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Transition/ New Game issues


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#1 seanas

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Posted 11 January 2007 - 06:02 AM

ok, i'm trying to collect all the situations where the BG2 transition/ BG2 new game fails - and that way, we can get them fixed :) .

as far as i can see, there are currently three cases:

where BG2 Fixpack minus the Super Happy Fun Lucky Modder pack, plus BGT is installed.

this is caused by BGT using a component of the Super Happy Fun Lucky Modder Pack (SHFLMP) as its conditional file to detect Fixpack installation, instead of a component of the core install.
solution: new release of BGT; workaround: install SHFLMP, or (via ronin):

Open your BGT.tp2 and go to line 5534 and replace ~music/G3Blank.mus~ with ~CDBEHBLA.PRO~



where BG2 Fixpack and RoT is installed.

this is caused by RoT not being updated since the release of the Fixpack. solution: new version of RoT. the problem is that RoT does an EXTEND_TOP that contains within it a
SetGlobal("NewGame","AR0602",1)
but the new game sequence is looking for
Global("NewGame","AR0602",0)
- and as the EXTEND_TOP gives RoT precedence over the new game routine, you never get a new game... there's an open question as to why this problem is only showing up now, but the workaround is pretty straightforward. either: open up RoTerror/SNIP/BAF/tAR0602.BAF and remove the line SetGlobal("NewGame","AR0602",1):

IF
	OnCreation()
	Global("EntJar1","AR0602",0)
THEN
	RESPONSE #100
		ClearAllActions()
		HideGUI()
		StartCutSceneMode()
		StartCutScene("EntJar1")
		SetGlobal("EntJar1","AR0602",1)
		SetGlobal("NewGame","AR0602",1) // <- delete this line here
		Continue()
END

or, download the attached tAR0602.BAF, and put it in yr RoTerror/SNIP/BAF folder (overwriting as necessary).


where FR/ROV is installed:

FR/ROV adds new items to AR0602.bcs by EXTEND_TOP, but misses a continue.
solution: release new version of FR/ROV - it's been done. a v4 should be up on the mirrors soon, until then you can find it here. workaround (from ronin):

prior to installing FR/ROV, open FR_ROV\bcs\patch\AR0602.baf and add a Continue(), such that it looks like this:
//Container
///////////

IF
   Global("DeSpawnItem","AR0602",0)
THEN
   RESPONSE #100
	  SetGlobal("DeSpawnItem","AR0602",1)
	  ActionOverride("Jailkeep Table",CreateItem("DeITM033",0,0,0)) // Dirk
	  ActionOverride("Jailkeep Table",CreateItem("DeITM068",0,0,0)) // Sabre
	  ActionOverride("Jailkeep Table",CreateItem("DeITM007",0,0,0)) // Hatchet
	  ActionOverride("Jailkeep Table",CreateItem("DeITM034",0,0,0)) // Horseman's Flail
	  Continue()  //  <- add this continue here
END

have i missed any other situations that cause the transition/ new game sequence to hang?

Attached Files


Edited by seanas, 11 January 2007 - 07:14 AM.

"A simple test of the relative merits of science and religion is to compare lighting your house at night by prayer or electricity" - A. C. Grayling
"EFF files have saves, too." - CamDawg
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#2 ronin

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Posted 11 January 2007 - 07:13 AM

Thank you seanas, maybe now that will stop people from running to other communities saying that we dont help them here at SHS.

:cheers:

ronin

#3 Pain Elemental

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Posted 11 January 2007 - 08:05 AM

I remeber having a problem with BP + Baldur's Gate Trilogy, if you combine RoT with Faster Cutscenes. The problem was solved when adding a few continues in the script.

Made a tread about it here.
http://www.shsforums...p...c=23631&hl=
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#4 King Diamond

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Posted 11 January 2007 - 09:21 AM

where BG2 Fixpack and RoT is installed.

this is caused by RoT not being updated since the release of the Fixpack. solution: new version of RoT. the problem is that RoT does an EXTEND_TOP that contains within it a

SetGlobal("NewGame","AR0602",1)
but the new game sequence is looking for
Global("NewGame","AR0602",0)
- and as the EXTEND_TOP gives RoT precedence over the new game routine, you never get a new game... there's an open question as to why this problem is only showing up now, but the workaround is pretty straightforward. either: open up RoTerror/SNIP/BAF/tAR0602.BAF and remove the line SetGlobal("NewGame","AR0602",1):
IF
	OnCreation()
	Global("EntJar1","AR0602",0)
THEN
	RESPONSE #100
		ClearAllActions()
		HideGUI()
		StartCutSceneMode()
		StartCutScene("EntJar1")
		SetGlobal("EntJar1","AR0602",1)
		SetGlobal("NewGame","AR0602",1) // <- delete this line here
		Continue()
END

or, download the attached tAR0602.BAF, and put it in yr RoTerror/SNIP/BAF folder (overwriting as necessary).

Sorry.... But what piece of code looks for "NewGame"=1 to actually start the new game? Am I missing something? :rolleyes:

"NewGame"=1 is used only to bypass intoduction movie in BGT - nothing else.


So, Ok. Here's a fix for any possible weird mod combos that causes such problems.
1) In Setup-RoT.tp2 it's necessary to delete a row with
EXTEND_TOP  ~AR0602.BCS~
2) Copy attached bAR0602BAF into \RoTerror\SNIP\BAF\,
ENTJAR1.BAF - into \RoTerror\BAF\
and run an installation.

That fix will make even RoT+CtB+BGT combination much better 'coz it runs RoT's cutscene after all other cutscenes (look much better for me :) ).

Edited by King Diamond, 11 January 2007 - 09:27 AM.

(last update: 02-12-2008)
----------------------------------------------
SoS, v1.13
TDD, v1.12
TS-BP, v6.10
CtB, v1.11
RoT, v2.1
----------------------------------------------
BP Animations Scheme


#5 seanas

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Posted 11 January 2007 - 10:41 AM

Sorry.... But what piece of code looks for "NewGame"=1 to actually start the new game? Am I missing something? :rolleyes:

"NewGame"=1 is used only to bypass intoduction movie in BGT - nothing else.

post-Fixpack, the block that launches the new game routine reads:
IF
OnCreation()
Global("NewGame","AR0602",0)
THEN
RESPONSE #100
ActionOverride(Player1,MakeUnselectable(2147483647))
HideGUI()
FadeToColor([1.0],0)
SetGlobal("NewGame","AR0602",1)
Continue()
END
so if RoT is installed, with its EXTEND_TOP, this block will never return true - and so the game hangs prior to irenicus' arrival to taunt charname.

"A simple test of the relative merits of science and religion is to compare lighting your house at night by prayer or electricity" - A. C. Grayling
"EFF files have saves, too." - CamDawg
|| this is radio seanas || BP Series v3 || seanas at work ||


#6 King Diamond

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Posted 11 January 2007 - 11:37 AM


Sorry.... But what piece of code looks for "NewGame"=1 to actually start the new game? Am I missing something? :rolleyes:

"NewGame"=1 is used only to bypass intoduction movie in BGT - nothing else.

post-Fixpack, the block that launches the new game routine reads:
IF
OnCreation()
Global("NewGame","AR0602",0)
THEN
RESPONSE #100
ActionOverride(Player1,MakeUnselectable(2147483647))
HideGUI()
FadeToColor([1.0],0)
SetGlobal("NewGame","AR0602",1)
Continue()
END
so if RoT is installed, with its EXTEND_TOP, this block will never return true - and so the game hangs prior to irenicus' arrival to taunt charname.


