2. Massive spawns in AR0602. I battled about 5 large squadrons of Bugbears near Rielev's chamber, there were 15 Otyugh's in the guardians chamber, (10 of them again by the time I passed back through there on the way to the Library) and approx 16 Ogres in the Master's Chamber portal room, and approx 25 Ogres just north of the Library. Also they will continually re-spawn in there respective areas upon rest or re-load. Not that I'm complaining, because I like everything massively difficult, but some may not.
3. In AR0700, Door0702 has the TimeGT(DAWN_END); TimeLT(DUSK_END) parameters missing from the IF portion of its IF/THEN block, and the DoorOpen("Door0702") parameter missing from the THEN portion of the same IF/THEN block, so during daytime the door is closed and you can open it, but as soon as you do, the door slams shut again. Simple fix.
4. Bonus Merchants - There are 2 instances of Deirdre in Ribald's (AR0702.bcs) and 3 instances of Joluv in the Copper Coronet (AR0406.bcs) Simple to fix by deleting the extra IF/THEN blocks from the respective .bcs files before entering the areas for the 1st time.
5. Arena - During 1st day fights with Wulfgar, the opposing fighter would attack Minsc (standing outside the arena) always.
6. Lion Door to Catacombs - Door in AR0700 is activated even though I haven't even spoken with Selence yet.
7. Summoned Critters - When an opponent uses a wand of Monster summoning and summons Hobgoblin Elites, they just mill about aimlessly waiting to be slaughtered.
8. Poison Mists - At least in the RoTerror areas (RA4601 & RA4602 in this case) the Poison mists are susceptible to their own poison and end up being killed by themselves.
9. Kidnapping of Boo - Upon completing the dialogs with Smethy he screws up his transport spell and sends you to the Druid's Grove where there is an ensuing battle with trolls which from all appearances have the same "indestructible" issue again. My party sat and beat the crap out of one of them for >1000 HP and while going to Near Death still didn't fall and wasn't killable. Another issue occurs in this scenaria where before the trolls show up, so does Pauden, and your dialog initiates with him like you've been given the druid grove quest in Trademeet, even though I haven't gone to Trademeet yet. Not sure yet whether this will cause problems once the Druid Grove quest is actually given or not.
Edited by erebusant, 03 October 2006 - 09:42 AM.