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Drizzt Saga+RoT+BGT+BP compatible?


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#21 flysoup

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Posted 03 January 2007 - 04:27 PM

Just som info on the area locations and their content on the BG1 TotSC map

AR7777 (Visible from adjacent) Area flags: 2 Location X: 571 Y: 46

AR9898 (Visible from adjacent) Area flags: 2 Location X: 382 Y: 33

#AR111 (Visible from adjacent, Reachable) Area flags: 6 Location X: 597 Y: 241

#AR222 (Visible from adjacent, Reachable) Area flags: 6 Location X: 599 Y: 299

Edited by flysoup, 03 January 2007 - 05:06 PM.

"Chef of Goblin Pies"

#22 Badgert

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Posted 04 January 2007 - 03:53 AM

I has done Worldmap folder and add changes to file setup-ds.tp2
How to do file links.tbl ?

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#23 erebusant

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Posted 04 January 2007 - 05:50 AM

I has done Worldmap folder and add changes to file setup-ds.tp2
How to do file links.tbl ?





You might want to co-ordinate with pro5, as he's pretty much spearheading the conversion process.

It takes a village...


#24 pro5

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Posted 04 January 2007 - 07:49 AM

Plz people, some patience.

BG1 and Tutu versions are already installing fine and being tested for bugs, BGT version needs a clean BGT install for testing which I'm planning to arrange tomorrow (or tonight). Worldmap links are under works as I speak.

Edited by pro5, 04 January 2007 - 07:50 AM.


#25 flysoup

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Posted 07 January 2007 - 04:40 PM

Steel and spells are at this moment tested for the epic arrival thanks to pro 5 for him taking on the task to weiduing Drizzt Saga. Credits also goes to erebusant and Badgert among others for being involved in the process. :cheers:

comic made by flysoup, more pages coming up if interest exists among ye.

copyright and may not be used or published without the authors permission.

It is a fanart comic and brings no profit to me, Drizzt is a RA Salvatore creation.

The comic includes !!SPOILERS!! from the Drizzt Saga since it is based on that mod.

Note: I have recently got my hands on ink so the comic is back on track.

The comic will only be published at Blackwyrm Lair in the Drizzt forum from now on:

http://forums.blackw...st=0#entry19867

Latest Update: Page 9



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  • The_Drizzt_Saga_01.jpg
  • The_Drizzt_Saga_02.jpg

Edited by flysoup, 08 March 2007 - 12:44 AM.

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#26 flysoup

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Posted 10 February 2007 - 03:08 PM

Hi,

Just wanted to share info that the testing of Drizzt Saga for Tutu/BGT and BG 1 TotSC has gone fine. Also tested Tutu with BG1 Project with success.

The only thing now is that many files and content in Drizzt Saga is named with an # before them so a renaming of theese might need to take place before a release if there are possible other mods using only a # before its files.

Though as mentioned the # verision works with Tutu/BGT and NPC Project.

Many thanks and tons of credits for the weiduing process to pro5, Badgert and erebusant. :cheers:
"Chef of Goblin Pies"

#27 Leonardo Watson

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Posted 10 February 2007 - 11:59 PM

That are great news! Please note, that a mod called Drizzt Saga already exists for years. It's also part of my megainstall. ( ~SETUP-DRIZZT.TP2~ #0 #0 // Drizzt ) Please take care, that there will be no conflict between these mods because of the names.

#28 pro5

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Posted 11 February 2007 - 01:40 AM

That are great news! Please note, that a mod called Drizzt Saga already exists for years. It's also part of my megainstall. ( ~SETUP-DRIZZT.TP2~ #0 #0 // Drizzt ) Please take care, that there will be no conflict between these mods because of the names.


I'll look into this. What is that mod's main folder name? Also "DRIZZT"?

In that case, I'll be changing ours to "DRIZZTSAGA" to avoid conflicts.

Edited by pro5, 11 February 2007 - 01:47 AM.


#29 flysoup

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Posted 11 February 2007 - 04:18 AM

Oh, didnīt know the existence of another mod named Drizzt Saga, what is its content, storyline and so on ?

Aye guess we should change our setup then, The two verisions BGT/Tutu and BG1 TotSC Drizzt Saga is uploaded at blackwyrm.ftp server so the changes can be added there.
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#30 Leonardo Watson

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Posted 11 February 2007 - 09:49 AM

folder name: DKDrizzt, Setup-Drizzt.exe and Setup-Drizzt.tp2
link: http://www.rosenrank...n=mods;start=10 first mod called "Octavians Drizzt-Modifikation"

description as short as I can:
With this modification Drizzt Do'Urden can be taken up to your party, after leaving the underworld going again to the city, i.e. if you are looking for Lathorne. Drizzt weapons are changed a little bit and they can not to be removed. Drizzt's magic cat can be summoned by script, by pressing "K", if Drizzt is selected.