...aaaand "NewGame" would already be set to 1....that will launch necessary cutscene block. :)

P.S> Btw I'm sure that "NewGame" is not necessary at all because the newgamestarting cutscene is getting triggered by absolutely different GLOBALs with all possible mod combos... :P
"NewGame" is just a local one-shot protection for hiding GUI and fading to black at the very start.

Edited by King Diamond, 11 January 2007 - 11:48 AM.

(last update: 02-12-2008)
----------------------------------------------
SoS, v1.13
TDD, v1.12
TS-BP, v6.10
CtB, v1.11
RoT, v2.1
----------------------------------------------
BP Animations Scheme


#7 Azazello

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Posted 12 January 2007 - 04:03 AM

Thank you seanas, maybe now that will stop people from running to other communities saying that we dont help them here at SHS.

:cheers:

ronin

Ha! We know who that is, don't we! :D

seanas, I got a list of other 602's, not many. Of course, don't have them with me and won't have access to them 'til next week, but will post them then.
EDIT: issues already covered in above post.

I've been having problem running the start portion of CtB so hope these fixes help.

Edited by Azazello, 19 January 2007 - 04:02 PM.

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#8 Sandman

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Posted 14 January 2007 - 06:00 AM

...
...
So, Ok. Here's a fix for any possible weird mod combos that causes such problems.
1) In Setup-RoT.tp2 it's necessary to delete a row with

EXTEND_TOP  ~AR0602.BCS~
2) Copy attached bAR0602BAF into \RoTerror\SNIP\BAF\,
ENTJAR1.BAF - into \RoTerror\BAF\
and run an installation.

That fix will make even RoT+CtB+BGT combination much better 'coz it runs RoT's cutscene after all other cutscenes (look much better for me :) ).

Thanks for the fix, KD! :Bow:
For my megainstall, which includes TS, I have modified KD's bAR0602.baf to account for erebusant's recommended megainstall "firedrill" fixes for CI ("Wulfgar is created so he stands in the doorway and blocks any of the bugbears, and/or golems from gaining passage to the hallway between the Sewage Golem room, and the experiment pod room. I modified the AR0602.bcs so he is created in the room with the 2 Lesser Clay Golems."-e). Also, per erebusant, I have mofified the attached bAR0603.baf to more conveniently place Drizzt and keep him from interfering with the Kachiko drama at the exit (per e, he is now placed in the passageway to Frennedan's cell instead).
Attached File  bAR0602.baf.txt   340bytes   422 downloadsAttached File  bAR0603.baf.txt   166bytes   372 downloads

#9 Azazello

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Posted 19 January 2007 - 04:33 PM

KD, will your RoT fix for ENTJAR1.BAF will be overwritten by same file in RoT Fix #1?

#10 King Diamond

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Posted 20 January 2007 - 12:57 AM

KD, will your RoT fix for ENTJAR1.BAF will be overwritten by same file in RoT Fix #1?

They're almost identical. I think they both will work.

(last update: 02-12-2008)
----------------------------------------------
SoS, v1.13
TDD, v1.12
TS-BP, v6.10
CtB, v1.11
RoT, v2.1
----------------------------------------------
BP Animations Scheme


#11 Pain Elemental

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Posted 20 January 2007 - 02:08 AM

I'm currently using SOS, TDD and CTB in combination with BP, and I have the transition issue again when I install the faster/shorter cutscenes from the Tweak pack. I've looked at the scripts, but I'm not good at writing scripts. Does anyone know what is causing the issue?
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#12 Azazello

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Posted 25 January 2007 - 09:55 AM

RoT's EXTEND_TOP file - tAR0602.baf - is needed if using CtB Chores with a flavor of Baldurdash -- otherwise, the Chores start scene will either crash-to-desktop after Gorion finishes his dialogue, *or* the scene will return to AR0602 but the main character will be stuck in the cage, as a child sprite, and the entire scene cannot advance.

For some reason Chores won't work properly if a cutscene command is invoked after it, in AR0602.bcs. RoT works around this (genius!) by putting its same cutscene command before and after, with the appropriate logical checks. Any mod that wants to be compatiable with Chores will need to follow the same RoT logic.

Or some smart coder could fix Chores' coding. :)

Edit: didn't want to imply that this is Baldurdash problem; it's a CtB Chores issue.

Edited by Azazello, 28 January 2007 - 12:16 PM.


#13 -Guest-

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Posted 29 January 2007 - 01:16 PM

I'm currently using SOS, TDD and CTB in combination with BP, and I have the transition issue again when I install the faster/shorter cutscenes from the Tweak pack. I've looked at the scripts, but I'm not good at writing scripts. Does anyone know what is causing the issue?


I also get frozen when using RoT and faster cutscenes right after irenicus gates out (where the shadow thief is supposed to come in and get blown up right before Imoen comes in) However, nothing happens. I see a lot of talk of continues and whatnot but i have no idea which script I need to edit to add this.

#14 King Diamond

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Posted 30 January 2007 - 02:03 AM

RoT's EXTEND_TOP file - tAR0602.baf - is needed if using CtB Chores with a flavor of Baldurdash -- otherwise, the Chores start scene will either crash-to-desktop after Gorion finishes his dialogue, *or* the scene will return to AR0602 but the main character will be stuck in the cage, as a child sprite, and the entire scene cannot advance.

For some reason Chores won't work properly if a cutscene command is invoked after it, in AR0602.bcs. RoT works around this (genius!) by putting its same cutscene command before and after, with the appropriate logical checks. Any mod that wants to be compatiable with Chores will need to follow the same RoT logic.

Or some smart coder could fix Chores' coding. :)

Edit: didn't want to imply that this is Baldurdash problem; it's a CtB Chores issue.


Fixed locally.

(last update: 02-12-2008)
----------------------------------------------
SoS, v1.13
TDD, v1.12
TS-BP, v6.10
CtB, v1.11
RoT, v2.1
----------------------------------------------
BP Animations Scheme


#15 K4thos

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Posted 05 February 2007 - 02:43 PM

Here's a fix for any possible weird mod combos that causes such problems.
1) In Setup-RoT.tp2 it's necessary to delete a row with
CODE
EXTEND_TOP ~AR0602.BCS~
2) Copy attached bAR0602BAF into \RoTerror\SNIP\BAF\,
ENTJAR1.BAF - into \RoTerror\BAF\
and run an installation.

RoT's EXTEND_TOP file - tAR0602.baf - is needed if using CtB Chores with a flavor of Baldurdash -- otherwise, the Chores start scene will either crash-to-desktop after Gorion finishes his dialogue, *or* the scene will return to AR0602 but the main character will be stuck in the cage, as a child sprite, and the entire scene cannot advance.

Fixed locally.

:woot: sorry guys but I really can't understant what should I do if I wont to install both BG2 Fixpack and RoT (Mega-WeiDU Install). Only Fix #1 for RoT? seanas's tAR0602.BAF? King Diamond's or Sandman bAR0602.baf & ENTJAR1.BAF or maybe none of this files becouse they are not compatibile with CtB? :ph34r:

btw. Do I need to install Chores_for_G3FixPack_Fix when I wont to use CtBv1.8, BG2_Fixpack-v2 and RoT?
Thanks in advance

Edited by Deluxe, 05 February 2007 - 03:03 PM.


