What would YOU like to see in the NPC Interaction Expansion Project?
#21
Posted 24 January 2007 - 03:13 PM
HOWEVER.
If someone would like to write and code such a project, I would not be at all averse to have it included in the pack! Everything will be in separate components, so you don't have to choose to redeem him.
The problem with Yoshimo is that he has no ToB banter, nor any banter after Spellhold (obviously) - so if someone would like to take it on, it means writing at least 32 banters for ToB (2 with each NPC), 7-8 PC dialogues, the rest of the SoA interjections, all the ToB interjections... It's a lot of work!
But if someone with a very firm grip of his character wants to take it on, and the idea is sound, then I'd be happy to include it. The main thing is that it must keep the tragedy of Yoshimo's story - we felt that all the ideas we could come up with cheapened it. If you can think of a way to do it without cheapening his death and sacrifice for his sister, well...
- Liam
Modding Projects
Complete:
Arath NPC - Nephele NPC - Xulaye NPC - Iylos NPC - Ninde NPC - Darian NPC - Yeslick NPC - Adrian NPC - Dace NPC - Valerie NPC - Isra NPC
Viconia Friendship - Mazzy Friendship - Imoen Friendship - Yoshimo Friendship - Sarevok Friendship - Neera Expansion
IEP Extended Banter
Sarevok Romance
Haer'Dalis Romance
In Progress:
Khadion NPC - Delainy NPC - Sarine NPC
#22
Posted 24 January 2007 - 04:19 PM
One way or the other, though, the relationship between them has been established.
"Imagination is given to man to console him for what he is not; a sense of humor, for what he is." - Oscar Wilde
berelinde's mods
TolkienAcrossTheWater website
TolkienAcrossTheWater Forum
#23
Posted 24 January 2007 - 11:29 PM
The problem with Yoshimo is that he has no ToB banter, nor any banter after Spellhold (obviously) - so if someone would like to take it on, it means writing at least 32 banters for ToB (2 with each NPC)
Why? Neither Kelsey nor Xan nor any existing NPC(probably) has that, and even with Banter Accelerator, they won't have time to fire - unless it is scripted a-la Kelsey Imoen romance.
I'm not sure Yoshimo's connection with Tamoko was not added by a mod. I don't seem to recall it in an unmodified game, but then, it's been so long since I've played an unmodified game that I'm not even sure I remember what it looked like anymore.
It's Bioware-confirmed she was his sister(Gaider).
IWD NPC, Xan, The Sellswords, Back to Brynnlaw, Assassinations, Dungeon Crawl, Reunion, Branwen, Coran, Tiax, Xan BG1 Friendship
BG1 NPC, Romantic Encounters
#24
Posted 24 January 2007 - 11:39 PM
Yeah, as Kulyok said, it has been confirmed by Gaider
- Liam
Modding Projects
Complete:
Arath NPC - Nephele NPC - Xulaye NPC - Iylos NPC - Ninde NPC - Darian NPC - Yeslick NPC - Adrian NPC - Dace NPC - Valerie NPC - Isra NPC
Viconia Friendship - Mazzy Friendship - Imoen Friendship - Yoshimo Friendship - Sarevok Friendship - Neera Expansion
IEP Extended Banter
Sarevok Romance
Haer'Dalis Romance
In Progress:
Khadion NPC - Delainy NPC - Sarine NPC
#25
Posted 24 January 2007 - 11:55 PM
Er, I meant 32 banters all up - 2 with each NPC, which is quite reasonable, I would have thought. In game, of course, you would only be seeing 8 banters each playthrough, and I see that in my game.
Yes, that's what I meant: to me, there's no sense in writing more than one ToB banter for each NPC, unless it is a scripted friendship/romance path.
IWD NPC, Xan, The Sellswords, Back to Brynnlaw, Assassinations, Dungeon Crawl, Reunion, Branwen, Coran, Tiax, Xan BG1 Friendship
BG1 NPC, Romantic Encounters
#26
Posted 25 January 2007 - 12:39 AM
And she was a helper of sarevok. *AND* you get to fight here during the pocket plane tests.The problem with Yoshimo is that he has no ToB banter, nor any banter after Spellhold (obviously) - so if someone would like to take it on, it means writing at least 32 banters for ToB (2 with each NPC)
Why? Neither Kelsey nor Xan nor any existing NPC(probably) has that, and even with Banter Accelerator, they won't have time to fire - unless it is scripted a-la Kelsey Imoen romance.I'm not sure Yoshimo's connection with Tamoko was not added by a mod. I don't seem to recall it in an unmodified game, but then, it's been so long since I've played an unmodified game that I'm not even sure I remember what it looked like anymore.
