[Release] Beregost Crash Fixer
#21 -Guest-
Posted 24 October 2008 - 10:38 AM
BIG-BIG Thanks to you from the heartland of Russia!!
#22
Posted 04 December 2008 - 02:10 PM
I've run the crash fixer to no avail, and would like to send a copy of my BALDUR.SAV file; who/how to I send this?
Thanks!
#23
Posted 04 December 2008 - 02:12 PM
Icen
#24
Posted 04 December 2008 - 02:29 PM
I am running BGT, this is the second time through on the same install, so I know it isn't one of the mods that causes it; I have inlcuded my Weidu log regardless in case there is an errant mod
Thanks!
Attached Files
#25
Posted 04 December 2008 - 02:42 PM
--------------
Retired Modder
Note: I do not respond to profile comments/personal messages in regards to troubleshooting my modifications. Please post on the public forums instead.
Baldur's Gate Trilogy-WeiDU and Mods
Throne of Bhaal Extender (TobEx)
Contributions: (NWN2) A Deathstalker (voice acting) - (IWD2) IWD2 NPC Project (soundset editing) - (Misc) SHS PC Soundsets (voice acting)
Legacy: (BG/Tutu/BGT) Beregost Crash Fixer 1.9 (18 Jul 10) - (BG2) Enable conversations with charmed/dominated creatures (18 Jul 10) - (BG2) Experience Corrections (18 Jul 10) - (Misc) Platform Conversion Utility RC2 (13 Feb 10)
#26
Posted 05 December 2008 - 03:18 AM
A mod (or something) has caused your AR6700.ARE to go funny.
Can you:
1. Go to your command prompt
2. Navigate to your BGT-WeiDU installation directory
3. If WeiDU.exe isn't already present, make a copy of Setup-***.exe and rename it to WeiDU.exe
4. Type in the command prompt 'weidu --change-log AR6700.ARE >> log.txt'
5. Quit command prompt
6. Open up log.txt, newly created in your BGT-WeiDU installation directory
7. Copy and paste the textual contents here
?
Could you also attach AR6700.ARE from your override directory (if present) here? You might have to rename the extension to something like .txt.
--------------
Retired Modder
Note: I do not respond to profile comments/personal messages in regards to troubleshooting my modifications. Please post on the public forums instead.
Baldur's Gate Trilogy-WeiDU and Mods
Throne of Bhaal Extender (TobEx)
Contributions: (NWN2) A Deathstalker (voice acting) - (IWD2) IWD2 NPC Project (soundset editing) - (Misc) SHS PC Soundsets (voice acting)
Legacy: (BG/Tutu/BGT) Beregost Crash Fixer 1.9 (18 Jul 10) - (BG2) Enable conversations with charmed/dominated creatures (18 Jul 10) - (BG2) Experience Corrections (18 Jul 10) - (Misc) Platform Conversion Utility RC2 (13 Feb 10)
#27
Posted 05 December 2008 - 07:52 AM
[weidu] WeiDU version 20800
[./CHITIN.KEY] 266 BIFFs, 50874 resources
[./dialog.tlk] 135048 string entries
[weidu] Using scripting style "BG2"
[BGT/Language/English/prompts.tra] has 45 translation strings
[BGT/Language/English/setup.tra] has 71 translation strings
[BGT/Language/English/dialog.tra] has 31 translation strings
[BGT/Language/English/journal.tra] has 319 translation strings
[BGT/Language/English/scripts.tra] has 24 translation strings
Mods affecting AR6700.ARE:
00000: /* from game biffs */ ~SETUP-BGT.TP2~ 0 0 // Baldur's Gate Trilogy - Core
The only location where AR6700.ARE existed was in game folder\BGT\modify\ARE
I have included a .zip file for it.
I am also including a .zip file from another savegame where I have been to Beregost and never had a crash occur.
Attached Files
#28
Posted 05 December 2008 - 12:27 PM
Sorry for the chase, but thanks for the help!
#29
Posted 05 December 2008 - 02:43 PM
--------------
Retired Modder
Note: I do not respond to profile comments/personal messages in regards to troubleshooting my modifications. Please post on the public forums instead.
