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Mega-WeiDU Install Instruction w/ BG2 Fixpack


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#81 irheat

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Posted 03 January 2007 - 02:30 AM

I follow the mega mod installation instruction by erebusant, I compare use the weidu.log attached in that post. I can see the ROT is include to install after BG2 fix pack, so I suppose the ROT should work with BG2 fix pack.

Is there anything I need to edit in the ROT tp2 file for this to work? (for example, any continue() to add just like the FR-ROV).

#82 seanas

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Posted 03 January 2007 - 05:05 AM

just as an experiment, try uninstalling
~SETUP-FR_ROV.TP2~ #0 #0 // Freedom's Reign (SoA or ToB)
~SETUP-FR_ROV.TP2~ #0 #1 // Reign of Virtue (ToB)
and starting a new game, to see if it works. if it does, i'll make it my mission to release a corrected FR/ROV by the end of the week...

"A simple test of the relative merits of science and religion is to compare lighting your house at night by prayer or electricity" - A. C. Grayling
"EFF files have saves, too." - CamDawg
|| this is radio seanas || BP Series v3 || seanas at work ||


#83 ronin

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Posted 03 January 2007 - 05:19 AM

just as an experiment, try uninstalling

~SETUP-FR_ROV.TP2~ #0 #0 // Freedom's Reign (SoA or ToB)
~SETUP-FR_ROV.TP2~ #0 #1 // Reign of Virtue (ToB)
and starting a new game, to see if it works. if it does, i'll make it my mission to release a corrected FR/ROV by the end of the week...


There is a continue missing from FR/ROV. I think i posted it somewhere how to fix it. Its in FR_ROV\bcs\patch\AR0602.baf


//Container
///////////

IF
   Global("DeSpawnItem","AR0602",0)
THEN
   RESPONSE #100
	  SetGlobal("DeSpawnItem","AR0602",1)
	  ActionOverride("Jailkeep Table",CreateItem("DeITM033",0,0,0)) // Dirk
	  ActionOverride("Jailkeep Table",CreateItem("DeITM068",0,0,0)) // Sabre
	  ActionOverride("Jailkeep Table",CreateItem("DeITM007",0,0,0)) // Hatchet
	  ActionOverride("Jailkeep Table",CreateItem("DeITM034",0,0,0)) // Horseman's Flail
	  Continue()  //  this I had to add
END

ronin

Edited by ronin69hof, 03 January 2007 - 05:19 AM.


#84 irheat

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Posted 03 January 2007 - 05:55 AM

As I have mention in previous post, I have done the patch in FR-ROV, I have edit the FR_ROV\bcs\patch\AR0602.baf to add the continue before I install it.

Anyway, I will try to uninstall FR-ROV and try again.

#85 irheat

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Posted 03 January 2007 - 08:03 AM

Now I am pretty sure it is ROT having the problem. I just reinstalled BG2+TOB+BG2 Fix pack v1+SOS1.11+TDD1.11+TS6.09+ROT2.0+ROTfix, start a new game, same thing, nothing happen, the PC just standing in the cage.

I think I will throw away ROT at the moment and replace it with NEJ, I still have the old nej4.02+patch 6.02 and I have the old install that works with BD-weidu, if the BG2 fix pack is not working well, I will use the old BD-weidu.

Here is my weidu.log:

// Log of Currently Installed WeiDU Mods
// The top of the file is the 'oldest' mod
// ~TP2_File~ #language_number #component_number // [Subcomponent Name -> ] Component Name
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #0 // BG2 Fixpack - Core Fixes
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #1 // BG2 Fixpack - Game Text Update
~SETUP-SOS.TP2~ #0 #0 // Shadows Over Soubar, v1.11
~SETUP-TDD.TP2~ #0 #0 // The Darkest Day, v1.11
~SETUP-TS-BP.TP2~ #0 #0 // TORTURED SOULS v6.09 (BP Compatible Version)
~SETUP-ROT.TP2~ #0 #0 // Region Of Terror, v2.0
~SETUP-ROTUPDATE.TP2~ #0 #0 // Region of Terror - Fix #1

#86 -Guest-

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Posted 07 January 2007 - 07:22 PM

does this guide include instructions how to overrwrite level-50 .2da files to reach up to level 99? (or does bp-bgt do that itself?)