#16 erebusant

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Posted 05 February 2007 - 03:23 PM

Here's a fix for any possible weird mod combos that causes such problems.
1) In Setup-RoT.tp2 it's necessary to delete a row with
CODE
EXTEND_TOP ~AR0602.BCS~
2) Copy attached bAR0602BAF into \RoTerror\SNIP\BAF\,
ENTJAR1.BAF - into \RoTerror\BAF\
and run an installation.

RoT's EXTEND_TOP file - tAR0602.baf - is needed if using CtB Chores with a flavor of Baldurdash -- otherwise, the Chores start scene will either crash-to-desktop after Gorion finishes his dialogue, *or* the scene will return to AR0602 but the main character will be stuck in the cage, as a child sprite, and the entire scene cannot advance.

Fixed locally.

:woot: sorry guys but I really can't understant what should I do if I wont to install both BG2 Fixpack and RoT (Mega-WeiDU Install). Only Fix #1 for RoT? seanas's tAR0602.BAF? King Diamond's or Sandman bAR0602.baf & ENTJAR1.BAF or maybe none of this files becouse they are not compatibile with CtB? :ph34r:

btw. Do I need to install Chores_for_G3FixPack_Fix when I wont to use CtBv1.8, BG2_Fixpack-v2 and RoT?
Thanks in advance





If you install in this order without installing Chores, you should run fine.

~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #0 // BG2 Fixpack - Core Fixes
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #1 // BG2 Fixpack - Game Text Update
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #2 // Super Happy Fun Lucky Modder Pack
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #3 // BETA Core Fixes (please check the readme!)
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #100 // Party Gets XP for Sending Keldorn to Reconcile With Maria
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #101 // Improved Spell Animations
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #102 // Cromwell's Forging Actually Takes a Day
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #103 // Mixed-Use Dagger Fixes
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #104 // Ghreyfain's Holy Symbol Fixes
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #105 // Additional Hero Quests in Trademeet Wait Until Hero is Officially Named
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #106 // Giants Receive Penalties When Attacking Halflings, Dwarves, and Gnomes
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #107 // Remove Dual-Classing Restriction from Archers and Stalkers
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #108 // Remove Second Attribute Bonus for Evil Path in Wrath Hell Trial
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #109 // Corrected Summoned Demon Behavior
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #110 // Additional Script Fixes
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #111 // Bard Song Fixes
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #112 // Wizard Slayers Cause Miscast Magic on Ranged Attacks
~SETUP-SOS.TP2~ #0 #0 // Shadows Over Soubar, v1.11
~SETUP-SOS.TP2~ #0 #1 // Remorhaz walking speed adjustment (for ENGLISH version .EXE ONLY!!!)
~SETUP-TDD.TP2~ #0 #0 // The Darkest Day, v1.11
~SETUP-CTB.TP2~ #0 #0 // Check The Bodies, v1.8
~SETUP-TS-BP.TP2~ #0 #0 // TORTURED SOULS v6.09 (BP Compatible Version)
~SETUP-ROT.TP2~ #0 #0 // Region Of Terror, v2.0
~SETUP-ROT.TP2~ #0 #1 // Region Of Terror Kit Pack
~SETUP-ROTUPDATE.TP2~ #0 #0 // Region of Terror - Fix #1
~SETUP-BGT.TP2~ #0 #0 // Baldur's Gate Trilogy - Core 1.03

It takes a village...


#17 Azazello

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Posted 05 February 2007 - 10:01 PM

We really should get a release of the fixes for CtB Chores...

UPDATE:
Figured out why Ctb-Chores is crash-to-desktop which occurs just after Gorion's speech in Candlekeep - there are two mods that are modifying ar3501.bcs making it incompatiable for some reason.

The mods are the [Summonning Cap Removal] component of Ding0's Tweak Pack, and Ding0's Experience Fixer.

I believe that the problem is due to the file itself, not by the mods' processing methods. Otherwise, there would have been many more reports of errors due to this processing. Consequently, there will probably be other files that will cause CtD's, after being processed by the two mods.

We should stay aware of any CtD issue that occur in a MegaInstall using the two mods.

Fix/Workaround:
We need a temporary file to mimic ar3501.bcs. Find a BCS file from somewhere, either from override folder or elsewhere. Doesn't matter which one you pick. Copy it to somewhere, then rename it to ar3501.bcs.

Before installing either of these mods, copy this mimic-file to your override. Run the mod(s). When processing is complete, delete the mimic-file from the override folder.

This works because the ar3501.bcs is stored within one of the CtB bifs, so we need a file to "stand-in" so as to avoid processing the original file that's in the bif.

Edited by Azazello, 15 February 2007 - 10:25 AM.


#18 -Guest-

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Posted 25 February 2007 - 06:08 AM

hi, I recently did a mega install and am getting the beginning hang problem, i think it s the Rot problem, since i dont have FR or BGT, the problem is i already erased the components for all the megamods in my install, so i cant modify the RoTerror folder file, since i dont have the folder, and the .tp2 modification would require a complete reinstall, wich i d rather avoid. I tried using Erebusant's AR0602.bsc file, which actually fixes the issue, but creates 2 clones of all the NPC s at the beginning(jaheira, minsc and imoen) is this a problem, or should i not worry about this, is there another workarround for this which doesnt involve a complete reinstall?

