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May I ask you one thing though: you had previously released paperdolls of humans (both female and male).
Are there any difference? My untrained eye might not notice them!
Thanks again!
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Posted 29 January 2008 - 12:21 AM
Posted 29 January 2008 - 01:05 AM
Thank you very, very much for this and all of 1pp stuff. I am usually not much bothered with graphics but looking into the original BG2's inventory was a real pain for me because lot of icons and especially paperdolls were artistically really badly
done. Oh, and avatars too, of course. Thanks to 1pp, game is much more pleasant for the eye now which also adds to the immersion factor. This must have been a lot of hard work and I once again thank you for your effort. You've greatly enhanced my life while I'm playing BG2
As usual, Erephine, excellent work!
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May I ask you one thing though: you had previously released paperdolls of humans (both female and male).
Are there any difference? My untrained eye might not notice them!
Thanks again!
崇高与滑稽
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Posted 30 January 2008 - 08:56 AM
Co-creator: Faren | The Luxley Family | Nathaniel
Posted 04 February 2008 - 06:45 PM
Posted 05 February 2008 - 09:54 AM
'Go for the optics, Chiktikka. GO FOR THE OPTICS!!' - Tali vas Neema
DLTCEP Tutorials Update Page
DLTCEP Tutorials Main Page
Yovaneth's AI Scripts for BG1, BG2-SoA and IWD1
Fishing for Trouble - a quest mod for Shadows of Amn
Posted 05 February 2008 - 11:49 PM
Just to add my (2p, 2c - pick your country); I cannot remember the last time I played any form of BG2 without your replacement avatars. It really is obvious how much work has gone into this project and I too am very, very grateful for it. Absolutely brilliant work - my eternal thanks for your time and effort.
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-Y-
Tired of the same boring spawned creatures u face in BG? Try BGSpawn
Posted 06 February 2008 - 10:15 AM
It's funny that you should say that, because it's now second nature to play the game with 1PP installed. Occasionally, after doing a fresh install, I'll load up the game and just dick around a little, and will be horrified by the stock graphics!Just to add my (2p, 2c - pick your country); I cannot remember the last time I played any form of BG2 without your replacement avatars. It really is obvious how much work has gone into this project and I too am very, very grateful for it. Absolutely brilliant work - my eternal thanks for your time and effort.
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-Y-
Posted 28 March 2008 - 08:48 AM
Posted 03 September 2008 - 12:46 PM
Posted 03 September 2008 - 03:03 PM
Edited by Erephine, 03 September 2008 - 03:04 PM.
崇高与滑稽
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Posted 05 September 2008 - 08:35 AM
Posted 05 September 2008 - 09:45 AM
崇高与滑稽
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Posted 23 January 2009 - 04:21 AM
Posted 22 March 2009 - 11:58 AM
崇高与滑稽
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Posted 22 March 2009 - 04:51 PM
I was able to change the mage avatar for female dwarves but not the others for them. Also, I was able to change the mage avatars for gnomes.Maybe this will entice someone to see if they can be patched to have separate avatars in the .exe?
It might just be possible - they do have their own slot after all, it just links to the same animations.
COPY ~bgmain.exe~ ~bgmain.exe~ WRITE_ASCII 0x752698 ~CDFW~ #4 // female dwarf mage //WRITE_ASCII 0x7526AC ~CDFW~ #4 // male gnome mage //WRITE_ASCII 0x7526BC ~CDFW~ #4 // female gnome mage
Posted 22 March 2009 - 05:57 PM
I was able to change the mage avatar for female dwarves but not the others for them.
崇高与滑稽
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Posted 22 March 2009 - 08:49 PM
Woot.You have? I'll definitely make good on my promise to add content for them if this works.
Ah, okay. After some fumbling around, I was able to get these working, too. I had to copy the B avatars along with the C/F/T ones, and edit the .exe to change the B references.I was able to change the mage avatar for female dwarves but not the others for them.
Might it be the different references? The first three armour levels use CDMB instead of CDMC/CDMF.
Edited by Mike1072, 30 March 2009 - 04:43 AM.
Posted 27 March 2009 - 05:19 PM
崇高与滑稽
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Posted 27 March 2009 - 05:44 PM
Well, you could compare the file size of the executable prior to patching it, which should be a good indicator of whether things will be in the spot we think they are in. For the executables that have them in different spots, the offsets could be adjusted by X easily enough. I guess minimally we'd want to know the offsets for (SoA+latest patch) and (ToB+latest patch) for starters, and maybe the Tutu/BGT executables (unsure if they add anything). Edit: & Mac versions.Iiittt would appear we have different executables.
I tried it and it didn't change anything in-game, so I went and checked the offsets in a hex editor to see if it had patched at all, and found it did... just in the most random of places. It's in fact quite amazing it didn't break anything.![]()
Anyway I played around a bit and found the right place for my brand of .exe (it wasn't far off actually) and was able to reproduce your results.Very happy and excited.
Is there any way to write an installer that works with different versions/patches of the game?
Edited by Mike1072, 27 March 2009 - 06:04 PM.
Posted 27 March 2009 - 05:54 PM
崇高与滑稽
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