It's Bioware-confirmed she was his sister(Gaider).
Now if Sarevok can come back, why can't she, and why can't Yoshimo.
And even Bioware almost wanted to bring the guy back. But yeah, it would be alot of work seeing he has 0,0 interjections after spellhold and TOB, same goes for his banters, making him as boring as any multiplayer created NPC.
#27
Posted 25 January 2007 - 01:17 AM
And even Bioware almost wanted to bring the guy back. But yeah, it would be alot of work seeing he has 0,0 interjections after spellhold and TOB, same goes for his banters, making him as boring as any multiplayer created NPC.
I don't know about a lot of work, but it is possible to create a Bioware-comparable NPC in a week(see Hessa now or Tiax soon). Unless you wish to make him romance PC, be compatible with Keto and other mods and have at least four quests, a week, two on the outside, is more than enough.
Edited by Kulyok, 25 January 2007 - 01:18 AM.
IWD NPC, Xan, The Sellswords, Back to Brynnlaw, Assassinations, Dungeon Crawl, Reunion, Branwen, Coran, Tiax, Xan BG1 Friendship
BG1 NPC, Romantic Encounters
#28
Posted 25 January 2007 - 03:39 AM
Minsc: Minsc will lead with blade and boot! Boo will take care of the details.
Saemon: Pardon?
Aerie: This is gonna hurt you ALOT more than me!
Sarevok: Now I return the favor!
Drizzt: Yes, yes, you have my attention.
Lilarcor: And this one's for Grandma, who said I would never amount to anything more than a butterknife!
#29
Posted 25 January 2007 - 05:00 AM
Now as we all know Sarevok and Tamoko. Yoshimo originally believed that <CHARNAME> (i love saying that) killed poor Tamoko. Because of that, he swore to kill <CHARNAME> with a geas, killing him should he help <CHARNAME> or betray irenicus.
Of course some deaths couldn't be avoided by a simple raise dead spell. And just like Sarevok, Yoshimo seemed lost forever.
Seemed here goes for Sarevok. as in ToB, Sarevok makes his appearance back in your pocket plane, asking <CHARNAME> (or imoen) to revive him.
Now, Sarevok could be raised even when his body was missing, simply by the soul of his sibling. Which is <CHARNAME> or Imoen, seeing they all are children of bhaal.
Now, what does this have to do with Yoshimo? Now here you go. Why couldn't Yoshimo's wraith be revived same as Sarevok, simply by the blood of his sibling. Or more directly, by the soul of Tamoko, his sister.
the indirect reason for his geas with irenicus and Yoshimo's unlucky end, could have the power to revive him once more, if only <CHARNAME> could find and convice her.
There goes the base for your story...
#30
Posted 25 January 2007 - 05:49 AM
I'm not sure Yoshimo's connection with Tamoko was not added by a mod. I don't seem to recall it in an unmodified game, but then, it's been so long since I've played an unmodified game that I'm not even sure I remember what it looked like anymore.
It's Bioware-confirmed she was his sister(Gaider).
I'm not arguing that. I know that it was intended, and it was certainly hinted, but I don't know if it was ever spelled out. That isn't to say it shouldn't be included in IEP, in fact, I think it should be brought to the fore. I'm just saying that it needs to be subtly emphasized, because it is, in fact, not as blatantly obvious as it could have been.
"Imagination is given to man to console him for what he is not; a sense of humor, for what he is." - Oscar Wilde
berelinde's mods
TolkienAcrossTheWater website
TolkienAcrossTheWater Forum
#31
Posted 25 January 2007 - 07:44 AM
Now, Sarevok could be raised even when his body was missing, simply by the soul of his sibling. Which is <CHARNAME> or Imoen, seeing they all are children of bhaal.
Now, what does this have to do with Yoshimo? Now here you go. Why couldn't Yoshimo's wraith be revived same as Sarevok, simply by the blood of his sibling. Or more directly, by the soul of Tamoko, his sister.
the indirect reason for his geas with irenicus and Yoshimo's unlucky end, could have the power to revive him once more, if only <CHARNAME> could find and convice her.
That's all nice and well but you overlook the fact Sarevok was a demigod when he died, it's been mentioned countless times and again that he was among the strongest bhaalspawns at his time...
