CA Homepage
#21
Posted 19 October 2010 - 08:52 AM
#22
Posted 27 January 2012 - 08:09 PM
#23
Posted 27 January 2012 - 08:20 PM
- Liam
Modding Projects
Complete:
Arath NPC - Nephele NPC - Xulaye NPC - Iylos NPC - Ninde NPC - Darian NPC - Yeslick NPC - Adrian NPC - Dace NPC - Valerie NPC - Isra NPC
Viconia Friendship - Mazzy Friendship - Imoen Friendship - Yoshimo Friendship - Sarevok Friendship - Neera Expansion
IEP Extended Banter
Sarevok Romance
Haer'Dalis Romance
In Progress:
Khadion NPC - Delainy NPC - Sarine NPC
#24
Posted 19 July 2012 - 08:01 AM
The site is currently down due to the overhaul, it will be back up as soon as humanly possible.
Just wondering when 'humanly' it will be possible to get the Classic Adventure site back. It was a great source of info on a great mod. I'm still playing it.
#25
Posted 14 October 2012 - 12:37 AM
#26
Posted 14 October 2012 - 06:25 AM
"Ok, I've just about had my FILL of riddle asking, quest assigning, insult throwing, pun hurling, hostage taking, iron mongering, smart-arsed fools, freaks, and felons that continually test my will, mettle, strength, intelligence, and most of all, patience! If you've got a straight answer ANYWHERE in that bent little head of yours, I want to hear it pretty damn quick or I'm going to take a large blunt object roughly the size of Elminster AND his hat, and stuff it lengthwise into a crevice of your being so seldom seen that even the denizens of the nine hells themselves wouldn't touch it with a twenty-foot rusty halberd! Have I MADE myself perfectly CLEAR?!"
--<CHARNAME> to Portalbendarwinden
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___________Old pen and paper modules of the 70s and 80s.___________
#27
Posted 12 May 2013 - 04:56 AM
The site is currently down due to the overhaul, it will be back up as soon as humanly possible.Can we hope the site would be back in a near future?
Besides, some french players asked me a bout the future of CA. Is a new version planned? Could a traify be possible?
#28
Posted 12 May 2013 - 08:07 AM
Edited by The Imp, 13 May 2013 - 08:27 AM.
Yep, Jarno Mikkola. my Mega Mod FAQ. Use of the BWS, and how to use it(scroll down that post a bit).
OK, desert dweller, welcome to the sanity, you are free to search for the limit, it's out there, we drew it in the sand. Ouh, actually it was still snow then.. but anyways.
#29
Posted 13 May 2013 - 06:08 AM
Longing for the old pen and paper modules of the 70's and 80's. Experience AD&D's greatest adventures using the infinity engine: Visit our homepage at http://classicadventuresmod.com/
#30
Posted 13 May 2013 - 06:38 PM
The translation will be a huge work, as BG1 NPC Project was, and so the sooner teams could have the .tra and .d files, the sooner they could begin to work on it.
#31
Posted 16 May 2013 - 12:37 AM
So sorry CA has been slow going recently. There is the same amount of content as BG1 in CA already. It is a lot of work to translate.
Longing for the old pen and paper modules of the 70's and 80's. Experience AD&D's greatest adventures using the infinity engine: Visit our homepage at http://classicadventuresmod.com/
#32
Posted 16 May 2013 - 12:32 PM
BG1 NPC Project is more important than BG1+ToSC and we did it: nothing is impossible.