SoBH/Tutu compatibility/playability
#1
Posted 22 October 2006 - 12:23 PM
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Not sure if these are significant or not. I can start up a game and play just fine, haven't got to the part where the actual mod starts. But the readme states Yacomo's Worldmap should be installed after SoBH. But is it *required* for SoBH on Tutu? Though the Worldmap's install says it's Tutu-compatible, I get a CTD when starting or loading a game after installation.
Also wondering if anyone's played through SoBH on Tutu and if there are any major issues, or if it will interfere or conflict with other mods.
Thanks,
-Miloch
Infinity Engine Contributions
Aurora * BG1 NPC * BG1 Fixpack * Haiass * Infinity Animations * Level 1 NPCs * P5Tweaks
PnP Free Action * Thrown Hammers * Unique Containers * BG:EE * BGII:EE * IWD:EE
================================================================
Player & Modder Resources
BAM Batcher * Creature Lister * Creature Checker * Creature Fixer * Tutu/BGT Area Map & List * Tutu Mod List
================================================================
"Infinity turns out to be the opposite of what people say it is. It is not 'that which has nothing beyond itself' that is infinite, but 'that which always has something beyond itself'." -Aristotle
#2
Posted 23 October 2006 - 09:16 AM
Hasn't conflicted with any mods for me yet.
-
!lanimret siht edisni deppart ma I !pleH
#3
Posted 23 October 2006 - 09:36 AM
ronin
forget the above I wasnt aware that SoBH was tutu compatible.
Edited by ronin69hof, 23 October 2006 - 10:13 AM.
#4
Posted 23 October 2006 - 11:27 AM
Why shouldn't you install it?
#5
Posted 23 October 2006 - 11:50 AM
As the worldmap offers to choose the installation between Mega-Install and TuTu, I understand it is compatible with both.
Why shouldn't you install it?
While the WM is Tutu compatible, it only has links in the .tp2 for the BG1 areas, not SoBH or any other mod. It looks like SoBH/Tutu will take you as normal from the Temple of Lathander to Restenford. All the area numbering seems the same for BGT or Tutu installs except for the Sword Coast areas, so theoretically, as long as the Exit names match up between the BGT and Tutu .are's for SoBH, the map should work correctly. Somebody with Tutu needs to test it though to be certain.
Edited by erebusant, 24 October 2006 - 04:50 AM.
It takes a village...
#6
Posted 24 October 2006 - 12:10 AM
#7
Posted 24 October 2006 - 10:40 AM
-
!lanimret siht edisni deppart ma I !pleH
#8
Posted 24 October 2006 - 08:57 PM
Infinity Engine Contributions
Aurora * BG1 NPC * BG1 Fixpack * Haiass * Infinity Animations * Level 1 NPCs * P5Tweaks
PnP Free Action * Thrown Hammers * Unique Containers * BG:EE * BGII:EE * IWD:EE
================================================================
Player & Modder Resources
BAM Batcher * Creature Lister * Creature Checker * Creature Fixer * Tutu/BGT Area Map & List * Tutu Mod List
================================================================
"Infinity turns out to be the opposite of what people say it is. It is not 'that which has nothing beyond itself' that is infinite, but 'that which always has something beyond itself'." -Aristotle
#9 -Guest-
Posted 25 October 2006 - 02:31 PM
#10
Posted 25 October 2006 - 06:16 PM
SoBH and Tutu worked together with the Worldmap months ago when I tested it. I don't know about current versions.
Tired of Bhaal? Try some classics mods instead:
Classic Adventures
Official Classic Adventures Website
#11
Posted 25 October 2006 - 08:33 PM
I'm not totally convinced that the Wordmap 6.3 works with the Tutu version of The Secret of Bonehill. The readme tells me to install the worldmap in the BGII directory so the worldmap must end up in the override there yet Tutu looks for the worldmap in the override of the BGTutu directory. Hmm.. I'm confused.
What happens if you install the Worldmap v6.3 as directed for Tutu and copy the Worldmap.mos and the Worldmap.wmp from your BG2 override directory to your Tutu override directory? Do you still get the CTD when you start a new game??
It takes a village...
#12
Posted 25 October 2006 - 09:58 PM
Would it help to test out an older version of the Worldmap with the latest version of SoBH?
Infinity Engine Contributions
Aurora * BG1 NPC * BG1 Fixpack * Haiass * Infinity Animations * Level 1 NPCs * P5Tweaks
PnP Free Action * Thrown Hammers * Unique Containers * BG:EE * BGII:EE * IWD:EE
================================================================
Player & Modder Resources
BAM Batcher * Creature Lister * Creature Checker * Creature Fixer * Tutu/BGT Area Map & List * Tutu Mod List
================================================================
"Infinity turns out to be the opposite of what people say it is. It is not 'that which has nothing beyond itself' that is infinite, but 'that which always has something beyond itself'." -Aristotle
#13
Posted 26 October 2006 - 06:20 AM
#14
Posted 26 October 2006 - 11:03 AM
#15
Posted 26 October 2006 - 08:23 PM
To put it in a nutshell the Worldmap v6.3 is not compatible with EasyTutu. The solution is to use the old install method for Tutu v4. However you will lose the benefits of the EasyTutu installation.
