
inst3 = 2. Click the Process button to process the saved game.
inst4 = See Readme for more information.
about0 = <html><font size=5>Beregost Crash Fixer</font></html>
about1 = <html><font size=4>Version {0}</font></html>
about2 = <html><font size=3>Copyright © 2008-2009 Raphael Wong</font></html>
about3 = <html><font size=3>This program is distributed under the GNU General Public License.</font></html>
verifyUnable = unable to load file
verifyInvalidHeader = invalid save game file header
verifyIncorrect = incorrect file extension
verifyLoaded = Loaded {0}
verifyInvalidFile = File {0} is invalid
desc = Baldur's Gate Save Game File (*.SAV)
processing = Processing {0}...
error0 = Error in actor
error1 = spell memorization slot
error2 = Clearing corrupted spell memorization slot to zeroes...
noerror = no errors found.
reconstructing = Reconstructing SAV file...
errorProcessing = Error processing
ioError = I/O error
errorNonBeregost = (non-Beregost corruptions present)
overwrite = Overwrite
cancel = Cancel
backup = Backup file {0} exists. Overwrite?
overwriting = Overwriting {0}...
cancelProcess = Process cancelled by user.
scanning = Scanning file {0}...
done = Done.
complete = Scanning complete.
Edited by Ascension64, 05 February 2009 - 03:09 AM.
--------------
Retired Modder
Note: I do not respond to profile comments/personal messages in regards to troubleshooting my modifications. Please post on the public forums instead.
Baldur's Gate Trilogy-WeiDU and Mods
Throne of Bhaal Extender (TobEx)
Contributions: (NWN2) A Deathstalker (voice acting) - (IWD2) IWD2 NPC Project (soundset editing) - (Misc) SHS PC Soundsets (voice acting)
Legacy: (BG/Tutu/BGT) Beregost Crash Fixer 1.9 (18 Jul 10) - (BG2) Enable conversations with charmed/dominated creatures (18 Jul 10) - (BG2) Experience Corrections (18 Jul 10) - (Misc) Platform Conversion Utility RC2 (13 Feb 10)
#47
Posted 26 January 2009 - 04:12 AM
Here is Russian in the UTF-8 codepage, and thank you very much for the tool!People who want to translate Beregost Crash Fixer can now do so.
Edited: as it turned out, the translation text must looks like this
frame = Beregost Crash Fixer fileMenu = \u0424\u0430\u0439\u043B (F) exit = \u0412\u044B\u0445\u043E\u0434 langMenu = \u042F\u0437\u044B\u043A (L) ...
Attached Files
Edited by Vit MG, 05 February 2009 - 11:52 PM.
#48
Posted 27 January 2009 - 04:22 PM
--------------
Retired Modder
Note: I do not respond to profile comments/personal messages in regards to troubleshooting my modifications. Please post on the public forums instead.
Baldur's Gate Trilogy-WeiDU and Mods
Throne of Bhaal Extender (TobEx)
Contributions: (NWN2) A Deathstalker (voice acting) - (IWD2) IWD2 NPC Project (soundset editing) - (Misc) SHS PC Soundsets (voice acting)
Legacy: (BG/Tutu/BGT) Beregost Crash Fixer 1.9 (18 Jul 10) - (BG2) Enable conversations with charmed/dominated creatures (18 Jul 10) - (BG2) Experience Corrections (18 Jul 10) - (Misc) Platform Conversion Utility RC2 (13 Feb 10)
#49
Posted 05 February 2009 - 03:04 AM
--------------
Retired Modder
Note: I do not respond to profile comments/personal messages in regards to troubleshooting my modifications. Please post on the public forums instead.
Baldur's Gate Trilogy-WeiDU and Mods
Throne of Bhaal Extender (TobEx)
Contributions: (NWN2) A Deathstalker (voice acting) - (IWD2) IWD2 NPC Project (soundset editing) - (Misc) SHS PC Soundsets (voice acting)
Legacy: (BG/Tutu/BGT) Beregost Crash Fixer 1.9 (18 Jul 10) - (BG2) Enable conversations with charmed/dominated creatures (18 Jul 10) - (BG2) Experience Corrections (18 Jul 10) - (Misc) Platform Conversion Utility RC2 (13 Feb 10)
#50
Posted 17 February 2009 - 07:04 AM
Thanks
Attached Files
#51
Posted 20 February 2009 - 07:10 PM
--------------
Retired Modder
Note: I do not respond to profile comments/personal messages in regards to troubleshooting my modifications. Please post on the public forums instead.
Baldur's Gate Trilogy-WeiDU and Mods
Throne of Bhaal Extender (TobEx)
Contributions: (NWN2) A Deathstalker (voice acting) - (IWD2) IWD2 NPC Project (soundset editing) - (Misc) SHS PC Soundsets (voice acting)
Legacy: (BG/Tutu/BGT) Beregost Crash Fixer 1.9 (18 Jul 10) - (BG2) Enable conversations with charmed/dominated creatures (18 Jul 10) - (BG2) Experience Corrections (18 Jul 10) - (Misc) Platform Conversion Utility RC2 (13 Feb 10)
#52
Posted 28 February 2009 - 05:08 PM
maybe I found a clue to the Beregost crash mystery: As long as I play a main character that I create at the beginning
of the game everything is fine and I can enter and exit Beregost without the game crashing. But if I import a character
from a character file or saved game, the game crashes upon entering Beregost (even with a character imported from
a game in which entering Beregost works). My savefiles do not get corrupted (unloadable) by these crashes.
Please, everyone, think about if your corrupted save files have imported characters or genuinely created ones.
I hope this helps in pinpointing the whereabouts of the bug.
@Ascension64: If no one has translated the Crash Fixer into german by tomorrow, I'll do it for you.