#87 erebusant

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Posted 07 January 2007 - 08:59 PM

does this guide include instructions how to overrwrite level-50 .2da files to reach up to level 99? (or does bp-bgt do that itself?)





No. After 50 I believe it will wrap you around back to level 1.

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#88 seanas

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Posted 11 January 2007 - 06:22 AM

because it was the easiest of my outstanding tasks to complete, i've fixed the missing continue issue in FR/ROV and sent it to TheWizard as a v4.

if you can't wait, but also don't want to add the continue yrself, (or just want to check to make sure i haven't made a mistake!) you can find it on rapidshare.

"A simple test of the relative merits of science and religion is to compare lighting your house at night by prayer or electricity" - A. C. Grayling
"EFF files have saves, too." - CamDawg
|| this is radio seanas || BP Series v3 || seanas at work ||


#89 ronin

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Posted 11 January 2007 - 06:52 AM

because it was the easiest of my outstanding tasks to complete, i've fixed the missing continue issue in FR/ROV and sent it to TheWizard as a v4.

if you can't wait, but also don't want to add the continue yrself, (or just want to check to make sure i haven't made a mistake!) you can find it on rapidshare.


Although my personal copy is fixed I downloaded it anyways to give ya a point :D

ronin

#90 seanas

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Posted 11 January 2007 - 07:05 AM

Now I am pretty sure it is ROT having the problem. I just reinstalled BG2+TOB+BG2 Fix pack v1+SOS1.11+TDD1.11+TS6.09+ROT2.0+ROTfix, start a new game, same thing, nothing happen, the PC just standing in the cage.


a solution to the RoT problem can be found here. (the only mystery now is how did RoT ever work?)

"A simple test of the relative merits of science and religion is to compare lighting your house at night by prayer or electricity" - A. C. Grayling
"EFF files have saves, too." - CamDawg
|| this is radio seanas || BP Series v3 || seanas at work ||


#91 Urghhh

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Posted 13 January 2007 - 05:40 PM

Now I am pretty sure it is ROT having the problem. I just reinstalled BG2+TOB+BG2 Fix pack v1+SOS1.11+TDD1.11+TS6.09+ROT2.0+ROTfix, start a new game, same thing, nothing happen, the PC just standing in the cage.

I think I will throw away ROT at the moment and replace it with NEJ, I still have the old nej4.02+patch 6.02 and I have the old install that works with BD-weidu, if the BG2 fix pack is not working well, I will use the old BD-weidu.

Here is my weidu.log:

// Log of Currently Installed WeiDU Mods
// The top of the file is the 'oldest' mod
// ~TP2_File~ #language_number #component_number // [Subcomponent Name -> ] Component Name
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #0 // BG2 Fixpack - Core Fixes
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #1 // BG2 Fixpack - Game Text Update
~SETUP-SOS.TP2~ #0 #0 // Shadows Over Soubar, v1.11
~SETUP-TDD.TP2~ #0 #0 // The Darkest Day, v1.11
~SETUP-TS-BP.TP2~ #0 #0 // TORTURED SOULS v6.09 (BP Compatible Version)
~SETUP-ROT.TP2~ #0 #0 // Region Of Terror, v2.0
~SETUP-ROTUPDATE.TP2~ #0 #0 // Region of Terror - Fix #1


You had the same problem as me, try using this attached ar0602.bcs and copy it to your main override folder in Bg2 directory....
The problem was, there was never an ar0602.bcs in the Override folder, i copied it there and, voilį!

Attached Files


Edited by Urghhh, 13 January 2007 - 05:41 PM.