here s my WeiDU.log

// Log of Currently Installed WeiDU Mods
// The top of the file is the 'oldest' mod
// ~TP2_File~ #language_number #component_number // [Subcomponent Name -> ] Component Name
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #0 // BG2 Fixpack - Core Fixes
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #1 // BG2 Fixpack - Game Text Update
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #2 // Super Happy Fun Lucky Modder Pack
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #100 // Party Gets XP for Sending Keldorn to Reconcile With Maria
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #101 // Improved Spell Animations
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #102 // Cromwell's Forging Actually Takes a Day
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #103 // Mixed-Use Dagger Fixes
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #104 // Ghreyfain's Holy Symbol Fixes
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #105 // Additional Hero Quests in Trademeet Wait Until   Hero is Officially Named
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #106 // Giants Receive Penalties When Attacking Halflings,   Dwarves, and Gnomes
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #107 // Remove Dual-Classing Restriction from Archers   and Stalkers
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #109 // Corrected Summoned Demon Behavior
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #110 // Additional Script Fixes
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #111 // Bard Song Fixes
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #112 // Wizard Slayers Cause Miscast Magic on Ranged Attacks
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #113 // Additional Alignment Fixes
~SETUP-SOS.TP2~ #0 #0 // ?????? -> 
~SETUP-SOS.TP2~ #0 #1 // ?????? -> 
~SETUP-TDD.TP2~ #0 #0 // ?????? -> 
~SETUP-CTB.TP2~ #0 #0 // Check The Bodies, v1.8
~SETUP-CTB-CHORES.TP2~ #0 #0 // ?????? -> 
~SETUP-TS-BP.TP2~ #0 #0 // ?????? -> 
~SETUP-ROT.TP2~ #0 #0 // ?????? -> 
~SETUP-ROT.TP2~ #0 #1 // ?????? -> 
~SETUP-ROTUPDATE.TP2~ #0 #0 // ?????? -> 
~G3ANNIVERSARY/SETUP-G3ANNIVERSARY.TP2~ #0 #0 // The Gibberlings Three Anniversary Mod
~SETUP-D0QUESTPACK.TP2~ #0 #0 // General AI Improvements
~SETUP-D0QUESTPACK.TP2~ #0 #2 // Creature & Area Improvements -> All Creature Improvements
~SETUP-D0QUESTPACK.TP2~ #0 #3 // Creature & Area Improvements -> Boss Improvements Only
~SETUP-D0QUESTPACK.TP2~ #0 #4 // Alternative Harper/Xzar Plot
~SETUP-D0QUESTPACK.TP2~ #0 #5 // Extended Reynald Sequence
~SETUP-D0QUESTPACK.TP2~ #0 #6 // Intrigue In The Copper Coronet
~SETUP-D0QUESTPACK.TP2~ #0 #7 // Rahul Kanakia's Potion Quest
~SETUP-D0QUESTPACK.TP2~ #0 #8 // Revised Hell Trials
~SETUP-D0QUESTPACK.TP2~ #0 #9 // Improved Oasis II -> IO2 Dialogue & Combat Enhancement
~SETUP-D0QUESTPACK.TP2~ #0 #11 // Saving Sanik In Brynnlaw
~SETUP-D0QUESTPACK.TP2~ #0 #12 // Burglary Of The Bookkeeper
~SETUP-D0QUESTPACK.TP2~ #0 #13 // New Fate For The Dryads' Acorns
~SETUP-D0QUESTPACK.TP2~ #0 #14 // The Tragedy Of Besamen
~SETUP-D0QUESTPACK.TP2~ #0 #15 // Further Slaver Involvement
~SETUP-D0QUESTPACK.TP2~ #0 #17 // Nazariel The Lich
~SETUP-D0QUESTPACK.TP2~ #0 #18 // Reward Negotiation
~SETUP-D0QUESTPACK.TP2~ #0 #19 // Infernal Thievery
~SETUP-DSOA.TP2~ #0 #0 // Kensai Ryu's Deeper Shadows of Amn v2.1
~SETUP-DSOA.TP2~ #0 #1 // Difficult Brown Dragon
~SETUP-DSOA.TP2~ #0 #4 // Ghost Shadow Dragon
~SETUP-DSOA.TP2~ #0 #6 // Grothgar the Red Dragon
~SETUP-DSOA.TP2~ #0 #8 // Curse of the Underground Shade Lord
~ABYSTORE/ABYSTORE.TP2~ #0 #0 // Unusual Oddities Shop
~SETUP-UB.TP2~ #0 #0 // The Kidnapping of Boo by Cliffette
~SETUP-UB.TP2~ #0 #1 // The Suna Seni/Valygar Relationship
~SETUP-UB.TP2~ #0 #2 // Kalah and What He Was Promised
~SETUP-UB.TP2~ #0 #3 // "Cat and Mouse" (Bodhi hunts you in Spellhold) by Ghreyfain
~SETUP-UB.TP2~ #0 #4 // Gorje Hilldark and the Extended Illithium Quest
~SETUP-UB.TP2~ #0 #5 // The Pai'Na/Spider's Bane Quest
~SETUP-UB.TP2~ #0 #6 // Restored Crooked Crane Inn
~SETUP-UB.TP2~ #0 #7 // Restored Encounters
~SETUP-UB.TP2~ #0 #8 // Artemis Entreri in Bodhi's Lair
~SETUP-UB.TP2~ #0 #9 // Corrected "Xzar's Creations"
~SETUP-UB.TP2~ #0 #10 // Restored Hell Minions, by SimDing0
~SETUP-UB.TP2~ #0 #11 // Gorf the Squisher Fix, by Gebhard Blucher
~SETUP-UB.TP2~ #0 #12 // Item Restorations
~SETUP-UB.TP2~ #0 #16 // Corrected BAMs and Scripts
~SETUP-UB.TP2~ #0 #17 // Corrected Character Names and Biographies
~SETUP-UB.TP2~ #0 #19 // Restored Bhaalspawn Powers, by David Gaider
~SETUP-UB.TP2~ #0 #20 // Extended ToB Item Descriptions
~SETUP-UB.TP2~ #0 #21 // Throne of Bhaal Minor Restorations
~SETUP-UB.TP2~ #0 #24 // Sarevok's Remorse
~NPCKIT/NPCKIT.TP2~ #0 #5 // Give Imoen Adventurer Kit
~NPCKIT/NPCKIT.TP2~ #0 #7 // Give Imoen Conjurer Kit] [Option 2 of 8] [Please do not install if you wish Imoen to have a different mage kit.
~NPCKIT/NPCKIT.TP2~ #0 #17 // Change Minsc's Title to Rashemaar Ranger
~NPCKIT/NPCKIT.TP2~ #0 #29 // Improved Specialist Mage Descriptions
~AM.TP2~ #0 #0 // Alex Macintosh PC Conversion by MTS
~SETUP-CWS.TP2~ #0 #0 // Cloakwood Squares -- The Mod v2
~SETUP-NPCFLIRT.TP2~ #0 #0 // Aerie Flirt Pack For SOA
~SETUP-NPCFLIRT.TP2~ #0 #1 // Aerie/Solaufein Romance Conflict For SOA (Solaufein V60 or greater recommended)
~SETUP-NPCFLIRT.TP2~ #0 #2 // Aerie Flirt Pack For TOB
~SETUP-NPCFLIRT.TP2~ #0 #3 // Aerie/Solaufein Romance Conflict For TOB (Solaufein V60 or greater recommended)
~SETUP-NPCFLIRT.TP2~ #0 #4 // Jaheira Flirt Pack for SOA
~SETUP-NPCFLIRT.TP2~ #0 #5 // Jaheira/Solaufein Romance Conflict For SOA (Solaufein V60 or greater recommended)
~SETUP-NPCFLIRT.TP2~ #0 #6 // Jaheira Flirt Pack for TOB
~SETUP-NPCFLIRT.TP2~ #0 #7 // Jaheira/Solaufein Romance Conflict For TOB (Solaufein V60 or greater recommended)
~SETUP-NPCFLIRT.TP2~ #0 #8 // Viconia Flirt Pack for SOA
~SETUP-NPCFLIRT.TP2~ #0 #9 // Viconia/Solaufein Romance Conflict For SOA (Solaufein V60 or greater recommended)
~SETUP-NPCFLIRT.TP2~ #0 #10 // Viconia Flirt Pack for TOB
~SETUP-NPCFLIRT.TP2~ #0 #11 // Viconia/Solaufein Romance Conflict For TOB (Solaufein V60 or greater recommended)
~SETUP-NPCFLIRT.TP2~ #0 #12 // Anomen Flirt Pack for SOA
~SETUP-NPCFLIRT.TP2~ #0 #13 // Anomen/Solaufein Romance Conflict For SOA (Solaufein V60 or greater recommended)
~SETUP-NPCFLIRT.TP2~ #0 #14 // Anomen Flirt Pack for TOB
~SETUP-NPCFLIRT.TP2~ #0 #15 // Anomen/Solaufein Romance Conflict For TOB (Solaufein V60 or greater recommended)
~SETUP-IMPROVEDSUMMONS.TP2~ #1 #0 // Improved Angelic Summons(ToB Required)
~SETUP-IMPROVEDSUMMONS.TP2~ #1 #1 // Improved Demonic Summons(ToB Required)
~SETUP-IMPROVEDSUMMONS.TP2~ #1 #2 // Improved Elemental Princes(ToB Required)
~SETUP-IMPROVEDSUMMONS.TP2~ #1 #3 // Use IWD Version Mordenkainen Sword after lv25
~SETUP-IMPROVEDSUMMONS.TP2~ #1 #4 // Improved Animate Dead(ToB Required)
~SETUP-IMPROVEDSUMMONS.TP2~ #1 #5 // Improved Call Woodland Being
~SETUP-IMPROVEDSUMMONS.TP2~ #1 #6 // Improved Animal Summons
~SETUP-IMPROVEDSUMMONS.TP2~ #1 #7 // Improved Monster Summons
~SETUP-IMPROVEDSUMMONS.TP2~ #1 #8 // Replace Carrion Summons with Summon Beholder
~SETUP-IMPROVEDSUMMONS.TP2~ #1 #9 // Replace Wyvern Call with Summon Vampire
~SETUP-IMPROVEDSUMMONS.TP2~ #1 #10 // Others(Including fix a bug of Tactics Mod)
~JZ/SETUP-JZ.TP2~ #0 #0 // The Jerry Zinger Show
~JZ/SETUP-JZ.TP2~ #0 #1 // Remove Delay Between Episodes
~NPC_TWEAK.TP2~ #0 #2 // Nalia
~NPCKIT/NPCKIT.TP2~ #0 #0 // NPC Kit Pack
~NPCKIT/NPCKIT.TP2~ #0 #1 // Anomen Gains Helm Kit on Passing Knighthood Test
