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What would YOU like to see in the NPC Interaction Expansion Project?


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#61 Kaeloree

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Posted 17 March 2007 - 04:53 PM

That's definitely within the scope! Some drunken banters would be a great change of pace for us writers, that's a fantastic idea. :)

Well, I'm *hoping* to have a first release mid-year, with some of the friendships and some of the interjections, as well as some banters. Originally I was concerned with having everything released at the same time - but I figure people would rather get the content as it's being done, so I think we'll be releasing it in shorter segments.

Other opinions are welcomed, though! I might start a thread about it, to get everyone's opinion, including the developers working on it, whose opinions will weigh in greatly on the final decision.

If all goes well, maybe 10 months from now, yeah. We'll see how it goes :)

#62 Bookwyrme

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Posted 17 March 2007 - 05:50 PM

I think the drunken banters are a good option--but I hope they are an option, not a case of "Oops, everyone is drunk, now deal with it!"

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#63 Kaeloree

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Posted 17 March 2007 - 05:52 PM

*Everything* will be optional in the IEP. :)

#64 Discord

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Posted 17 March 2007 - 07:30 PM

It would be kind of neat to have PC-initiated banters, like the flirt packs (but with less romance) for the friendship NPCs. It would be nice to be able to give Imoen a hug, or ask Keldorn for advice, or just strike up a conversation with an NPC yourself, instead of waiting for them to start it.

#65 Kaeloree

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Posted 17 March 2007 - 08:01 PM

Player Initiated Dialogue is also on the plate, but definitely not in the first release. We'll be finishing friendships and interjections first. :)

#66 Riviera

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Posted 17 March 2007 - 10:28 PM

I think the drunken banters would be best handled if they only came up after the PC gets them drunk.

When you drink a lot at a tavern, and the little mug appears on your portrait? Nice to see some effects from that.. :D

And yeah, I guess if the PC *wants* their entire party drunk.. XD

I do not love you as if you were salt-rose, or topaz,
or the arrow of carnations the fire shoots off.
I love you as certain dark things are to be loved,
in secret, between the shadow and the soul.
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#67 Kaeloree

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Posted 17 March 2007 - 10:58 PM

They would only occur if the NPCs themselves were drunk, yeah. :)

#68 Azkyroth

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Posted 18 March 2007 - 02:29 AM

I think it would be nice to see a finished Imoen mod, with romance, banter, etc included.


Yes. Yes, it would, wouldn't it?

(Apologies for the off-topicness; I'da PM'ed if said poster wasn't a Guest)

I'll add some comments on the comments here tomorrow x.x

"Tyranny is a quiet thing at first, a prim and proper lady pursing her lips and shaking her head disapprovingly, asking, well what were you doing (wearing that dress, walking home at that hour, expressing those inappropriate thoughts) anyway? It's subtle and insidious, disguised as reasonable precautions which become more and more oppressive over time, until our lives are defined by the things we must avoid. She's easy enough to agree with, after all, she's only trying to help -- and yet she's one of the most dangerous influences we face, because if she prevails, it puts the raping, robbing, axe-wielding madmen of the world in complete control. Eventually they'll barely need to wield a thing, all they'll have to do is leer menacingly and we fall all over ourselves trying to placate them." -godlizard


#69 Hide and Seek

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Posted 18 March 2007 - 06:05 AM

I think the drunken banters would be best handled if they only came up after the PC gets them drunk.