#92 irheat

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Posted 18 January 2007 - 06:38 AM

I make a new install with world map 6.4. I try the ROT and FR-ROV since there are fix for it. I copy the two files from KD and copy to the folder before install and modify the FR-ROV file, after I complete the installation, start a new game, same problem again.

I then go ahead and try the attached partial megamod ar602.bcs file, now the game start normally, but no ROT cut sense, and I saw one more Imoen in the room, talk to this Imoen will get the same starting dialog.

I try the ar602.bcs provided by Urghhh, now it works, ROT cut sense start correctly. now my only concern is, my ar602.bcs after installation is about 15k, the file attached by Urghhh is about 10k, so there could be some mods that I installed but not in Urghhh's list.

Here is my weidu log. Urghhh, please let me know what is the mod not in your list:

// Log of Currently Installed WeiDU Mods
// The top of the file is the 'oldest' mod
// ~TP2_File~ #language_number #component_number // [Subcomponent Name -> ] Component Name
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #0 // BG2 Fixpack - Core Fixes
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #1 // BG2 Fixpack - Game Text Update
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #2 // Super Happy Fun Lucky Modder Pack
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #3 // BETA Core Fixes (please check the readme!)
~SETUP-SOS.TP2~ #0 #0 // Shadows Over Soubar, v1.11
~SETUP-TDD.TP2~ #0 #0 // The Darkest Day, v1.11
~SETUP-TS-BP.TP2~ #0 #0 // TORTURED SOULS v6.09 (BP Compatible Version)
~SETUP-ROT.TP2~ #0 #0 // Region Of Terror, v2.0
~SETUP-ROTUPDATE.TP2~ #0 #0 // Region of Terror - Fix #1
~SETUP-D0QUESTPACK.TP2~ #0 #1 // Creature & Area Improvements -> All Creature & Area Improvements
~SETUP-D0QUESTPACK.TP2~ #0 #2 // Creature & Area Improvements -> All Creature Improvements
~SETUP-D0QUESTPACK.TP2~ #0 #3 // Creature & Area Improvements -> Boss Improvements Only
~SETUP-D0QUESTPACK.TP2~ #0 #4 // Alternative Harper/Xzar Plot
~SETUP-D0QUESTPACK.TP2~ #0 #5 // Extended Reynald Sequence
~SETUP-D0QUESTPACK.TP2~ #0 #6 // Intrigue In The Copper Coronet
~SETUP-D0QUESTPACK.TP2~ #0 #7 // Rahul Kanakia's Potion Quest
~SETUP-D0QUESTPACK.TP2~ #0 #9 // Improved Oasis II -> IO2 Dialogue & Combat Enhancement
~SETUP-D0QUESTPACK.TP2~ #0 #11 // Saving Sanik In Brynnlaw
~SETUP-D0QUESTPACK.TP2~ #0 #12 // Burglary Of The Bookkeeper
~SETUP-D0QUESTPACK.TP2~ #0 #13 // New Fate For The Dryads' Acorns
~SETUP-D0QUESTPACK.TP2~ #0 #14 // The Tragedy Of Besamen
~SETUP-D0QUESTPACK.TP2~ #0 #15 // Further Slaver Involvement
~SETUP-D0QUESTPACK.TP2~ #0 #16 // Sending The Solamnic Knights Home
~SETUP-D0QUESTPACK.TP2~ #0 #17 // Nazariel The Lich
~SETUP-D0QUESTPACK.TP2~ #0 #18 // Reward Negotiation
~SETUP-D0QUESTPACK.TP2~ #0 #19 // Infernal Thievery
~SETUP-DSOA.TP2~ #0 #0 // Kensai Ryu's Deeper Shadows of Amn v2.2
~SETUP-DSOA.TP2~ #0 #1 // Difficult Brown Dragon
~SETUP-DSOA.TP2~ #0 #4 // Ghost Shadow Dragon
~SETUP-DSOA.TP2~ #0 #6 // Grothgar the Red Dragon
~SETUP-DSOA.TP2~ #0 #8 // Curse of the Underground Shade Lord
~SETUP-FR_ROV.TP2~ #0 #0 // Freedom's Reign (SoA or ToB)
~SETUP-FR_ROV.TP2~ #0 #1 // Reign of Virtue (ToB)
~SETUP-IMPASYLUM.TP2~ #0 #0 // Improved Asylum Mod for BG2:ToB
~SETUP-IMPASYLUM.TP2~ #0 #1 // Spellhold Lich
~SETUP-IMPASYLUM.TP2~ #0 #2 // Improved Player Scripts
~SETUP-ITEMUPGRADE.TP2~ #0 #0 // Shadows Of Amn Item Upgrades
~SETUP-ITEMUPGRADE.TP2~ #0 #1 // Throne Of Bhaal Item Upgrades
~SETUP-TACTICS.TP2~ #0 #5 // Improved Irenicus