~NPCKIT/NPCKIT.TP2~ #0 #2 // Anomen Gains Berserker Kit on Failing Knighthood Test
~NPCKIT/NPCKIT.TP2~ #0 #4 // Add Red Wizard to Edwin's Kit Description
~SETUP-PLANARSPHEREMOD.TP2~ #0 #0 // PSM -> PlanarSphereMod v2.6a
~SETUP-PLANARSPHEREMOD.TP2~ #0 #2 // Planar Sphere Return v2
~SHARDSOFICE/SETUP-SHARDSOFICE.TP2~ #0 #0 // The Price Of Friendship
~SHARDSOFICE/SETUP-SHARDSOFICE.TP2~ #0 #1 // Some of My Best Friends Are Slimes
~SETUP-TZSHOP01.TP2~ #0 #0 // The Magnificient Magic Shop
~SETUP-SNAKES.TP2~ #0 #0 // The Slithering Menace (for BGII:ToB only)
~SETUP-ITEMUPGRADE.TP2~ #0 #0 // Shadows Of Amn Item Upgrades
~SETUP-ITEMUPGRADE.TP2~ #0 #1 // Throne Of Bhaal Item Upgrades
~SETUP-UNDERREP.TP2~ #0 #0 // Underrepresented Items From Icewind Dale 2
~SETUP-SOLAUFEIN.TP2~ #0 #0 // Solaufein Romance for Baldur's Gate II (SoA & ToB)
~KELSEY.TP2~ #0 #0 // Kelsey v2.1: for BG2 - SoA
~KELSEY.TP2~ #0 #1 // Kelsey/Solaufein Content: Banter and Romance Conflict OPTIONAL, RECOMMENDED ONLY for use with Solaufein V60 AND ABOVE
~KELSEY.TP2~ #0 #2 // Install Alternate Kelsey portrait set #1 by Karse Soze (regular Kelsey)?
~KELSEY.TP2~ #0 #3 // Install Banter Accelerator script? (Increases the frequency of interparty banter both from Kelsey and other NPCs)
~SETUP-KELSEYTOB.TP2~ #0 #0 // Kelsey: ToB - Version 2
~SETUP-KELSEYTOB.TP2~ #0 #1 // Kelsey/Solaufein Romance Conflict (OPTIONAL, RECOMMENDED ONLY for use with Solaufein V60 AND ABOVE)
~SETUP-KELSEYTOB.TP2~ #0 #5 // Alternate Kelsey portrait set #2 by Karse Soze (hooded Kelsey) (set 3 of 3)?
~SETUP-KIVAN.TP2~ #0 #0 // Kivan of Shilmista
~SETUP-KIVAN.TP2~ #0 #1 // Select Deheriana's Class -> Mage/Fighter/Cleric
~SETUP-KIVAN.TP2~ #0 #5 // Select Kivan's Portrait -> Do Not Install Alternative Portrait for Kivan.
~SETUP-KIVAN.TP2~ #0 #7 // Install ToB Portion of the Mod
~SETUP-TASHIA.TP2~ #0 #0 // Tashia NPC Mod -> Full version (ToB required)
~SETUP-TASHIA.TP2~ #0 #2 // Tashia Add-on Pack by Bri and Lord Ernie (English only, Tashia ToB Required) -> Action Style dialogues
~SETUP-TASHIA.TP2~ #0 #5 // Alternate portrait for Tashia. -> Tashia's Alternate Portrait 2.
~SETUP-GOO.TP2~ #0 #0 // Goo the Disembodied Floating Eyeball
~SETUP-AMBER.TP2~ #0 #0 // Amber the NPC MOD for BGII:SoA
~SETUP-AMBER.TP2~ #0 #1 // Multiplayer-friendly flirting for Amber
~SETUP-BANTERPACK.TP2~ #0 #0 // Pocket Plane Banter Pack for BG2: Shadows of Amn
~SETUP-BANTERPACK.TP2~ #0 #2 // Pocket Plane Banter Pack for BG2: Throne of Bhaal
~SETUP-BANTERPACK.TP2~ #0 #3 // Install TOB Banter Accelerator script? (Increases the frequency of interparty banter)
~SETUP-BPV177.TP2~ #0 #0 // Big Picture AI/Enhancement Mod, version 177 weidu (beta)
~SETUP-BPV177.TP2~ #0 #1 // Improved Suldanessallar
~SETUP-BPV177.TP2~ #0 #2 // Improved Spellhold
~SETUP-BPV177.TP2~ #0 #3 // Wand of Orcus Add-In
~SETUP-BPV177.TP2~ #0 #4 // Improved Small Teeth Pass, by Kensai Ryu
~SETUP-BPV177.TP2~ #0 #5 // Improved Kangaxx Encounter, by Kensai Ryu
~SETUP-BPV177.TP2~ #0 #6 // Kensai Ryu's Improved Crypt King
~SETUP-BPV177.TP2~ #0 #7 // Kensai Ryu's Gnome Fighter/Illusionist in the Docks
~SETUP-BPV177.TP2~ #0 #8 // Improved Random Encounters, by Gebhard Blucher and Kensai Ryu
~SETUP-BPV177.TP2~ #0 #9 // Gebhard Blucher's Lich in the Docks
~SETUP-BPV177.TP2~ #0 #10 // Red Badge, Poison-Based Encounter, by Westley Weimer
~SETUP-BPV177.TP2~ #0 #11 // Kuroisan the Acid Kensai, by Westley Weimer
~SETUP-BPV177.TP2~ #0 #12 // The Ritual, by Westley Weimer
~SETUP-BPV177.TP2~ #0 #15 // Ascension for BP
~SETUP-BPSERIES.TP2~ #0 #0 // BPSeries v3
~SETUP-D0TWEAK.TP2~ #0 #0 // Enhanced Goodberries
~SETUP-D0TWEAK.TP2~ #0 #1 // Corrected Summoned Demon Behaviour
~SETUP-D0TWEAK.TP2~ #0 #2 // Corrected Demon Animations
~SETUP-D0TWEAK.TP2~ #0 #4 // Tweaked Weapon Enchantments
~SETUP-D0TWEAK.TP2~ #0 #5 // Additional Racial Enemies
~SETUP-D0TWEAK.TP2~ #0 #9 // Kill Cespenar
~SETUP-D0TWEAK.TP2~ #0 #11 // Visual Ioun Stones
~SETUP-D0TWEAK.TP2~ #0 #20 // Slower Walking Speeds
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #40 // Change Viconia's Skin Color to Dark Blue
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #110 // Icon Improvements
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #1010 // More Interjections
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #1020 // Alter HP Triggers for NPC Wounded Dialogues
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #1070 // Improved Kick-out Dialogues
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #1080 // Add Bags of Holding
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #1150 // Shapeshifter Rebalancing
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #1160 // Multiple Strongholds (Baldurdash) -> No Restrictions (Baldurdash)
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2040 // Universal Clubs
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2050 // Description Updates for Universal Clubs Component
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2060 // Weapon Styles for All
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2090 // Change Experience Point Cap -> Remove Experience Cap
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2100 // Allow Thieving and Stealth in Heavy Armor
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2110 // Alter Item Descriptions for 'Stealth and Thieving Abilities in Heavy Armor' Component
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2120 // Allow Arcane Spellcasting in Heavy Armor
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2130 // Alter Item Descriptions for 'Allow Arcane  Spellcasting in Armor' Component
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2140 // Expanded Dual-Class Options
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2151 // Wear Multiple Protection Items -> No Restrictions
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2200 // Multi-Class Grand Mastery (Weimer)
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3001 // Higher HP on Level Up -> NWN Style
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3031 // Easy Spell Learning -> 100% Learn Spells and No Maximum Cap
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3050 // Remove fatigue from restoration spells
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3060 // Remove "You Must Gather Your Party..." Sound (Weimer)
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3080 // Unlimited Ammo Stacking
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3121 // Happy Patch (Party NPCs do not fight or complain about reputation) -> NPCs can be angry about reputation but never leave (Salk)
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3150 // Turn Off The Hideous Cloak-of-Mirroring and Spell-Trap Animation
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3160 // Keep Drizzt's Loot, Disable Malchor Harpell
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3179 // Romance Cheats -> No Racial Requirements for Romance
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #4010 // Improved Fate Spirit Summoning
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #4020 // ToB-Style NPCs
~SETUP-BP-BGT-WORLDMAP.TP2~ #0 #0 // Revised worldmap for the Baldur's Gate - including coloured Baldur's Gate map icons -> Installing new Worldmap for use with Mega Modification...
~SETUP-BP-BGT-WORLDMAP.TP2~ #0 #3 // Use new worldmap for Throne ofl Bhaal as well
~SETUP-GUI.TP2~ #0 #7 // Game Graphical User Interface (GUI) -> "Big Picture"
~SETUP-GUI.TP2~ #0 #5 // "Tortured Souls" - just nice in-game Fonts
~SETUP-XPMOD.TP2~ #0 #0 // Creature XP Reduction -> Reduce to 75%
~SETUP-XPMOD.TP2~ #0 #11 // Quest XP Reduction -> Reduce to 75%

