Jump to content


Photo

how about IWD2?


  • Please log in to reply
26 replies to this topic

#21 -Guest-

-Guest-
  • Guest

Posted 18 December 2006 - 06:06 AM

You know what is the most awsome thing of all?

Even *without* pillaging anything, using the same area maps, but simply by adding alternative story-lines, repopulating them depending on the PC's choices, IWD2 can if not double in size, but increase drammatically and offer something infinetly more interesting than BG2 'choice' between Bodhi and Aran.

Because it will actually affect power balance in the North and change the outcome of the game and PC's status from a rookie hero who has *no choice* but to be a rookie hero to a conquerer or a diplomat.... I'd say a year of 'not lifting one's ass off the chair' work worth.

If, while on it, once can assemble quazi-independent writer-coder sub-teams for doing optional side-quests as documented above, I think that the result can be fantastic. The result will be a re-invented IWD2 completely customized to suit the tastes of BG2 audience.

Anyway, I need to finish IWD2NPC before starting to seduce myself into quest work on IWD2.

#22 roshan

roshan
  • Member
  • 30 posts

Posted 23 December 2006 - 07:15 PM

I think that IWD2 would be a much better game if banter and NPC interaction was introduced. I found the story good (not as great or epic as the Baldur's Gate trilogy, but certainly good). One of the things that attracted me to BG2 more than BG1 was the party interaction, and I think IWD2 would be great. Especially since there really aren't many mods for it, and I'd like to play the game through with some differences rather than the same old thing again.


Woo-hoo, great to hear that! Just give me few more months! -_-

I think the 3E ruleset alone makes IWD2 a more interesting tactical game to play than BG2. I love the idea of a TC as well... maybe someone could steal some BG2 maps for Athkatla and the surrounding areas, or BG1 Sword Coast maps and make a TC that has nothing to do with the Dales.


Well, if you are going away from the Dales, though, you are facing the usual problem that TC encounters - namely insane amount of work involved and overoll poor result as compared to the professionaly made game.

I think that it's better to stay with the dales and pillage IWD1. BG1-2 maps will clash, because we are talking snow and different art style :) Unless the story is padded with going after the exotic allies of Chimera AFTER Sevred hand - ie Thayvian Wizards chapter set in Thay and the Luskan Chapter set in Luskan that obviously sets PC to play with the Pirate Lords and Hosttower! Or you can expand Chultian chapter.... Or one can add the quest with the Water Ginnies and Abishai's for underwater environments - that's a connection that exist in the Ice Temple.

In other words, IWD2 offers a huge, incredible potential for side-quest in various settings!


Doesnt IWD2 have a part in the underdark? Why not take the BG2 underdark, the underground caverns in dorns deep in the original game and add them on to iwd2? It could be possible to turn it into a huge underdark adventure.

#23 -Guest-

-Guest-
  • Guest

Posted 24 December 2006 - 07:32 AM

IWD2 has a part in the Underdark :) If people like that sort of things, sure thing. In IWD2 the Underdark is also untraditional, with the city that does not have matriarchial system and Lolth worship. I like Chult or Underwater possibilities more though, simply because I have an allergy to Underdark from BG2 times, it was so excrutiatingly boring in that game. IWD2 UD portion is actually slightly more fun (except for mind-flayers).

#24 Tate

Tate
  • Member
  • 11 posts

Posted 29 December 2006 - 05:30 PM

Another thing that would make Icewind Dale 2 better is side quests that bring you to different areas. It would make the game much less linear.

#25 -Guest-

-Guest-
  • Guest

Posted 30 December 2006 - 10:43 AM

Yep, that's what I was talking about - if you mean the side quests that bring you to *new* areas. But also, the change of the game's main 'drag-you-there' structure to the existing areas and changing the motivation/quests/outcomes depending on the story-line you follow is something to do. That's what I wanted to do iwith "Chimeras".

In other words, my "Master Plan" for IWD2 would be:

1) IWD2NPCs - Already in works at G3, this mod introduces custom joinable NPCs into IWD2 with a wealth of interaction, based on the expanded BG-KOTOR model. I am developping 10, but the sky is the limit Trust me, you can have anything you have in BG with IWD characters, except for joining in sequences. You'll have to import the characters. The rest: banter, interjections, player-initiated dialogues - works just fine.

2) IWD2 Chimeras - a medium level of complexity, this project could introduce two alternative story-lines into IWD2, featuring the Diplomacy path and Chimera's path. The mod will aim to add 0 new areas, reusing the already existing ones, repopulating them but changing the course of the adventure depending on PC's choices.

3) IWD2 Wanderlust - a high level of complexity, this mod could exploit the 'opennings' in the original game, plugging in optional adventures, such as Underwater quest with the Ginny and White Anishai (from Ice Temple), Chultian Adventure if PC is trapped in Chult; Luskan or Plane-Walking Chapters after the game is done etc, ie adding side-quests where there is a possibility.



#26 jester

jester

    biased bystander

  • Member
  • 1476 posts

Posted 05 February 2007 - 09:41 AM

Good plan!
"It's 106 miles to Arroyo, we got a full fusion cell, half a pack of RadAway, it's midnight, and I'm wearing a 50-year old Vault 13 Jumpsuit. Let's hit it!" -The Chosen One

Free your mind

#27 redrake

redrake
  • Member
  • 9 posts

Posted 23 February 2007 - 10:17 AM

I started to work on an Unfinished Business mod for IWD2 about a year ago. Unfortunately the lack of time took its toll. I did managed to add the Druids of Shaengarne quest (alternative route for reaching the dam), but being only one person for that was rather hard.
Posted Image
Surrender or be squished!