Do you have Tutu v4 installed, and can you verify the Worldmap v6.3 works with it?
It takes a village...
#16
Posted 26 October 2006 - 08:33 PM
So what was changed on the Worldmap from v5 to v6.3 that would make it EasyTutu-incompatible? If it was compatible in a previous release, seems to me it wouldn't be tough to make it that way again.
Infinity Engine Contributions
Aurora * BG1 NPC * BG1 Fixpack * Haiass * Infinity Animations * Level 1 NPCs * P5Tweaks
PnP Free Action * Thrown Hammers * Unique Containers * BG:EE * BGII:EE * IWD:EE
================================================================
Player & Modder Resources
BAM Batcher * Creature Lister * Creature Checker * Creature Fixer * Tutu/BGT Area Map & List * Tutu Mod List
================================================================
"Infinity turns out to be the opposite of what people say it is. It is not 'that which has nothing beyond itself' that is infinite, but 'that which always has something beyond itself'." -Aristotle
#17
Posted 27 October 2006 - 12:52 PM
Do you have Tutu v4 installed, and can you verify the Worldmap v6.3 works with it?
After furthur testing I installed Tutu v4 with Worldmap v6.3 but it just crashes.
#18
Posted 29 October 2006 - 05:40 PM
Thanks,
-Miloch
Infinity Engine Contributions
Aurora * BG1 NPC * BG1 Fixpack * Haiass * Infinity Animations * Level 1 NPCs * P5Tweaks
PnP Free Action * Thrown Hammers * Unique Containers * BG:EE * BGII:EE * IWD:EE
================================================================
Player & Modder Resources
BAM Batcher * Creature Lister * Creature Checker * Creature Fixer * Tutu/BGT Area Map & List * Tutu Mod List
================================================================
"Infinity turns out to be the opposite of what people say it is. It is not 'that which has nothing beyond itself' that is infinite, but 'that which always has something beyond itself'." -Aristotle
#19
Posted 30 October 2006 - 01:34 AM
the problem, however, is that none of them, to my knowledge, use Tutu - so they (and we) need someone who has Tutu (whichever version it is that doesn't like v6.4) to tell us what exactly isn't working. and that is going to require the Tutu user to learn a little about how the worldmap works.
until that happens, there's actually not a great deal we can do (and i say this, cos i know erebusant is working on the problem, but lacking any direction from Tutu users as to what's actually going wrong, and what a proper Tutu install should look like, it's hard to make much progress).
"A simple test of the relative merits of science and religion is to compare lighting your house at night by prayer or electricity" - A. C. Grayling
"EFF files have saves, too." - CamDawg
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#20
Posted 30 October 2006 - 09:06 AM
Ok, well it's pretty simple. Tutu crashes to desktop when starting or loading a game after installing Worldmap v6.3.the problem, however, is that none of them, to my knowledge, use Tutu - so they (and we) need someone who has Tutu (whichever version it is that doesn't like v6.4) to tell us what exactly isn't working.
Steps to reproduce:
1) Make sure clean install of BG1 + BG2 present.
2) Download and install EasyTutu per instructions (it doesn't touch either BG1 or BG2 so all you need is about 3-4GB of drive space).
3) Install latest Worldmap in Tutu folder.
4) Start a new game.
Expected behavior:
After about 3/4 way through loading process, the program crashes to a black window about 640x480 that has to be manually terminated.
Like I said earlier, Worldmap v5 *does* install properly in Tutu and the map is visible. So I don't know if I need full knowledge of how the map works, but the differences between v5 and v6.3 would help. Also if there's a newer version (6.4 you said?) out there, if you could point me in the direction of it so I can test that. All that's on the Wizard's mirror is v5 and v6.3.
I can try to muster up some Tutu expertise too - we're thinking maybe the map is trying to find area links present in BG1 but have been renamed in Tutu or something.
Cheers,
-Miloch
Infinity Engine Contributions
Aurora * BG1 NPC * BG1 Fixpack * Haiass * Infinity Animations * Level 1 NPCs * P5Tweaks
PnP Free Action * Thrown Hammers * Unique Containers * BG:EE * BGII:EE * IWD:EE
================================================================
Player & Modder Resources
BAM Batcher * Creature Lister * Creature Checker * Creature Fixer * Tutu/BGT Area Map & List * Tutu Mod List
================================================================
"Infinity turns out to be the opposite of what people say it is. It is not 'that which has nothing beyond itself' that is infinite, but 'that which always has something beyond itself'." -Aristotle