Wangxu
#53
Posted 28 February 2009 - 07:34 PM
No, no German translation yet.
--------------
Retired Modder
Note: I do not respond to profile comments/personal messages in regards to troubleshooting my modifications. Please post on the public forums instead.
Baldur's Gate Trilogy-WeiDU and Mods
Throne of Bhaal Extender (TobEx)
Contributions: (NWN2) A Deathstalker (voice acting) - (IWD2) IWD2 NPC Project (soundset editing) - (Misc) SHS PC Soundsets (voice acting)
Legacy: (BG/Tutu/BGT) Beregost Crash Fixer 1.9 (18 Jul 10) - (BG2) Enable conversations with charmed/dominated creatures (18 Jul 10) - (BG2) Experience Corrections (18 Jul 10) - (Misc) Platform Conversion Utility RC2 (13 Feb 10)
#54
Posted 01 March 2009 - 02:51 AM
Edit: I was able to reproduce the crash with 100% accuracy when I tried to enter Beregost for the first time
with a character of level 4 or above. The problem seems not to be related to the XP accumulated by the time
entering Beregost, since the game does not crash when a warrior with 8000XP, but prior to levelling up to level 4
enters the town. But having levelled up the crash occurs. A mage with 8000XP and lvl. 3 may enter Beregost
without error. 10000XP and not levelled up works, while after levelling up entering produces a crash.
The occurance I posted before was a direct effect of this since the first character I imported was way beyond lvl.4
and the second character I tried this with (Warrior/Mage/Thief) had just turned lvl.4 in the thief aspect. In the game
I originally played the character I entered Beregost before this.
So as long there is no final fix for this problem, make sure to enter Beregost before hitting lvl. 4
Please let it be known if you are able to verify my findings.
WangXu
Attached Files
Edited by WangXu, 01 March 2009 - 04:52 AM.
#55
Posted 01 March 2009 - 10:21 PM
Using Tutu on a Vista machine. In the past I've been able to get around the problems with Vista's UAC to get the fixer to run successfully. This time when I ran the Fixer it reported no problems. This is the first time I've had a problem with your utility. Thanks for making it btw. It's saved me in the past many times.
Attached Files
Edited by Xenocide, 01 March 2009 - 10:27 PM.
#56
Posted 01 March 2009 - 11:24 PM
Not right. We have Beregost crashes with a new beginning character, like you know, now.As long as I play a main character that I create at the beginning of the game everything is fine and I can enter and exit Beregost without the game crashing.
Thank you very much. It is not much text, but we have not the time, to translate it until now. And thanks for translating the readme.German translation is done. I added the readme.
Greetings Leomar
but you have more choices or paths through the game.
- Chevalier
BiG World Project - Big Baldur's Gate World
#57
Posted 02 March 2009 - 04:04 AM
I'll have a look, but I don't have time till the weekend. I hope that is OK.Hey, having a problem with the Fixer not working. Can't reenter Beregost and have had no problems loading and saving many files since last leaving Beregost. Wondered if you would take a look at the save file.
Using Tutu on a Vista machine. In the past I've been able to get around the problems with Vista's UAC to get the fixer to run successfully. This time when I ran the Fixer it reported no problems. This is the first time I've had a problem with your utility. Thanks for making it btw. It's saved me in the past many times.
--------------
Retired Modder
Note: I do not respond to profile comments/personal messages in regards to troubleshooting my modifications. Please post on the public forums instead.
Baldur's Gate Trilogy-WeiDU and Mods
Throne of Bhaal Extender (TobEx)
Contributions: (NWN2) A Deathstalker (voice acting) - (IWD2) IWD2 NPC Project (soundset editing) - (Misc) SHS PC Soundsets (voice acting)
Legacy: (BG/Tutu/BGT) Beregost Crash Fixer 1.9 (18 Jul 10) - (BG2) Enable conversations with charmed/dominated creatures (18 Jul 10) - (BG2) Experience Corrections (18 Jul 10) - (Misc) Platform Conversion Utility RC2 (13 Feb 10)
#58
Posted 02 March 2009 - 05:06 AM
@ Xenocide: Could you please try to reduce your thief's level to 3 (with shadow master) and enter Beregost. If it works you can reset your XP/lvl to the original level.
Hope it helps.
But, has anyone tested my idea yet? With the help of the console it is a matter of 5 minutes. Just for the consistency of the procedure: Leave Candlekeep without talking to anyone (not even Imoen) except Gorion or changing item setup. After the cutscene go south to high hedge and create a seperate save game at the eastern border before going to Beregost. Then try to enter Beregost. It should work fine. Then reload the manual savegame and raise the XP in steps.
Oh I should add that the fixer reported no error in my save file and that it did not become unloadable after the crash (neither Auto, Quick, nor the regular saves).
Regards,
WangXu
Edited by WangXu, 02 March 2009 - 05:08 AM.
#59
Posted 02 March 2009 - 07:16 AM
I don't think the crash is level based. I've seen it before in games and I don't think I've ever played a game where I entered Beregost for the first time prior to hitting 4th level.
#60
Posted 02 March 2009 - 07:18 AM
I'll have a look, but I don't have time till the weekend. I hope that is OK.Hey, having a problem with the Fixer not working. Can't reenter Beregost and have had no problems loading and saving many files since last leaving Beregost. Wondered if you would take a look at the save file.
Using Tutu on a Vista machine. In the past I've been able to get around the problems with Vista's UAC to get the fixer to run successfully. This time when I ran the Fixer it reported no problems. This is the first time I've had a problem with your utility. Thanks for making it btw. It's saved me in the past many times.
No problem, I won't have time to play again before then anyways. Stupid deadlines at work.