~SETUP-BPV177.TP2~ #0 #0 // Big Picture AI/Enhancement Mod, version 177 weidu (beta)
~SETUP-BPV177.TP2~ #0 #1 // Improved Suldanessallar
~SETUP-BPV177.TP2~ #0 #2 // Improved Spellhold
~SETUP-BPV177.TP2~ #0 #3 // Wand of Orcus Add-In
~SETUP-BPV177.TP2~ #0 #4 // Improved Small Teeth Pass, by Kensai Ryu
~SETUP-BPV177.TP2~ #0 #5 // Improved Kangaxx Encounter, by Kensai Ryu
~SETUP-BPV177.TP2~ #0 #6 // Kensai Ryu's Improved Crypt King
~SETUP-BPV177.TP2~ #0 #7 // Kensai Ryu's Gnome Fighter/Illusionist in the Docks
~SETUP-BPV177.TP2~ #0 #8 // Improved Random Encounters, by Gebhard Blucher and Kensai Ryu
~SETUP-BPV177.TP2~ #0 #9 // Gebhard Blucher's Lich in the Docks
~SETUP-BPV177.TP2~ #0 #10 // Red Badge, Poison-Based Encounter, by Westley Weimer
~SETUP-BPV177.TP2~ #0 #11 // Kuroisan the Acid Kensai, by Westley Weimer
~SETUP-BPV177.TP2~ #0 #12 // The Ritual, by Westley Weimer
~SETUP-BPV177.TP2~ #0 #15 // Ascension for BP
~SETUP-BPV177-TOBFIX.TP2~ #0 #0 // BPv177 TOB Trigger Fix
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #1010 // More Interjections
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #1020 // Alter HP Triggers for NPC Wounded Dialogues
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #1030 // Reveal Wilderness Areas Before Chapter Six
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #1070 // Improved Kick-out Dialogues
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #1080 // Add Bags of Holding
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #1120 // Stores Sell Higher Stacks of Items
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #1160 // Multiple Strongholds (Baldurdash)
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2060 // Weapon Styles for All
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2090 // Change Experience Point Cap -> Remove Experience Cap
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2151 // Wear Multiple Protection Items -> No Restrictions
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2160 // Alter Weapon Proficiency System -> Rebalanced Weapon Proficiencies
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2200 // Multi-Class Grand Mastery (Weimer)
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3000 // Higher HP on Level Up -> Maximum
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3010 // Maximum HP for NPCs (the bigg) -> For All Creatures in Game
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3030 // Easy Spell Learning -> 100% Learn Spells
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3040 // Make Bags of Holding Bottomless
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3080 // Unlimited Ammo Stacking
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3090 // Unlimited Gem and Jewelry Stacking
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3100 // Unlimited Potion Stacking
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3110 // Unlimited Scroll Stacking
~SETUP-BP-BGT-WORLDMAP.TP2~ #0 #0 // Revised worldmap for the Baldur's Gate - including coloured Baldur's Gate map icons -> Installing new Worldmap for use with Mega Modification...
~SETUP-BP-BGT-WORLDMAP.TP2~ #0 #1 // --> This component is OPTIONAL <-- Revised Area Visibility and Travel Times for BG1 Genre Mods & SoA/TOB + BP Family Mods...
~SETUP-BP-BGT-WORLDMAP.TP2~ #0 #3 // Use new worldmap for Throne of Bhaal as well

#93 irheat

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Posted 18 January 2007 - 07:45 AM

Attached is my original ar602.bcs after my installation, in case seanas or Urghhh can find out what goes wrong in this file.