Baldur's Gate Trilogy-WeiDU and Mods
Throne of Bhaal Extender (TobEx)
Contributions: (NWN2) A Deathstalker (voice acting) - (IWD2) IWD2 NPC Project (soundset editing) - (Misc) SHS PC Soundsets (voice acting)
Legacy: (BG/Tutu/BGT) Beregost Crash Fixer 1.9 (18 Jul 10) - (BG2) Enable conversations with charmed/dominated creatures (18 Jul 10) - (BG2) Experience Corrections (18 Jul 10) - (Misc) Platform Conversion Utility RC2 (13 Feb 10)
#30
Posted 07 December 2008 - 11:41 AM
If I use the command line in CMD, I get "Java is not known as an internal or external command, program or batch file."
Any ideas about what's up?
(I'm using Java 6.0.1 and Vista 64)
Edited by Grunker, 07 December 2008 - 11:43 AM.
- Yahtzee
#31
Posted 07 December 2008 - 10:38 PM
Do you know where your java.exe file is?
You'll have navigate to the directory that contains java.exe, and then type in 'java -jar <directory path to the Crash Fixer>/BeregostCrashFixer.jar'
e.g.
My java.exe is in C:\Program Files\Java\jre1.6.0\bin\
Then
java -jar G:\Games\InfinityEngine\BeregostCrashFixer.jar
Edited by Ascension64, 07 December 2008 - 10:39 PM.
--------------
Retired Modder
Note: I do not respond to profile comments/personal messages in regards to troubleshooting my modifications. Please post on the public forums instead.
Baldur's Gate Trilogy-WeiDU and Mods
Throne of Bhaal Extender (TobEx)
Contributions: (NWN2) A Deathstalker (voice acting) - (IWD2) IWD2 NPC Project (soundset editing) - (Misc) SHS PC Soundsets (voice acting)
Legacy: (BG/Tutu/BGT) Beregost Crash Fixer 1.9 (18 Jul 10) - (BG2) Enable conversations with charmed/dominated creatures (18 Jul 10) - (BG2) Experience Corrections (18 Jul 10) - (Misc) Platform Conversion Utility RC2 (13 Feb 10)
#32
Posted 08 December 2008 - 10:03 AM
Thanks Asc
- Yahtzee
#33
Posted 27 December 2008 - 12:52 PM
But it is possible, that you rename your readme.txt in the BeregostCrashFixer13.zip like readme_crashfixer.txt or something else, should be a new "Beregost Crash Fixer" version come out?
Otherwise if someone extract the BeregostCrashFixer13.zip in the BG2 main directory the readme.txt can/will overwrite the original readme.txt of BG. Only to think of it, when you must update this tool.
Greetings Leomar
Edited by Leomar, 27 December 2008 - 12:55 PM.
but you have more choices or paths through the game.
- Chevalier
BiG World Project - Big Baldur's Gate World
#34
Posted 27 December 2008 - 05:50 PM
OK. I'll just update the archive with a changed readme filename then without changing anything.Only a really little small issue.
But it is possible, that you rename your readme.txt in the BeregostCrashFixer13.zip like readme_crashfixer.txt or something else, should be a new "Beregost Crash Fixer" version come out?
Otherwise if someone extract the BeregostCrashFixer13.zip in the BG2 main directory the readme.txt can/will overwrite the original readme.txt of BG. Only to think of it, when you must update this tool.
Greetings Leomar
UPDATE: Done. I've just renamed the readme to BeregostCrashFixer.txt. Anyway, there is no need to extract the zip to the BG2 directory at all, FYI.
Edited by Ascension64, 27 December 2008 - 09:32 PM.
--------------
Retired Modder
Note: I do not respond to profile comments/personal messages in regards to troubleshooting my modifications. Please post on the public forums instead.
Baldur's Gate Trilogy-WeiDU and Mods
Throne of Bhaal Extender (TobEx)
Contributions: (NWN2) A Deathstalker (voice acting) - (IWD2) IWD2 NPC Project (soundset editing) - (Misc) SHS PC Soundsets (voice acting)
Legacy: (BG/Tutu/BGT) Beregost Crash Fixer 1.9 (18 Jul 10) - (BG2) Enable conversations with charmed/dominated creatures (18 Jul 10) - (BG2) Experience Corrections (18 Jul 10) - (Misc) Platform Conversion Utility RC2 (13 Feb 10)
#35
Posted 29 December 2008 - 07:11 AM
If we start to translate the readme in German is it possible that we can translate the tool, too and include the German text for German users?
