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1.Rot Warrior Arena south pit bug : all the party becomes unselectable thus the warrior in arena can do nothing but sit and die. Also the ranged-pcs of the party attack the enemy in the arena through AI scripts, though they shouldn't.(Disabling AI fixes it).A minor fix to make the warrior selectable for the fight was to delete code lines with "unselectable" from all the area bcs script.
2. After the talavan castle quest ( I got the Olmar's castle as a reward) the "Guardians" in the whole Olmar's castle got their name "changed" and screwed up and they are named "You leave the torch as it is for now" instead of "guardians".
3. The way both arena fights are coded, either mage arena fights or warrior arena fights, it is "forbidden" for ANY NON-bioware non-rot npc char to participate in the arenas. This means that ONLY the main char and the bioware npcs are able to do arena fights... Npcs from ALL mods ( except the Rot ones) are just unlucky
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4.Drizzt boots grant permanent haste/attacks (imbalances/cheesy) and his 2weaponstyle stars are 5 instead of 3 which is useless.
5.Yvonne the arena-mage has no solutions at all for invisibility like spells used by the arena player.She just sits and waits for many rounds.
6.Cadderly cutscene bug. Seen the fix in some threads. Some times it works, some times it doesn't as it seems.
Thats all for now.