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Multiplayer and PNJ s quest


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#1 Teutomatos

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Posted 21 December 2006 - 06:20 AM

I play under :

BG2Fixpack v1
BGT 1.02
DSotSC 1.85
NTotSC 1.45
SoB 2.05
BP 1.77
BP-BGT World map 6.3


like Multiplayer mood but single <_<

Created my own crew: The Crusader... Paladin, Knight, Clerk, Monk, Swashbuckler, Magus

Some quest are possible under the condition to get original or mod PNJ in u re own team

The question is: Which them absolut necessary (behind the mind get XP points) ?

Jet'Laya ... and ?

PS:
* where is Hulrick the farmer and his cow at the Fire wine plain ? Leavin with the BGT ?
* And what about Khoza idol after the archelog site in southern Sword Coast ?

Thx

Edited by Teutomatos, 21 December 2006 - 09:36 AM.


#2 Teutomatos

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Posted 30 December 2006 - 09:55 AM

Answer to myself

Hulrik comes in game, if Montaron dead, if i don t made a mystake ...

#3 pro5

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Posted 31 December 2006 - 07:12 AM

* where is Hulrick the farmer and his cow at the Fire wine plain ? Leavin with the BGT ?

It was added in BGT 1.0 I think, they are removed from the game if you enter this area after clearing Nashkel mines - because in that case farmer's dialog is somewhat incosistent with the plot.

Personally I'd rather see his dialog changed/expanded to cover possibility of player visiting after clearing the mines, rather than having the whole cow/xvart encounter removed.

#4 Teutomatos

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Posted 01 January 2007 - 01:07 AM

I do not understand the relationship with the mines of Nashkel, before or later. It is a search independent, of no importance, like there are tens of them. But good, if it is thus this is not really serious. In the same spirit I believed to include, by consulting the near infinity of the Hulrik character whom it appeared if Montaron had died. It seems to, to me...
Anyway, when it s happen , u re always afraid to have made a mystake somewhere about version or installation of u re game.
Ok. Thx

#5 Anomaly

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Posted 02 January 2007 - 01:22 AM

* where is Hulrick the farmer and his cow at the Fire wine plain ? Leavin with the BGT ?

It was added in BGT 1.0 I think, they are removed from the game if you enter this area after clearing Nashkel mines - because in that case farmer's dialog is somewhat incosistent with the plot.

Personally I'd rather see his dialog changed/expanded to cover possibility of player visiting after clearing the mines, rather than having the whole cow/xvart encounter removed.

Removed with BGT 1.01 in fact. And also I don't agree at all with this change. <_<
French translator of: BG2 FixPack, BG2 Tweaks, Baldur's Gate Trilogy-WeiDU, BGT-Tweaks and some minor mods.

#6 Teutomatos

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Posted 02 January 2007 - 02:50 AM

Agreed.

I got a Magic scroll by charleston Nib, in archeological Kozah Thumb, seems opening a secret closed door near Fire win Bridge. Never find it. What s the trick with it, a new area ?

#7 dragonian

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Posted 02 January 2007 - 06:42 AM

yes the entrance is in one of the towers in the bridge

#8 Teutomatos

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Posted 03 January 2007 - 03:44 AM

Ah ?? The one across the bridge ? it s existing anyway, no ? No need the charleston scroll, it seems.
Or it something else ? Or to get a "new area" or it s always to down the regular usual kobolds and the phantom quest ?

#9 erebusant

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Posted 03 January 2007 - 06:47 AM

Ah ?? The one across the bridge ? it s existing anyway, no ? No need the charleston scroll, it seems.
Or it something else ? Or to get a "new area" or it s always to down the regular usual kobolds and the phantom quest ?





No. This is a new entrance that is on the bridge itself, before you get to the one that goes down to the firewine dungeons. Move your cursor around on the last buttress on the bridge on the south side, and you'll see it.

It takes a village...


#10 Teutomatos

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Posted 04 January 2007 - 06:47 AM

u don t talk about his one, we re agree ? Cause i found nothin else !

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Edited by Teutomatos, 04 January 2007 - 06:48 AM.


#11 dragonian

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Posted 04 January 2007 - 07:15 AM

no we are talking about this
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