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Integrate an area to the worldmap


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#1 Baronius

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Posted 24 October 2006 - 07:15 AM

Tutorial and template code, to install an area with multiple links to the worldmap, via WeiDU.

http://www.blackwyrm...ls/patchwmp.php
Law, chaos, mystery... interesting plot and dangerous battles... new enemies - and new friends. -- some new fun in BG1Tutu: In Candlelight

#2 ronin

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Posted 24 October 2006 - 09:06 AM

Does this work with the new worldmap v6.3 or only with the original worldmap?

ronin

#3 Baronius

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Posted 24 October 2006 - 02:58 PM

It should be compatible (or can be made compatible with little effort) with any usual wmp file. (You will need to extend it a bit though if you have a wmp file with more worldmap entries, because the current code assumes there is one worldmap entry and adds the area to that.)

Nonetheless, I took a very quick look at the TP2 of Yacomo's cool-sounding extended wmp. As far as I can see, it rebuilds the whole wmp with a fixed list of areas & their attributes, so areas not on its list will not be kept. Consequently, I guess any mod that adds an area on its own (e.g. by using my code) instead of having a Yacomo-Wmp-entry should be installed after Yacomo's wmp mod. (By the way, DELETE_BYTES ("%links_num%") 0xD8 shouldn't be something like DELETE_BYTES ("%links_offset%") 0xD8? I checked the file very quickly so I might have missed something obvious.)

Edited by Baronius, 24 October 2006 - 03:35 PM.

Law, chaos, mystery... interesting plot and dangerous battles... new enemies - and new friends. -- some new fun in BG1Tutu: In Candlelight