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PS:T NPC's for BG2


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#1 SamuraiXoma

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Posted 10 November 2006 - 06:15 AM

hey guys, whats up. ive been playing BG2 for a while, and acouple months ago, a friend and i came up with the idea to create the NPC's of Planescape: Torment playable in BG2. i idid the stats, ports, and bios. but my friend went a step further and changed the char avatars to represent the actual chars better.

for instance, we changed morte to a skull (obviously), Ignus to a lesser Flame Elemental, you guys are gonna murder me for this one.. but Dak'kon to a Gith (closest thing we could find), Vhailor to a Death (doom?) Knight.

only avatars we couldnt figure out were Fall-From-Grace, which for lack of a better choice we used a Planatar (sp?), and Nordom, who we just turned into a golem >_<.

also neither of us knew how to add custom sound sets to BG2 or else we would have used all the sounds from PS:T.

unfortunately i had to format my comp last month due to a very nasty virus, that even my computer programing friend couldnt remove, and i forgot to backup the character files.

what im /r/ing (alittle 4chan humor) is someone to make a fully functional set of Planescape:Torment NPC's, complete with morte's teeth & Insults, annah's daggers, Fall-From-Graces' lips Diary, Dak'kons Zerth teachings, and maybe even everyones favorite little modron, super bot, toy (comes complete with kung-fu grip) ^_^.

or perhaps, if someone is up to the challange, a Planescape:Torment campaign for BG2:SOA/TOB
Current Works in progress:
PS:T NPC mod for BG2:TOB
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#2 yarpen

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Posted 10 November 2006 - 06:29 AM

Remeber - in PS:T they have got custom item usability tables - for example Morte can't wield weapons etc. And animations aren't designed for other weapons (then if you give to Vhailor an axe, he will still look like with two-handed sword.

#3 AnnabelleRose

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Posted 10 November 2006 - 07:16 AM

This has been discussed and attempted many times. I should just C&P my thoughts on it to notepad to make it easier. Hopefully you will be able to pulls this off and I won't need to.

Good luck! This is a mod I would love to see/play. It is a HUGE project for a first time modder, so perhaps you should try one of them at a time?

- The transitioned former modder once known as MTS.


#4 leahnkain

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Posted 10 November 2006 - 10:36 PM

I agree it would be eaier to make one at a time. Vhailor would probably be the easiest to make.

Edited by leahnkain, 12 November 2006 - 06:35 AM.

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#5 SamuraiXoma

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Posted 11 November 2006 - 09:14 AM

This has been discussed and attempted many times. I should just C&P my thoughts on it to notepad to make it easier. Hopefully you will be able to pulls this off and I won't need to.

Good luck! This is a mod I would love to see/play. It is a HUGE project for a first time modder, so perhaps you should try one of them at a time?



well this IS my first time ever trying to mod anything, so if anyone has any ideas on what avatar i could use for Fall-From-Grace and Nordom, i would appreciate the input.

as for the specialty items, i realize there are some thing we wouldnt be able to do.. but if worst comes to worst, for such things as Morte's teeth, a Mace/sword could be used named "Mortes teeth" depending on wether you wanted Crushing or Piercing dmg.

and also, i realize the problem with Vhailor and the doom knight, but its the closest resemblance to Vhailor in the game.


btw. how do i make the sound sets?
Current Works in progress:
PS:T NPC mod for BG2:TOB
Dinner
World Domination
Life
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#6 Rabain

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Posted 12 November 2006 - 01:28 AM

Sorcerors place has a lot of these soundsets:

http://www.sorcerers...x_soundsets.php
A knight without armour in a savage land...