BG1NPC v12 thread
#101
Posted 26 June 2007 - 10:22 AM
#102
Posted 16 July 2007 - 10:16 PM
Thanks!
-rhum
#103
Posted 17 July 2007 - 06:24 AM
#104 -Warmaster-
Posted 21 July 2007 - 12:12 AM
Basically, I spoke to Imoen and did the line "Imoen, your voice sounds funny", and now she doesnt talk out loud when i give orders, but instead text comes up to say the same thing. I was wondering how am i meant to change it back so that she talks out loud again? I saw this post on page 2
And i hope it doesnt still apply...
So anyway, is there some obvious way to get her back to normal that i'm missing?
#105
Posted 22 July 2007 - 03:28 PM
You can PM me for a private pre-release version that has this (and many other) fixes incorporated, but Imoen's (and all BG1 NPCs) sound references in Beta3 were overwritten with the Tutu naming references.
We hope for a full release of Beta4 very soon.
#106
Posted 10 August 2007 - 11:31 AM
I am hoping to have a new internal up tonight, but am still struggling with making things compatible for a SoA based install on Tutu for Dynaheir's Quest (since it doesn't understand MakeGlobal() )
I expect the next internal to be up for testing in about 6 hours, even if I can;t solve the problem by then - it should not have significant effect on anything other than the ability to finish Dynaheir's Quest.
#108
Posted 12 August 2007 - 06:53 AM
mm75, I am trying to fix up Dynaheir's Quest and get Tiax's Quest added, and then should be able to work on documentation. What I need to do is put in the ReadMe file either
a. links to several posts which indicate in what position of install order BG1 NPC Project should be installed when placed on BP or BGT mods
or
b. The information itself.
I would rather link posts that can update, as we do not expect more releases in the future - we just will be adding the translations as they are completed, and as with all things, the only constant in the unierse is chnage!
Edited by cmorgan, 12 August 2007 - 06:54 AM.
#109
Posted 12 August 2007 - 09:59 AM
I have started a BGT session in LAN with my girlfriend and we are experienceing some troubles with text. East of Candlekeep, after the dialogue with Imoen, we buried Gorion. My girlfriend on server got the white text right, mine instead was different speaking of the Vial of Shlumpsa (can't remember the right spelling). This was very very odd since I made two identical installations.
Later on, we got a potion of speed which needs to be identified (I am using one component of the BG2 Tweaks that makes gems and potions unidentified) and the unidentified text was for a generic Gem.
Any advices?
Game Over Only on Party Dead (BGT/EasyTuTu/BG2)
WTP Familiars(BGT/BG2)
#110
Posted 12 August 2007 - 10:23 AM
Unfortunately, not these two things...
Those both sound like something has pushed you off a little in string references. I am not sure how you can do that if you cloned your install onto your girlfriend's computer. I know you follow things very closely - that Gorion's Burial display indicates that something has thrown your dialog.tlk off after BG1 NPC has been installed.
The Project uses .tra to establish all strings, so that if it can't find a string in the Dialog.tlk (say, for instance, someone changed the string for a mod use or set something different) it adds it and links it.
The first troubleshooting step would be to open the game up in NI and search for the text, and find the sttref number, then contrast it with the sttref being called in the Area Script for Gorion's body being found.
The potion sounds like the same problem (especially as we don't mess with potions )
#111
Posted 16 August 2007 - 02:17 AM
(the version is beta3 for BGT)
#112
Posted 16 August 2007 - 02:24 AM
Anyway, it is just too easy to replace the portrait: just dump your portraits from BG1NPC folder to override/ and portraits/ directories. (I don't remember which takes precedence, so try both).
IWD NPC, Xan, The Sellswords, Back to Brynnlaw, Assassinations, Dungeon Crawl, Reunion, Branwen, Coran, Tiax, Xan BG1 Friendship
BG1 NPC, Romantic Encounters
#113
Posted 16 August 2007 - 02:39 AM
Edited by Gort, 16 August 2007 - 02:39 AM.
#114
Posted 16 August 2007 - 02:39 AM
Edited by Gort, 16 August 2007 - 02:39 AM.
#115
Posted 16 August 2007 - 06:15 AM
I believe the restriction on core components has been removed for the Portraits section and I believe for one or to of the twewaks (but that mostly is for Tutu).
Anyone playing on BGT should definitely be PMing me and using the newest internal
#116
Posted 16 August 2007 - 08:45 AM
If you remove the core component, it will pull out all of the mod at one go, so I think that preserving this is important.
Luckily, nothing in the Core fixes should bother anyone. So the behavior I will check on is why the darned portraits component might not install.
My bet is that I need to set up a filter for the quest added NPCs, so that they do not install; after all, they are not created or added if you do not install the central Banters omponent.
#117
Posted 17 August 2007 - 12:13 PM
#118
Posted 27 August 2007 - 12:28 AM
I am playing BGT and I have Jaheira in my party. As soon as she sees the body of Khalid in Irenicus Dungeon she says: "Ka...Kalid" (or something like that) and just afterwards, she starts the dialogue of when you dismiss her from the party saying that she questions our judgement and that she's going to wait in Athkatla.
Now, I don't know if BG1 NPC might have anything to do with it but in my installation, I have both BG1 NPC (latest internal release) and Romantic Encounters.
Might you have any clue about what's happening?
Thanks!
Edited by Salk, 27 August 2007 - 12:29 AM.
Game Over Only on Party Dead (BGT/EasyTuTu/BG2)
WTP Familiars(BGT/BG2)
#119
Posted 27 August 2007 - 03:52 AM
But first, what version of BG1 NPC are you using?
"Imagination is given to man to console him for what he is not; a sense of humor, for what he is." - Oscar Wilde
berelinde's mods
TolkienAcrossTheWater website
TolkienAcrossTheWater Forum
#120
Posted 27 August 2007 - 04:09 AM
I am using the newest internal (17 Aug). Searching the BGT Forum however, as suggested by Kulyok, I discovered another BGT user had the same identical kind of bug. I have quoted him to let Ascension64 know.
Thanks for your support!
Game Over Only on Party Dead (BGT/EasyTuTu/BG2)
WTP Familiars(BGT/BG2)