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TuTu Certified!!!!


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#1 Yovaneth

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Posted 24 November 2006 - 04:34 PM

Okay, so maybe it's me that needs certifying.... I've played most of the way through BGTuTu with version 2.3 of the sgSeries and not hit any major problems. It's nice to be able to summon hundreds of monsters again.... :)

-Y-

#2 Miloch

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Posted 25 November 2006 - 08:40 AM

So ysSeries is just for vanilla BG1, right? And sgSeries is for BG2/Tutu (and BGT?), yeah? If so I'll correct the entry on the G3 Tutu compatibility list (or have cmorgan do so when he's next around :)).

Infinity Engine Contributions
Aurora * BG1 NPC * BG1 Fixpack * Haiass * Infinity Animations * Level 1 NPCs * P5Tweaks
PnP Free Action * Thrown Hammers * Unique Containers * BG:EE * BGII:EE * IWD:EE
================================================================
Player & Modder Resources
BAM Batcher * Creature Lister * Creature Checker * Creature Fixer * Tutu/BGT Area Map & List * Tutu Mod List
================================================================
"Infinity turns out to be the opposite of what people say it is. It is not 'that which has nothing beyond itself' that is infinite, but 'that which always has something beyond itself'." -Aristotle


#3 Yovaneth

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Posted 26 November 2006 - 12:51 PM

So ysSeries is just for vanilla BG1, right? And sgSeries is for BG2/Tutu (and BGT?), yeah? If so I'll correct the entry on the G3 Tutu compatibility list (or have cmorgan do so when he's next around :)).

That's about it, except that I haven't tested with BGT because I don't have it installed. If it's built on the BGII IE then they should work. I haven't included the BG-only spells because I don't know what they are. If someone could help with a list, I'd do a BGTuTu specific set of scripts.

Contrary to my comment in the PPG post, there are no oddities with the released version of the sgSeries scripts. At that time I was playing with v2.2 which was never released; I'd forgotten that I was using that version. I was/am developing a set of similar scripts for use with non-party NPCs and I'd managed to overwrite much of the core parts of the sgSeries v2.2 with the in-development sgNPCseries. No wonder they kept failing! :wacko:

-Y-

Edited by Yovaneth, 26 November 2006 - 01:02 PM.


#4 Miloch

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Posted 28 November 2006 - 10:04 AM

I haven't included the BG-only spells because I don't know what they are. If someone could help with a list, I'd do a BGTuTu specific set of scripts.

AFAIK all the BG1 spells are included in the BG2 list, unless they're indexed oddly or something.

Infinity Engine Contributions
Aurora * BG1 NPC * BG1 Fixpack * Haiass * Infinity Animations * Level 1 NPCs * P5Tweaks
PnP Free Action * Thrown Hammers * Unique Containers * BG:EE * BGII:EE * IWD:EE
================================================================
Player & Modder Resources
BAM Batcher * Creature Lister * Creature Checker * Creature Fixer * Tutu/BGT Area Map & List * Tutu Mod List
================================================================
"Infinity turns out to be the opposite of what people say it is. It is not 'that which has nothing beyond itself' that is infinite, but 'that which always has something beyond itself'." -Aristotle


#5 cmorgan

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Posted 28 November 2006 - 02:44 PM

sweeeet -- updating on G3. And catching up on the other stuff Miloch has kicked into gear, too!!!
Right now, I am pretty sure Tutu uses the BG1 spells list, but it may not forever. Have to check the forums again...

Edited by cmorgan, 28 November 2006 - 02:45 PM.