Any help would be greatly appreciated
Cheers

#19 Azazello

Azazello

    The Anti-Spammer

  • Staff
  • 1912 posts

Posted 04 March 2007 - 12:10 PM

...is there another workarround for this which doesnt involve a complete reinstall?

No.

#20 Rubberduck

Rubberduck
  • Member
  • 171 posts

Posted 28 March 2007 - 10:13 AM

Don't know but maybe someone here might help me out of my mess.

I'm still in the BG1 part of the game. Just finished Sarevok and went to the duchal palace. The guy sent me to Athkatla. So far so fine.
Afterwards the cutscene with me and my group getting hijacked by MaeVar.

But after ths cutscene the game tells me it can't find Baldur's Gate cd2 :WTF:

I tried everything but nothing works. I changed every cd. I also checked my baldur.ini but couldn't find anything. Very strange is that i also can't start a new BG2 game. By the time i chose BG2 in the gui the game says no expansion disc inside my disc drive. :blink:

Any clues? Have a look at my log and baldur.ini please....

baldur.ini:

[Program Options]
Debug Mode=1
Installing=0
Install Type=3
3D Acceleration=0
Maximum Frame Rate=30
Path Search Nodes=400000
Translucent Shadows=1
Force 50 Percent Transparent=0
Disable Brighten=1
Display Subtitles=0
Full Screen=1
BitsPerPixel=32
Resolution=800
16Bit Textures=1
SoftMirrorBlt=0
SoftBlt=0
SoftSrcKeyBlt=0
Disable Vertex Padding=0
GLSetup Driver=-1
Volume Movie=80
Volume Music=60
Volume Voices=80
Volume Ambients=90
Volume SFX=90
Font Name=
Double Byte Character Support=0
Drop Capitals=1
Display Frequency=60
Tooltips=60
Sprite Mirror=0
Gamma Correction=2
Brightness Correction=4
Backwards Compatible 3d=0
SoftSrcKeyBltFast=0
SoftBltFast=0
Strref On=0
First Run=0
[Alias]
HD0:=C:\Spiele\Baldurs Gate\Baldurs Gate II\
CD2:=C:\Spiele\Baldurs Gate\Baldurs Gate II\CD2\
CD3:=C:\Spiele\Baldurs Gate\Baldurs Gate II\CD3\
CD4:=C:\Spiele\Baldurs Gate\Baldurs Gate II\CD4\
CD5:=C:\Spiele\Baldurs Gate\Baldurs Gate II\CD5\
[Local]
Language=German
Language25=German
Zip=
Country Code=
[Uninstall]
Uninst_dir=C:\Programme\InstallShield Installation Information\{5E30BDEB-9307-11D4-9AE0-006067325E47}
Uninst_dir_25=C:\Programme\InstallShield Installation Information\{5B09F344-4406-11D5-96E8-0050BA84F5F7}
[GameSpy]
Enabled=0
Location=
[Game Options]
MEMORY ACCESS=100
Difficulty Level=3
Automated Speed Adjustment=1
Enhanced Path Finding=1
Critical Hit Screen Shake=1
Low End Machine=1
Low End Machine 2=0
Footsteps=1
Attack Sounds=1
Low Mem Sounds 1=0
Low Mem Sounds 2=0
Pausing Map=0
Extra Feedback=0
Duplicate Floating Text=1
Disable Casting Glows=0
Disable VEFVidCells=0
Mid Level Brighten=1
High Level Brighten=1
Tiles Precache Percent=100
All Learn Spell Info=1
Automated Translucent Shadows=50
Automated Very Low Performance=30
Automated Low Performance=60
Automated Disable Brightest=40
Automated Limit Transparency=40
Automated Disable Casting Glows=40
Automated Disable VEFVidCells=30
Automated Mid Level Brighten=60
Automated High Level Brighten=80
Automated Foot Steps=70
Automated Attack Sounds=50
Automated 3D Animations=80
Automated Disable VVC Sounds=60
Automated Faster Blur=60
Disable Statics During Combat=0
Disable Footsteps During Combat=0
Disable Placed Sounds During Combat=0
Disable VVC Sounds=0
Faster Blur=0
Use 3d Animations=1
One Time Popup=1
Never Show Nuisance SOA=1
Memory Level=1
Mouse Scroll Speed=36
GUI Feedback Level=5
Locator Feedback Level=3
Bored Timeout=3000
Always Dither=1
Subtitles=0
Keyboard Scroll Speed=36
Command Sounds Frequency=2
Selection Sounds Frequency=3
Effect Text Level=62
Infravision=1
Weather=1
Tutorial State=1
Auto Pause State=0
Auto Pause Center=1
Quick Item Mapping=1
Environmental Audio=1
Heal Party on Rest=1
Terrain Hugging=0
HP Over Head=0
Hotkeys On Tooltips=1
Area Effects Density=100
Filter Games=1
Current Loading Hint=62
[Config]
General=1
Graphics=1
Sound=1
CacheSize=300
ConfigWidth=800
ConfigHeight=600
[MOVIES]
BGINTRO=1
RESTCAMP=1
FRARMINN=1
BEREGOST=1
RESTINN=1
NASHKELL=1
CAMP=1
GNOLL=1
DEATHAND=1
WYVERN=1
MINEFLOD=1
BGENTER=1
DAYNITE=1
NITEDAY=1
IRONTHRN=1
WRECK=1
DURLAG=1
RESTDUNG=1
CNDLKEEP=1
SEWER=1
PALACE=1
ELDRCITY=1
BHAAL=1
ENDMOVIE=1
[Lua Edit]
String0=CLUAConsole:ExploreArea()
String1=CLUAConsole:CreateCreature("Desret")
String2=CLUAConsole:ExploreArea()
String3=CLUAConsole:CreateCreature("Desret")
String4=CLUAConsole:ExploreArea()
String5=CLUAConsole:CreateCreature("Desret")
String6=CLUAConsole:CreateCreature("Vayya")
String7=CLUAConsole:CreateCreature("Desret")
String8=CLUAConsole:CreateCreature("Vayya")
String9=CLUAConsole:ExploreArea()