Plus, his brother, the infamous CHARNAME, is practicly a demigod (not only by blood, but by actual level and power) by the time he raises him, his powers are formidable (a fact we tend to overlook because he always fights someone stronger than him, but seriously, he can single handly destroy a city ;p!)
and the whole no geas thing...
Regardless, why is everyone so thrilled over Yoshimo? he's one of the worst NPCs in the game o_0
I much rather Jan as a thief (and as a companion, he's much more funny)
Edited by Witch Hunter, 25 January 2007 - 07:46 AM.
#32
Posted 25 January 2007 - 08:36 AM
and there's this scroll of reversal which you obtain in abazigal's lair which destroys a geas. Now script has it that this scroll has no purpose but to set the global GeasCured to 1 and advance the quest further. But, staying in 3rd edition D&D rules, a geas hereby could be broken...
EDIT: excuse my careless words. I figured my references were never put into the game by Bioware. Like yoshimo's raising, the diary that you get from yoshimo is added by the unfinished business mod (for those that dont know: It adds the stuff that was originally started by bioware, but never got shipped with the game).
Clearly bioware removed all hints to yoshimo's past.
Edited by XzPePijNzX, 25 January 2007 - 10:09 AM.
#33
Posted 25 January 2007 - 10:23 AM
jokes jokes...
And you understood me wrong, Sarevok was a powerful being when he died, regardless of losing his divine status or not, Yoshimo was a rather lousy rogue... as Sarevok mentioned, he scratched and crawled his way back into the world of the living... I doubt Yoshimo could do much in wherever afterlife took him
And theres still the divine spark in CHARNAME's soul that brought him back to life, I doubt a normal one would do!
#34
Posted 25 January 2007 - 11:20 AM
but this makes the story so boring...
#35
Posted 25 January 2007 - 02:03 PM
#36
Posted 25 January 2007 - 02:45 PM
Not a thing to name, or cespenar can make it!
I think the overall sense of this discussion is dropping to dangerously low levels
#37
Posted 25 January 2007 - 08:30 PM
#38
Posted 25 January 2007 - 11:16 PM
1) Restore Yoshimo's body. (So he's not returned just to die again because the body can't support life.) Or create a new one, if necessary.
2) Restore Yoshimo's spirit to said body. (You might be able to combine #1 and #2 if you're smart enough.)
Optionally: 3) Break geas. (Probably not needed, the geas is likely spent after doing its job.)
...of course, in PnP, casting Wish will age you several years and force you to rest for days before you can do anything else, which ToB conveniently "forgets".
(...IIRC even Limited Wish is enough to get rid of a geas, which means that a PC with access to the spell at Spellhold would be able to free Yoshimo, put him back in the party and be on his merry way without further problems...)
Oh, and a clever PC might actually be able to get someone else to do the wishing for him. Ellesime should definitely be able to have it arranged, if asked. She definitely owes the party as much.
As for Tamoko, I think we definitely need to have Sarevok and the PC talk about her. I don't believe there's a way to detect if she died BG1, even if the mainchar was imported, but it could certainly be interesting if the PC states that he didn't kill her. (This doesn't necessarily mean she's still alive, of course... and Sarevok may or may not believe you.)
...it's been a while since I played BG1... I'm not sure if it's clear that Sarevok actually cares about her, or just keeps her around for other reasons...
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#39
Posted 25 January 2007 - 11:43 PM
Coming with that means that you don't have years to formulate your wish, seeing people might come and look for you.
#40 -guest-
Posted 23 February 2007 - 08:26 PM
It would be nice to see other NPC's bantering and helping her choose her way, as well as the PC initiated conversations. Like, if your PC is evil, and so is your party she'll most likely choose the evil path, and vice versa.
And I think that if the same format is used to develop the conversations with other NPCs then a huge mod including romances, and path selections for other NPCs could be created avoiding any complications. I think most of the people that replay BG2 or 1 usually have one of the NPCs in mind for romancing, so it would be easy to just install the portion of the mod you want, thus avoiding unnecesary complications.
For example:
Situation I: Player choses Imoen mod over ... Jaheyra mod.
Imoen is romanced and Jaheyra is constantly envious, or perhaps angry, and that influences in the way she answers to Imoens conversations, plus she'll want to get her on the opposite path you're in.
Situation II: Player choses Jaheyra mod over Imoen mod.
Imoen will be supportive and will never lose her "im your sibling" POV, Jaheyra will try and help Imoen get into the same path you're in, etc.
The benefit of limiting the available romances to one, I think is truly a time saver, and it simplifies everything. Further work can then be done to merge all mods, but I think this is a lighter proposition than trying to accomplish some huge mod.