Greetings Leomar
Edited by Leomar, 29 December 2008 - 07:13 AM.
but you have more choices or paths through the game.
- Chevalier
BiG World Project - Big Baldur's Gate World
#36
Posted 29 December 2008 - 02:19 PM
Feel free to translate it. I'll have to make changes to the code to support internationalisation rather than have multiple version of the utility floating around.That was fast. Thank you very much.
If we start to translate the readme in German is it possible that we can translate the tool, too and include the German text for German users?
Greetings Leomar
--------------
Retired Modder
Note: I do not respond to profile comments/personal messages in regards to troubleshooting my modifications. Please post on the public forums instead.
Baldur's Gate Trilogy-WeiDU and Mods
Throne of Bhaal Extender (TobEx)
Contributions: (NWN2) A Deathstalker (voice acting) - (IWD2) IWD2 NPC Project (soundset editing) - (Misc) SHS PC Soundsets (voice acting)
Legacy: (BG/Tutu/BGT) Beregost Crash Fixer 1.9 (18 Jul 10) - (BG2) Enable conversations with charmed/dominated creatures (18 Jul 10) - (BG2) Experience Corrections (18 Jul 10) - (Misc) Platform Conversion Utility RC2 (13 Feb 10)
#37
Posted 08 January 2009 - 04:03 PM
If so, I am affected. I tried your tool, but it states "Invalid file: E:\BaldursGateTutu\save�0000001-Quick-Save\BALDUR.SAV (invalid save game file header)"
I have attached the save I am trying to fix if someone can help.
Attached Files
Edited by skalek, 08 January 2009 - 04:04 PM.
#38
Posted 09 January 2009 - 03:21 AM
Every time I played BGT, I never get any crash when in Beregost but I often happen to get a QTD (quit to desktop) sometimes when I leave the city.
I can safely load the autosave though and the problem is so easily solved.
Game Over Only on Party Dead (BGT/EasyTuTu/BG2)
WTP Familiars(BGT/BG2)
#39
Posted 09 January 2009 - 04:01 PM
I'll have a look, but I think your save is in dire straits and you may have start all over if you don't have a backup save to work with.When you have this bug, does it make it so your corrupted save does not appear in the save list at all when loading a game? I was entering a house in Beregost. Then I had BSOD. Now when I attempt to start BG1 and load the quicksave, that save does not even show though the folder exists on the HD.
If so, I am affected. I tried your tool, but it states "Invalid file: E:\BaldursGateTutu\save�0000001-Quick-Save\BALDUR.SAV (invalid save game file header)"
I have attached the save I am trying to fix if someone can help.
--------------
Retired Modder
Note: I do not respond to profile comments/personal messages in regards to troubleshooting my modifications. Please post on the public forums instead.
Baldur's Gate Trilogy-WeiDU and Mods
Throne of Bhaal Extender (TobEx)
Contributions: (NWN2) A Deathstalker (voice acting) - (IWD2) IWD2 NPC Project (soundset editing) - (Misc) SHS PC Soundsets (voice acting)
Legacy: (BG/Tutu/BGT) Beregost Crash Fixer 1.9 (18 Jul 10) - (BG2) Enable conversations with charmed/dominated creatures (18 Jul 10) - (BG2) Experience Corrections (18 Jul 10) - (Misc) Platform Conversion Utility RC2 (13 Feb 10)
#40
Posted 14 January 2009 - 04:35 AM
--------------
Retired Modder
Note: I do not respond to profile comments/personal messages in regards to troubleshooting my modifications. Please post on the public forums instead.
Baldur's Gate Trilogy-WeiDU and Mods
Throne of Bhaal Extender (TobEx)
Contributions: (NWN2) A Deathstalker (voice acting) - (IWD2) IWD2 NPC Project (soundset editing) - (Misc) SHS PC Soundsets (voice acting)
Legacy: (BG/Tutu/BGT) Beregost Crash Fixer 1.9 (18 Jul 10) - (BG2) Enable conversations with charmed/dominated creatures (18 Jul 10) - (BG2) Experience Corrections (18 Jul 10) - (Misc) Platform Conversion Utility RC2 (13 Feb 10)