When you drink a lot at a tavern, and the little mug appears on your portrait? Nice to see some effects from that.. :D

And yeah, I guess if the PC *wants* their entire party drunk.. XD

I tried that with.. ah.. a NPC once.. because.. I was curious if it would work.. anything for answers, yes? :whistling:

Drunken banters would be fun, seeing as taverns and inns are practically the second home for an adventurer (even if I prefers to sleep in the wilderness or at some place in the Docks)

I agree with Discord, player-initiated talks are those things I look forward to the most. Will the player be able to give Minsc a slap in the head, play rock-sword-parchment with Imoen and steal Aerie's comb? :devil:
Favourite Quotes from BG2
Minsc: Minsc will lead with blade and boot! Boo will take care of the details.
Saemon: Pardon?
Aerie: This is gonna hurt you ALOT more than me!
Sarevok: Now I return the favor!
Drizzt: Yes, yes, you have my attention.
Lilarcor: And this one's for Grandma, who said I would never amount to anything more than a butterknife!

#70 Kellen

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Posted 18 March 2007 - 12:45 PM

While browsing through Dialog on IE I saw a dialogue between Valygar and Mazzy which contains these variables. Global("ValygarRomanceActive","GLOBAL",2) !Global("ValygarRomanceActive","GLOBAL",2)

:blink: I have no Valygar romance mods. So what is this? Does IEP expound upon it. For reference it is a ToB dialog that begins "Goodman Valygar, I must admit something to you. The fact that we continue our travels together has been nothing short of a joy for me."
"She could resist temptation. Really she could. Sometimes. At least when it wasn't tempting." - Calli Slythistle
"She was a fire, and I had no doubt that she had already done her share of burning." - Lord Firael Algathrin
"Most assume that all the followers of Lathander are great morning people. They're very wrong." - Tanek of Cloakwood

we are all adults playing a fantasy together, - cmorgan

#71 berelinde

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Posted 18 March 2007 - 12:53 PM

Originally, there was a Valygar romance planned. It fell victim to time constraints and Anomen and Jaheira's complicated romances.

You'll probably find legacy code all over the place.

There is a Corthala Romantique mod that seeks to rectify this situation. As I understand it, Meira is now cleaning up the ToB portion, and then it should be good to go.

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#72 Kellen

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Posted 18 March 2007 - 01:01 PM

I see. Good to know.
"She could resist temptation. Really she could. Sometimes. At least when it wasn't tempting." - Calli Slythistle
"She was a fire, and I had no doubt that she had already done her share of burning." - Lord Firael Algathrin
"Most assume that all the followers of Lathander are great morning people. They're very wrong." - Tanek of Cloakwood

we are all adults playing a fantasy together, - cmorgan

#73 Mordokai

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Posted 21 March 2007 - 11:55 AM

Here's another idea I have been pondering for some time now.

Would it be possible to add some teasing? First thing it comes to mind are romances. I have this feeling that characters such as Imoen, Haer'Dalis, Yoshimo, Jan and Edwin(oh yes, Edwin especialy) would have some comments on your relationship with your love interest :D Maybe some other NPC's too, but I'm thinking this guys and a gal especialy likely to do so. Maybe Sarevok would have something to say too.

Other teasing could include NPC's comments on certain quests, maybe Valygar commenting your succes in Trademeet quest, Jan... well, he'll comment on everything anyway :D

You get the general idea :)

#74 Kulyok

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Posted 21 March 2007 - 12:12 PM

Yoshimo: Hey, PC, you know what? I am about to bet -
Yoshimo: Ahem. Never mind. Do continue on... Shame about Aerie, though.

Edwin: *steals the whole supply of party's scrolls and Jaheira's quarterstaff to boot* HA! Behold the might of Edwin Odesseiron! Romance, pah! Time Stop, that is the *true* power!

Imoen: Anomen, you know, I've been meaning to tell you for a while that while, yeah, most knights are stuffy, I really appreciate everything you've done for me, you know?
Anomen: But... lady Imoen... I've only one crimson rhodelia!
Imoen: Aww, don't be silly! Here's your ring back. I know you wanted to give it to CHARNAME all along!
Anomen: Yes, and, well, prove my fealty...
Imoen: Ewww! No, I really don't want to know about that!

Jan: And you know what? They wouldn't even listen to my stories anymore!