weidu.log
// Log of Currently Installed WeiDU Mods
// The top of the file is the 'oldest' mod
// ~TP2_File~ #language_number #component_number // [Subcomponent Name -> ] Component Name
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #3 #0 // BG2 Fixpack - Hauptteil reparieren
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #3 #100 // Die Gruppe bekommt Erfahrungspunkte dafuer, dass Ihr Keldorn wegschickt, um sich mit Maria zu versoehnen
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #3 #101 // Verbesserte Zauber-Animationen
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #3 #103 // Uneinheitlichenr Gebrauch des Dolches berichtigen
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #3 #104 // Ghreyfains Heiliges Symbol berichtigen
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #3 #106 // Riesen erhalten Strafen wenn sie Halblinge, Zwerge und Gnome angreifen.
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #3 #107 // Entfernt Beschraenkungen von zweiklassigen Bogenschuetzen und Pirschern
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #3 #108 // Entfernt den zweiten zugewiesenen Bonus für den Schlechten Weg bei den Prüfungen in der Hölle.
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #3 #109 // Korrigiertes Verhalten herbeigerufener Dämonen
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #3 #110 // Zusätzliche Korrekturen der Skripte
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #3 #111 // Berichtigte Bardenlieder
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #3 #112 // Magierkiller bewirkt Irreführung bei Angriffen mit Fernkampfwaffen
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #3 #113 // Zusätzliche Berichtigung der Gesinnung
~SETUP-TDD.TP2~ #0 #0 // The Darkest Day, v1.11
~SETUP-TDD.TP2~ #0 #1 // TDD Character Kits
~SETUP-SOS.TP2~ #0 #0 // Shadows Over Soubar, v1.11
~SETUP-SOS.TP2~ #0 #1 // Remorhaz walking speed adjustment (for ENGLISH version .EXE ONLY!!!)
~SETUP-TS-BP.TP2~ #0 #0 // TORTURED SOULS v6.09 (BP Compatible Version)
~SETUP-BGT.TP2~ #4 #0 // Baldur's Gate Trilogy - Hauptteil 1.04
~SETUP-DSOA.TP2~ #0 #0 // Kensai Ryu's Deeper Shadows of Amn v2.2
~SETUP-DSOA.TP2~ #0 #1 // Difficult Brown Dragon
~SETUP-DSOA.TP2~ #0 #2 // Improved Copper Coronet
~SETUP-DSOA.TP2~ #0 #3 // Improved Crypt King
~SETUP-DSOA.TP2~ #0 #4 // Ghost Shadow Dragon
~SETUP-DSOA.TP2~ #0 #6 // Grothgar the Red Dragon
~SETUP-DSOA.TP2~ #0 #7 // Improved Kangaxx
~SETUP-DSOA.TP2~ #0 #8 // Curse of the Underground Shade Lord
~SETUP-FR_ROV.TP2~ #0 #0 // Freedom's Reign (SoA or ToB)
~SETUP-FR_ROV.TP2~ #0 #1 // Reign of Virtue (ToB)
~SETUP-ITEMUPGRADE.TP2~ #2 #0 // Verbesserte Ausrüstung für 'Die Schatten von Amn'
~SETUP-ITEMUPGRADE.TP2~ #2 #1 // Verbesserte Ausrüstung für 'Thron des Bhaal'
~SETUP-LOSTITEMS.TP2~ #0 #0 // Lost Items
~SETUP-LOSTITEMS.TP2~ #0 #3 // Happy patch: NPCs do not leave due to reputation
~SETUP-LOSTITEMS.TP2~ #0 #4 // Viconia has 18 WIS
~SETUP-UB.TP2~ #3 #1 // Die Suna Seni/Valygar-Beziehung
~SETUP-UB.TP2~ #3 #2 // Kalah und was ihm versprochen wurde
~SETUP-UB.TP2~ #3 #4 // Gorje Dunkelhügel und die erweiterte Illithium-Quest
~SETUP-UB.TP2~ #3 #5 // Die Pai'Na/Spinnenfluch-Quest
~SETUP-UB.TP2~ #3 #6 // Wiederhergestellter "Krummer Kranich"
~SETUP-UB.TP2~ #3 #7 // Wiederherstellung: Zufallsbegegnungen
~SETUP-UB.TP2~ #3 #8 // Artemis Entreri in Bodhis Lager
~SETUP-UB.TP2~ #3 #10 // Wiederhergestellte Höllenkreaturen, von SimDing0
~SETUP-UB.TP2~ #3 #11 // Fix für Gorf den Quetscher, von Gebhard Blucher
~SETUP-UB.TP2~ #3 #12 // Wiederherstellung: Gegenstände
~SETUP-UB.TP2~ #3 #13 // Yoshimos ursprüngliches Porträt
~SETUP-UB.TP2~ #3 #14 // Anomens ursprüngliches Porträt
~SETUP-UB.TP2~ #3 #16 // Korrigierte BAMs
~SETUP-UB.TP2~ #3 #17 // Korrigierte Namen und Biographien der Charaktere
~SETUP-BPV177.TP2~ #1 #1 // Verbesserter Suldanessallar
~SETUP-BPV177.TP2~ #1 #2 // Verbesserter Spellhold
~SETUP-BPV177.TP2~ #1 #5 // Verbesserte Kangaxx Begegnung, von Kensai Ryu
~SETUP-BPV177.TP2~ #1 #6 // Verbesserter Gruftkönig, von Kensai Ryu
~SETUP-BPV177.TP2~ #1 #7 // Gnomischer Kämpfer/Illusionist im Hafenviertel, von Kensai Ryu
~SETUP-BPV177.TP2~ #1 #8 // Verbesserte Zufällige Begegnungen, von Gebhard Blucher und Kensai Ryu
~SETUP-BPV177.TP2~ #1 #9 // Gebhard Bluchers Leiche im Hafenviertel
~SETUP-BPV177.TP2~ #1 #10 // Rotes Wappen, feindliche Begegnung mit Gift, von Westley Weimer
~SETUP-BPV177.TP2~ #1 #11 // Kuroisan der Säure Kensai, von Westley Weimer
~SETUP-BPV177.TP2~ #1 #12 // Das Ritual, von Westley Weimer
~SETUP-BPV177.TP2~ #1 #13 // Improved Xvart Village, for BGT-weidu
~SETUP-BPV177-TOBFIX.TP2~ #0 #0 // BPv177 TOB Trigger Fix
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #3 #60 // Aennderungen von Waffenanimationen
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #3 #70 // Zaubergrafiken von Icewind Dale (Andyr)
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #3 #80 // Wiederherstellen des SvA Startbildschirms (nur TdB)
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #3 #110 // Symbol Verbesserungen
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #3 #1020 // Trefferpunkt-Ausloeser für die Dialoge verwundeter NPCs ändern
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #3 #1040 // Verbesserte Stadtwache von Athkatla
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #3 #1080 // Nimmervollen Beutel hinzufügen
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #3 #1090 // Exotische Gegenstaende
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #3 #1120 // Geschaefte verkaufen groessere Stapel von Gegenstaenden
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #3 #1160 // Mehrere Festungen/Gilden gleichzeitig leiten -> Keine Beschränkungen (Baldurdash)
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #3 #1170 // Zusaetzliche Haendler (Baldurdash)
