What would YOU like to see in the NPC Interaction Expansion Project?
#101
Posted 14 March 2008 - 10:52 PM
After all, the game doesn't care if you just lost half your party taking out Firkraag. If it's time for Yoshimo and Keldorn to talk about bawdy songs penned in the margins of books, then that's what they're going to do. BG2 Fixpack might fix this, but Firkraag's lair isn't flagged as a dungeon area, so you get the same random banters you would strolling about the streets of Athkatla. Sure, it would be nice to have Cernd muse on the ephermal nature of the life of an adventurer (what am I saying? He'd be the first one down!), and it would be nice to have a quiet moment to muse over what the party might do for a healer now that Viconia is chunked, but unscripted banter happens when it happens.
"Imagination is given to man to console him for what he is not; a sense of humor, for what he is." - Oscar Wilde
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#102
Posted 20 June 2008 - 02:03 PM
I myself would like to see a lot of enhancement upon Imoen and Cernd - which is going to happen, since I'll be the one writing them.
What would you like to see - more interaction in the Underdark? An NPC/NPC relationship already in canon, but expanded? Aerie's Romance rewritten slightly to include xyz?
We're still taking suggestions, so anything is considered, within reasonable boundaries!
Sorry about my english, it isn't my first language..
One thing that has always been bothering me was that, when a (romanceable mostly) NPC says (and again mostly asks) something to/of your PC, you only have one go with an answer, but there are so many different answers depending on your respond... I would SO like the option of actually asking them on all the details.. - Provided maybe that you have to have said something nice the first time they asked. Or for instance, the possibillity to ask Aerie or Jaheira about Baervan/Silvanus, whom they speak of pretty early in the game.. Something like that. But definately more info-options on the different characters, that would be so nice
Also, regarding Kjevoslava(?) and Crazy Celvin - for some reason they leave out most of the characters that speak to them, and they don't change the dialogue when you have been through the ones they mention the first time you speak to them.. It could be nice to see Cernd getting a warning that he will gain something valuable(his son) at the cost of another (the wife) for instance ... And maybe a tree-and-bush-metaphor-filled afterdialogue about him growing in the role as a father too.. Or something, I hope you get the idea.. It's a minor detail, I know.. Plus, they don't even have a dialogue for Imoen??
#103
Posted 29 July 2008 - 04:04 PM
#104
Posted 03 July 2011 - 03:30 AM
#105
Posted 06 December 2011 - 12:21 PM
http://www.youtube.c...n&v=rf_3ZTp4eG4
etc
I think a lot of stuff from Dawn of War fit perfectly for NPC voicing
But most voicing is self-made, which, despite sometimes impressive, is kinda resonating with original bioware voices. Is it b/c of copyright etc? I've met a lot of voice sets for NWN which nobody seemed to bother about copyright.
Also warcraft voices will fit very well.
#106
Posted 07 December 2011 - 08:47 AM
http://www.shsforums...ii/#entry528756
Edited by BelialRus, 07 December 2011 - 08:50 AM.