Haer'Dalis: Ladies! This sparrow is ready to fly! Aerie, my dove - Viconia, my dusky jewel - Jaheira, my - ah. Oh. Oh dear. (sigh) This sparrow shall go.

#75 Ana Christina

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Posted 04 May 2007 - 11:51 AM

Hello.

Could it be possible to expand on Keldorn's interactions with CHARNAME? The reason I wish it that my PCs have always taken him with them because of his joining dialogue ("let us seal our fates together", paraphrased) and each time they did his quest they felt like a b*tch for wanting him to go on with them. They wanted him along not because they really couldn't find anyone else to take with, but because they thought they were friends and needed their friend to remain by their side at least for a while longer and could not say this to him because of the very limited dialogue options. My PCs are also goody two shoes (neutral good) who always advice him to talk to his wife's lover instead of imprisoning her, in spite of the fact that my PCs hold said wife in very low regard. See, I cringe everytime I see the PC replies to the final conflict with the wife. Paraphrased, they are like this:

1. I wouldn't dare to stay in the way of love. I release you from my service.
2. Okay, okay, you have a day, but after that I am going to need your help.
3. My task must not go unfinished. Please, Keldorn, serve until we save find Imoen.


The problem is that the first option is something that makes my PCs would only say as a sarcasm, as it rings rather false after all that's happened. They are not going to be sarcastic when the situation is so serious, even though from what little is displayed of Maria, my PCs always feel that her late line "Thank you, Keldorn. My love." sounds forced due to punctuation and to the fact that her first lines in that conversation suggest nothing of that love, but concern for the life of her lover; when Maria actually adds that line it's after all the above and after Keldorn called her his love, so it sounds like an afterthought. But anyway, I suppose this is a matter of perception, I'm sure other players feel differently.

Back on topic, my PCs believe in the greater good, so if he loves her (which he does, so much) then he should be with her. But, at the same time, none of them want to let go of him completely, at that particular moment, because they view him as a friend and they think they need him more than his wife (who speaks so clearly of how she replaced him). So they usually choose the second option, which is also bad, because it sounds as if CHARNAME was a manipulative person who gave him a day off out of pity and expected her lackey to be back to service regardless of what he wanted. The third option is again not a possibility because, for my PCs, wanting Keldorn by their side is not a matter which depends solely on her quest to rescue the childhood friend who is in trouble (and to whom she feels not particularly close), but it depends on how much they appreciate his support as a friend. What I'm trying to say is that Keldorn's family problems quest reduces CHARNAME's motivation to have Keldorn by her side to this: "I need you and your skills and you live to serve me. Deal with it." Probably because the verb "serve" is very impersonal and because "okay, okay" sounds like exasperated, but indulgent favour given to someone they needed to aid them for free, in spite of his serious problems at home. Keldorn has a couple of NPC initiated dialogues with the PC that would support further development for a friendship. I won't write them here as they are too long, but I do have screencaps in case anyone is interested.

Anyway, the way I see it, I'd love to see something that would give either of these possibilities:

- add a line or two to Maria's dialogue so that her "love" for Keldorn rings more true in spite of both her deeds and her words

- add a line or two (banters?) between the PC and Keldorn, apart from those already in the game; these would develop a friendship and perhaps give the PC an option to ask him stay with him/her which would not sound as black-and-white as the currently in game three ones do. Also, the new option could perhaps justify why Keldorn's staying with CHARNAME even after Imoen is saved. 'Cause the way I see it, if the PC chooses the third option and asks him to stay regardless of his wife problems, he should leave once Imoen is saved. He doesn't, though. In my opinion, a couple of extra banters between Keldorn and PC which would lead to a fourth option in the Maria quest (or at least a change in the already existing three ones) would add both consistency (why Keldorn stays even after Imoen's rescue when he should actually retire) and variety for those PCs who do not want to have him with they because he "serves" them right, but because he's their friend. I hope this made some sense. :)

Edited by Ana Christina, 04 May 2007 - 11:52 AM.