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #3 #2020 // Zweihaendige Bastardschwerter
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #3 #2030 // Zweihaendige Katanas
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #3 #2060 // Waffenstile fuer alle Klassen
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #3 #2100 // Diebesfertigkeiten und Schleichen in Schwerer Ruestung erlauben
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #3 #2120 // Magierzauber in Schwerer Ruestung erlauben
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #3 #2140 // Erweiterte Mehrklassenoptionen
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #3 #2151 // Mehrere Schutzgegenstaende gleichzeitig tragen -> Keine Einschraenkungen
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #3 #2160 // ?ndere System f?r Waffenfertigkeiten -> Ausgewogenere Werte fuer Waffenfertigkeiten
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #3 #2200 // Grossmeister-Waffenfertigkeiten fuer Mehrklassige Charaktere (Weimer)
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #3 #2210 // Regeltreue Grossmeisterschaft (Baldurdash)
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #3 #3000 // Mehr Trefferpunkte beim Stufenaufstieg -> Maximale Trefferpunkte beim Stufenaufstieg
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #3 #3012 // Maximale Trefferpunkte für NPCs (the bigg) -> Nur fuer NPC, die der Gruppe beitreten können
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #3 #3031 // Einfaches Erlernen von Zauberspruechen -> 100%-iges Erlernen von Zaubersprüchen ohne Höchstgrenze
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #3 #3040 // Nimmervoller Beutel ohne Kapazitaetsgrenze
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #3 #3060 // "Ihr muesst Eure Gruppe erst sammeln"-Sound entfernen" (Weimer)
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #3 #3080 // Unbegrenzte Munitionsstapel
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #3 #3090 // Unbegrenzte Stapel bei Edelsteinen und Schmuck
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #3 #3100 // Unbegrenzte Traenkestapel
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #3 #3110 // Unbegrenzte Schriftrollenstapel
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #3 #3120 // Happy Patch (NPCs in der Party bekaempfen sich nicht und beschweren sich nicht ueber den Ruf) -> NPCs sind niemals ärgerlich wegen ihrem Ruf
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #3 #3125 // Neutrale Charaktere machen zufrieden Bemerkungen bei einem mittelmäßigem Ruf
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #3 #3150 // Entfernen der furchtbaren Animationen des Spiegelumhangs und des Zaubers "Zauberfalle"
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #3 #3160 // Drizzts Gegenstaende behalten, Malchor Harpell entfernen
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #3 #3181 // Romanzen Mogeleien -> Keine Anforderungen an Geschlecht oder Rasse fuer Romanze, mehrere Romanzen erlauben
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #3 #3190 // Ueberall Rasten (Japheth)
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #3 #3200 // Verkaeufliche Staebe, Knueppel und Schleudern (Icelus)
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #3 #4000 // Reaktionen der rekrutierbaren NPCs mit boeser Gesinnung anpassen
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #3 #4010 // Verbessertes Herbeirufen von Schicksalsgeistern
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #3 #4020 // TdB-Stil der NPCs
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #3 #4031 // Gleichbleibende Eigenschaften von: Edwin -> Verwendung der BG2 Werte
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #3 #4041 // Gleichbleibende Eigenschaften von: Jaheira -> Verwendung der BG2 Werte
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #3 #4050 // Aendere Jaheira zu neutral gut
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #3 #4061 // Gleichbleibende Eigenschaften von: Minsc -> Verwendung der BG2 Werte
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #3 #4071 // Gleichbleibende Eigenschaften von: Viconia -> Verwendung der BG2 Werte
~SETUP-BGTTWEAK.TP2~ #3 #0 // Eldoth erinnert an das L?segeld von Skie
~SETUP-BGTTWEAK.TP2~ #3 #1 // Angelo nimmt Notiz von Shar-teel
~SETUP-BGTTWEAK.TP2~ #3 #2 // Kagains l?sbares Karavanenabenteur
~SETUP-BGTTWEAK.TP2~ #3 #3 // H?rterer Sarevok und Semaj
~SETUP-BGTTWEAK.TP2~ #3 #4 // Hauptgegenden wurden w?hrend des Besuches erforscht
~SETUP-BGTTWEAK.TP2~ #3 #5 // Auf Druiden und Waldl?ufer reagierende B?ren
~SETUP-BGTTWEAK.TP2~ #3 #6 // Zufriedenheitspatch: NPCs k?nnen die Gruppe nicht verlassen
~SETUP-BGTTWEAK.TP2~ #3 #7 // Zus?tzliche Gegenst?nde fr Schatten von Amn werden installiert (WARNUNG: Dies kann auch als ein Cheat gewertet werden)
~SETUP-BGTTWEAK.TP2~ #3 #10 // Die Taschen der Schwertkste
~SETUP-BGTTWEAK.TP2~ #3 #13 // Arkion reagiert auf den Ruf des Spielers
~SETUP-BGTTWEAK.TP2~ #3 #14 // Coran reagiert auf den Tod eines Lindwurms
~SETUP-BGTTWEAK.TP2~ #3 #15 // Mehr R?uberskalpe
~SETUP-BGTTWEAK.TP2~ #3 #16 // Entferne das Brechen von Gegenst?nden
~SETUP-BGTTWEAK.TP2~ #3 #17 // Ausrstungslose Magier und Diebe sind verhllt
~SETUP-BP-BGT-WORLDMAP.TP2~ #1 #0 // Ueberarbeitete Weltkarte fuer Baldurs Gate - Big Picture und kompatible Modifikationen mit farbigen Baldurs Gate Kartenicons -> Installiere neue Weltkarte fuer die Megamodifikation
~SETUP-BP-BGT-WORLDMAP.TP2~ #1 #1 // --> Diese Komponente ist OPTIONAL und muss nicht installiert werden. <-- Erweiterung der Area Skripte fuer bessere Sichtbarkeit der Areas und neue BGT Reisezeiten...
~SETUP-BP-BGT-WORLDMAP.TP2~ #1 #3 // Benutze die Weltkarte ebenso fuer Thron des Bhaal
~SETUP-GUI.TP2~ #0 #3 // Game Graphical User Interface (GUI) -> "Tortured Souls"
~SETUP-GUI.TP2~ #0 #4 // "Tortured Souls" - just nice in-game Fonts