
Trying to gauge where we should really be focusing our efforts!
Posted 02 January 2007 - 05:15 AM
- Liam
Modding Projects
Complete:
Arath NPC - Nephele NPC - Xulaye NPC - Iylos NPC - Ninde NPC - Darian NPC - Yeslick NPC - Adrian NPC - Dace NPC - Valerie NPC - Isra NPC
Viconia Friendship - Mazzy Friendship - Imoen Friendship - Yoshimo Friendship - Sarevok Friendship - Neera Expansion
IEP Extended Banter
Sarevok Romance
Haer'Dalis Romance
In Progress:
Khadion NPC - Delainy NPC - Sarine NPC
Posted 02 January 2007 - 08:29 PM
Posted 25 May 2007 - 09:08 AM
Posted 28 June 2007 - 02:15 PM
To add a late addition: Relationships between the NPC's. Yes, they have a few banters with each other, but for a small group of people who've been traveling together through hell (literally), they show very little awareness of one another. In that sort of situation, one would expect either close friendship or intense hatred to develop--and not always because "We're both good" or "I'm good and you're evil." Maybe one of them simply chews his food to loudly and thus drives another crazy.
Posted 28 June 2007 - 02:17 PM
Posted 04 July 2007 - 11:58 PM
Posted 14 August 2007 - 07:52 AM
Posted 14 August 2007 - 01:38 PM
Edited by Hide and Seek, 14 August 2007 - 01:39 PM.
Posted 14 August 2007 - 05:51 PM
Classic Adventures - a Total Conversion compilation dedicated to bringing many of the old and new PnP modules into the wonderfully dangerous world that is Baldur's Gate II. Fancy link button to Downloads page.
CA Forum. Bugs to be squashed, feedback to be welcomed!
Website at: http://classicadventuresmod.com/
~***~***~***~
When in doubt, lockpick a mudcrab!
Beware the nug conspiracy!
Posted 14 August 2007 - 09:59 PM
Aye, I know. I'm no modder myself, but I've taken a look at the beginners guide over at Pocket Plane. I can't even imagine the amount of work that have to be done for a mod like this, and then the writing.Too true.
![]()
But let's be sure to keep it in context with what's happening. And do also remember that these things can be a real pain in the butt to code.
Or at least so I'm told.
I try to stick to my arena at writing dialogs and thinking up ideas as I go along.
And there already is dialog in regards to Drizzit after the Underdark, its just the game tends to screw around. Generally he ends up talking directly to the second person in the party formation rather than the leader, and if that person was say; Jaheria.
Then her dialog would be skipped.![]()
Imperfect game dialog system, that's all. At least they didn't screw up with romance dialogs, NPCs are meant to talk to the PC, not the closest person near them.
Ah well. Let's just hope for the best eh?