#76 Solstice

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Posted 04 May 2007 - 03:41 PM

I'd like to see more of the Mazzy-Valygar thing, if that's in the scope of the IEP. Are they going to fall in love, or it is just a really strange sort of friendship?
"Ok, I've just about had my FILL of riddle asking, quest assigning, insult throwing, pun hurling, hostage taking, iron mongering, smart arsed fools, freaks, and felons that continually test my will, mettle, strength, intelligence, and most of all, patience! If you've got a straight answer ANYWHERE in that bent little head of yours, I want to hear it pretty damn quick or I'm going to take a large blunt object roughly the size of Elminster AND his hat, and stuff it lengthwise into a crevice of your being so seldom seen that even the denizens of the nine hells themselves wouldn't touch it with a twenty-foot rusty halberd! Have I MADE myself perfectly CLEAR?!" -Charname, Baldur's Gate 1

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#77 Bookwyrme

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Posted 04 May 2007 - 06:15 PM

I've always thought that Mazzy & Valygar were friends, not lovers, or even (on either side) wanting to be.

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#78 Demivrgvs

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Posted 04 May 2007 - 11:42 PM

A female halfling and a human male could be lovers? :unsure:

About Keldorn i agree with Christina...and have a little question...roleplaying a Paladin and facing the betrayal of Maria what is supposed to do a lawful good character? Is he supposed to suggests Keldorn to bring the unfaithful wife to justice?

Edited by Sir Michael, 04 May 2007 - 11:53 PM.


#79 Kellen

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Posted 05 May 2007 - 04:59 AM

Tyr, LG god of Justice, had two orders of Paladins following him, Knights of Holy Judgment, and Knights of The Merciful Sword.

Knights of Holy Judgment emphasize their Lawful side over good.
Knights of the Merciful Sword emphasize their Good side over Law.

I would definitely believe the latter to be willing to forgive her, even with Tyr being Mr. Justice.

EDIT: But really, it depends on your character. Each paladin should be different. LG sets a general boundary on their behavior, but only so much. It still allows a lot of room for change.

Edited by Kellen, 05 May 2007 - 05:00 AM.

"She could resist temptation. Really she could. Sometimes. At least when it wasn't tempting." - Calli Slythistle
"She was a fire, and I had no doubt that she had already done her share of burning." - Lord Firael Algathrin
"Most assume that all the followers of Lathander are great morning people. They're very wrong." - Tanek of Cloakwood

we are all adults playing a fantasy together, - cmorgan

#80 --Drugar--

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Posted 15 May 2007 - 04:38 AM

One could argue that the lesson has been learned, Keldorn accepts his shortcomings and his wife is honestly regretful of what happened. As such, imprisoning her would be pointless. Since it's Keldorn's choice if he wants to press charges or not (Unlike murder, adultery requires someone to actually bitch about it I think, even in 'those times') I figure he'll find the lessons learned as enough Justice.

As for something I'd like to see, someone already spoke for me when the Imoen going "Who the hell are these people and where did you get that red dragonscale?" thing was mentioned. Generally more Imoen stuff would be good.
Also, maybe make Edwin a bit more...serious. Not he himself, but the character, as he's now a bit of a competent but ridiculous in his own seriousness kinda guy.
He's a Red Wizard with the intelligence that'd rival an illithid's, yet he only rarely outsmarts someone, hardly plots and when he does, it blows up in his face (or groin, with one particular plot). Or at least work in something about him being a Conjurer. Specialising as a mage is a very important thing, yet all mages in the game (exclusing the standard Necromancers) seem the same in terms of looking at magic. Maybe a few lines about Edwin picking Conjuration because it allows him a nigh unlimited supply of minions (monkeys?) to do his bidding. For a mage obsessed with his own grandeur, I don't hear him rant about what he can do with that power other than 'fireballing people in their sleep' from time to time. That's more the evoker's point of view anyway :P