Attached Files



#94 -Guest-

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Posted 20 January 2007 - 03:28 AM

Try this. Install clean with Bg2 and Throne of bhaal, then patch it. Before you do anything, copy my ar0602.bcs in the Override directory of main Bg2 folder. Then install all mods you want in. If that doesn“t work, i have no idea really. I haven“t player any further than Irenicus dungeon with the file i attached. And i only had Rot2.0 and G3 fixpack v1 installed then.

#95 -Guest-

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Posted 20 January 2007 - 03:29 AM

This is Urghh btw, forgot to log in :D

#96 raoul82

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Posted 30 January 2007 - 03:41 PM

From the mega-install guide:

17. Replace the BGT/Worldmap/links.tbl with the one located here: http://www.shsforums...p...ost&id=4098

Is this still necessary or was it referred to version 1.02 of BGT (now I'm using 1.02f)?

Is worldmap 6.4 safe or it's better to use 6.3? (I read in another thread that 6.4 has area links incompatible with fixpack).

Thanks for the info, Raoul

#97 erebusant

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Posted 30 January 2007 - 04:31 PM

From the mega-install guide:

17. Replace the BGT/Worldmap/links.tbl with the one located here: http://www.shsforums...p...ost&id=4098

Is this still necessary or was it referred to version 1.02 of BGT (now I'm using 1.02f)?

Is worldmap 6.4 safe or it's better to use 6.3? (I read in another thread that 6.4 has area links incompatible with fixpack).

Thanks for the info, Raoul





Only replace the links table referred to in step 17 if using 1.02 of BGT. The 1.02f table should be fine for you. Worldmap 6.4 is fine to use, however if you have Fixpack installed use the .tp2 attached here: http://www.shsforums...p...ost&id=4557 instead of the .tp2 packaged with the map, as it has the proper exit names for 4 areas in SoA/ToB portion of the game. Just download the replacement and extract into your BGII-SoA directory after you have extracted your WM6.4 archive and choose overwrite re: the .tp2 file.

Edited by erebusant, 30 January 2007 - 04:33 PM.

It takes a village...


#98 raoul82

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Posted 05 February 2007 - 05:36 PM

In the weidu-log file in the first post, there are installed together the components "Allow Thieving and Stealth in Heavy Armor", "Allow Arcane Spellcasting in Heavy Armor" from BG2-tweaks with the "Revised Armors & Shields" from Refinements. I think they're conceptually incompatible. Can someone confirm this?

Thanks, Raoul

#99 Azazello

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Posted 05 February 2007 - 10:04 PM

In the weidu-log file in the first post, there are installed together the components "Allow Thieving and Stealth in Heavy Armor", "Allow Arcane Spellcasting in Heavy Armor" from BG2-tweaks with the "Revised Armors & Shields" from Refinements. I think they're conceptually incompatible. Can someone confirm this?

You did read the description of "Revised Armors & Shields", yes?

#100 raoul82

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Posted 06 February 2007 - 03:23 AM

Yes I read it. I'm not an expert but it seems it adds penalties for thieving abilities and arcane spellcasting with armor (like BG2 tweaks do, but not the same penalties). Moreover it adds penalties for dexterity and movement rate, and damage resistance. So, do you think this is compatible with BG2 tweaks, does it overwrite changes from BG2 tweaks or are the penalties cumulative?

Thanks, Raoul.