Naturally, it helps tremendously to get a lot of feedback about what players are looking for. True, a Roman soldier may only cover 3 miles/hour, but then there are other factors to consider like the fact that they didn't have dimension doors and teleportation available to them as well. But maybe 8 hours between areas is more realistic and Neng Horse Ranch should be 8 hours outside of Athkatla instead. I'm open to constructive suggestions here.
I've just been playing through
BGT, and I think from a playability point of view, 8 hours between areas in the
BG1 stuff makes for a better game - it's just too easy to hop between areas with a 4 hour loss, you don't need to plan your journeys any more.
From a realism point of view, 8 hours seems better as well - the party are supposed to be travelling on foot after all.
For reference, I did a quick check in my old
PnP Forgotten Realms boxed set - apparently, for example, Candlekeep is about 50 miles from Beregost by road, a bit less across country.
AD&D Second edition says that an unencumbered character can walk 24 miles across clear terrain in a (10 hour walking) day, So 8 hours travel between Candlekeep and Beregost (Worldmap 6.3), doesn't seem quite right. Even the 16 hours between them in the Orginal
BG1 could be considered a bit tight
I agree with Joakim, I also prefer 0 hours between areas in the city.
Cheers!
Edited by Sandor Ravenhand, 06 December 2006 - 03:57 AM.