Edited by UnholyAngel, 18 September 2006 - 03:50 PM.
Multiclass Kits
#1
Posted 18 September 2006 - 03:48 PM
#2
Posted 18 September 2006 - 04:02 PM
Italian users: help test the Stivan NPC!
Author or Co-Author: WeiDU - Widescreen - Generalized Biffing - Refinements - TB#Tweaks - IWD2Tweaks - TB#Characters - Traify Tool - Some mods that I won't mention in public
Maintainer: Semi-Multi Clerics - Nalia Mod - Nvidia Fix
Code dumps: Detect custom secondary types - Stutter Investigator
If possible, send diffs, translations and other contributions using Git.
#3
Posted 18 November 2007 - 05:18 PM
- E
Working and playing on a Mac Pro 6,1 running Mac OS X 10.13.6 High Sierra, and a Mac Pro 3,1 running Mac OS X 10.11.6 El Capitan.
~Buion na 'ell! I serve with joy! Your eyes and ears I shall be. Let us hunt together!~
- Erysseril Gwaethorien: a joinable, romanceable NPC mod for BGII - SoA/ToB, in sporadic development.
A female elf warrior of nature and a Bhaalspawn cross paths during their quests, joining forces to share adventure and companionship. Will they find more?
#4
Posted 18 November 2007 - 06:36 PM
Technically, the engine allows you to kit a multiclass character (with one kit) so I dunno if it's "illegal." So does the Level 1 NPCs mod for that matter. As for 3.5e rules, BG has always used 2e rules which are quite stable (and better IMHO) but we needn't get into that here, as there are plenty of other threads for that discussion on this forum and others.I'd rather see that there is no possibility of using a kit with a multiclass character anyway. That's always the way my gaming friends and I have played. Better still would be the ability to play BGII games using 3.5e rules, but I realize that's not likely to ever be possible.
Infinity Engine Contributions
Aurora * BG1 NPC * BG1 Fixpack * Haiass * Infinity Animations * Level 1 NPCs * P5Tweaks
PnP Free Action * Thrown Hammers * Unique Containers * BG:EE * BGII:EE * IWD:EE
================================================================
Player & Modder Resources
BAM Batcher * Creature Lister * Creature Checker * Creature Fixer * Tutu/BGT Area Map & List * Tutu Mod List
================================================================
"Infinity turns out to be the opposite of what people say it is. It is not 'that which has nothing beyond itself' that is infinite, but 'that which always has something beyond itself'." -Aristotle
#5
Posted 19 November 2007 - 05:13 AM
Italian users: help test the Stivan NPC!
Author or Co-Author: WeiDU - Widescreen - Generalized Biffing - Refinements - TB#Tweaks - IWD2Tweaks - TB#Characters - Traify Tool - Some mods that I won't mention in public
Maintainer: Semi-Multi Clerics - Nalia Mod - Nvidia Fix
Code dumps: Detect custom secondary types - Stutter Investigator
If possible, send diffs, translations and other contributions using Git.
#6
Posted 19 November 2007 - 03:06 PM
Kit a multiclass with one kit? Even a F/M/C? I've done it with Level 1 NPCs. Oh, if you're talking about PCs, it only works on NPCs currently, but they level up just the same (and it even has a deprecated component to mod exported PCs, but it's quirky and deprecated for that reason).It's not possible to achieve this without game editors (it can't even be made possible by game mods).
Infinity Engine Contributions
Aurora * BG1 NPC * BG1 Fixpack * Haiass * Infinity Animations * Level 1 NPCs * P5Tweaks
PnP Free Action * Thrown Hammers * Unique Containers * BG:EE * BGII:EE * IWD:EE
================================================================
Player & Modder Resources
BAM Batcher * Creature Lister * Creature Checker * Creature Fixer * Tutu/BGT Area Map & List * Tutu Mod List
================================================================
"Infinity turns out to be the opposite of what people say it is. It is not 'that which has nothing beyond itself' that is infinite, but 'that which always has something beyond itself'." -Aristotle
#7
Posted 19 November 2007 - 03:32 PM
And, no matter how much you try to discuss semantics, I don't know how to, nor have any interest in fixing this bug.
Italian users: help test the Stivan NPC!
Author or Co-Author: WeiDU - Widescreen - Generalized Biffing - Refinements - TB#Tweaks - IWD2Tweaks - TB#Characters - Traify Tool - Some mods that I won't mention in public
Maintainer: Semi-Multi Clerics - Nalia Mod - Nvidia Fix
Code dumps: Detect custom secondary types - Stutter Investigator
If possible, send diffs, translations and other contributions using Git.
#8
Posted 20 November 2007 - 09:52 AM
Technically, the engine allows you to kit a multiclass character (with one kit) so I dunno if it's "illegal." So does the Level 1 NPCs mod for that matter. As for 3.5e rules, BG has always used 2e rules which are quite stable (and better IMHO) but we needn't get into that here, as there are plenty of other threads for that discussion on this forum and others.I'd rather see that there is no possibility of using a kit with a multiclass character anyway. That's always the way my gaming friends and I have played. Better still would be the ability to play BGII games using 3.5e rules, but I realize that's not likely to ever be possible.
Interesting POV, and yes, threads undoubtedly abound elsewhere, so...all I'll add is that, IIRC, 2E PnP games didn't allow an MC character to take a kit, as it was special enough for a character to MC (and back then, humans were sadly not allowed to MC).
- E
Working and playing on a Mac Pro 6,1 running Mac OS X 10.13.6 High Sierra, and a Mac Pro 3,1 running Mac OS X 10.11.6 El Capitan.
~Buion na 'ell! I serve with joy! Your eyes and ears I shall be. Let us hunt together!~
- Erysseril Gwaethorien: a joinable, romanceable NPC mod for BGII - SoA/ToB, in sporadic development.
A female elf warrior of nature and a Bhaalspawn cross paths during their quests, joining forces to share adventure and companionship. Will they find more?
#9 -Guest-
Posted 24 December 2007 - 04:18 AM
#10
Posted 24 December 2007 - 02:21 PM
PnP Celestials
Geomantic Sorcerer Kit
#11
Posted 01 January 2008 - 06:38 PM
Right, but I think Guest's point was it's a legal "multiclass kit" combo, whereas the bigg's point was that all multiclass kits are illegal. And no, I wasn't the "Guest" in case anyone's wondering, though it looks like the sort of comment I'd make.Gnomes had to select Illusionist if they were taking a F/M combination.
Edit: And that really should have occurred to me already anyway, since in my "Gnomes" mini-mod, I'd already adjusted all gnome mages to be illusionists if they weren't already, since that's the only legal mage kit for them.
Edited by Miloch, 01 January 2008 - 06:41 PM.
Infinity Engine Contributions
Aurora * BG1 NPC * BG1 Fixpack * Haiass * Infinity Animations * Level 1 NPCs * P5Tweaks
PnP Free Action * Thrown Hammers * Unique Containers * BG:EE * BGII:EE * IWD:EE
================================================================
Player & Modder Resources
BAM Batcher * Creature Lister * Creature Checker * Creature Fixer * Tutu/BGT Area Map & List * Tutu Mod List
================================================================
"Infinity turns out to be the opposite of what people say it is. It is not 'that which has nothing beyond itself' that is infinite, but 'that which always has something beyond itself'." -Aristotle
#12
Posted 04 January 2008 - 05:51 PM
PnP Celestials
Geomantic Sorcerer Kit