This is an intermediate revision that contains some of my planned features for v3.00 (which can not be released so soon). It can be considered as FINAL, meaning that there should be no critical bugs present in the certified mods (Rogue Rebalancing Mod, Elven Charm/Sleep resistance fix and Quicker Startout). The Chosen of Cyric component remains in BETA stages however, and it will be finalized on another occasion.
As always, you can download the latest version from my homepage
This revision (v2.41) contains some new features and adds a couple of new components to the list of my mods. You can report bugs or other issues either in this thread or send them to me via e-mail. Here is a short summary of the features that are included in this version, for a complete list of features from the older revisions visit this thread
Installation:
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***IMPORTANT*** This version (v2.41) is NOT compatible with some of my previous mod revisions. Do NOT install it on top of an older version! Instead, uninstall the older version first and then manually delete the 'Setup-aPack.exe' file and the 'aPack' folder from you BG2 main directory. Only then can you attempt the standard installation procedure.
The standard installation procedure should be automatically activated if double clicked on the self-extracting archive (aPack.exe) and pointed the installer to your BG2 folder. If you have not used the self-extracting archive then manually copy the files form this archive to your BG2 folder and start 'Setup-aPack.exe'.
Component list:
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[1] Rogue ReBalancing (v2.41)
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This mod will grant proper Dual Wielding to the BG2 Rogues (Bards and Thieves), add more magical bucklers to the game and rebalance some of the Bard and Thief kits as well. Here are the main mod features:
- All Bards and Thieves may now assign three points in Two Weapon Fighting
- Swashbuckler THAC0 progression has been improved
- Bounty Hunter snares have been tweaked. They now deal more physical damage which improves up to 16d6 at level 40
- Bounty Hunters now gain a new ability called Tranquilizing Shot every eight levels and may pick the Tracking HLA
- The default Bard song has been improved
- Enhanced Bard songs have been changed, each Bard kit now gets a specific Enhanced song
- Bards now gain new Chant HLAs instead of Set X Traps
- All Bards may now summon a Spirit Warrior via Magic Flute HLA once per day
- Blades are now automatically proficient in Two Weapon Fighting
- Blades gain a new special ability called Weapons Display
- Blades no longer get the Enhanced Bard Song HLA
- The missing Pick Pocket penalty for Blades is now properly implemented
- Jesters gain two new innate abilities: Fool's Luck and A Jester's Mind
- More enchanted Bucklers have been added to the game
- Some of the lost BG1 items (like the Dagger of Venom and Kiel's Buckler) can now be reacquired
- The Short Sword of Backstabbing has been improved to match its PnP counterpart
[2] Shadow Thief Improvements (v1.01)
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In Chapter 2 of BG2:SoA the player is given a choice - to join the Shadow Thieves and fight Bodhi's Guild or to join Bodhi and fight the Shadow Thief Guild. Fact is, the ST Guild offered very little challenge especially when compared to the Vampire lair. Therefore, this mod will improve all of the Shadow Thieves which the player encounters while working for Bodhi.
- Improves the Shadow Thief allies which you can recruit against Bodhi in Chapter 6
- Improves the hostile Shadow Thief Guild in CH3 (if you side with Bodhi)
[3] Elven Charm/Sleep resistance fix (v2.16)
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This mod restores the missing racial features of Elves, Half-Elves and Half-Orcs.
- Elven characters gain 90% resistance to all sleep and charm related spells
- Half-Elven characters gain 30% resistance to all sleep and charm related spells
- Half-Orcs gain Infravision
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This component was recently included in Kevin Dorner's BG2/ToB Fixpack. Kevin additionally refined the mod so it now gives better feedback and removes the Charm/Sleep spell animations and icons as well. Here is a part from his readme:
"This fix was originally created by aVENGER, and I added to it by suppressing the spell animation and portrait icons if the character resists a charm or sleep-type spell effect, as well as adding battletext feedback if the effect is resisted through the immunity rather than through a successful saving throw.
As well, I fixed some small bugs with the original spells: three with saving throws did not apply the saving throws to the "expiry" sound played when the spell wears off, which means that it would play even if the spell was resisted by a saving throw. It will still play, however, if the spell is resisted through the now-provided immunity. As well, one of the spells with a -3 penalty had a -6 penalty to its animation, so it would appear successful even when the save was made. None of the small errors affected the spells' effects.
This fix will take effect immediately, without having to start a new game. It will affect all elves, whether PC, NPC, neutral or enemy. It will also affect Drow." You can contact Kevin on his website - http://www.baldurdash.org
More info in ..\aPack\Doc\aTraits.txt
[4] Quicker Startout (v2.02)
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- This mod shortens Gaelan Bayle's initial Chapter 2 dialogue and the two cutscenes which follow. It is intended to be used by players who have already seen the cutscenes, and simply do not wish to endure the wait each time they start a new game and enter Chapter 2.
More info in ..\aPack\Doc\aQuicks.txt
[5] Chosen of Cyric Encounter *BETA* (v0.68)
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- A new mod component which adds a challenging encounter with a party of Cyric's Chosen. The encounter is intended for a six person party with an experiance range of 2500000-3500000. It takes place in chapter six, right after the player defeats Bodhi. Currently, it is in very early development stages and the only purpose for its release is the public testing of my combat AI scripts. In order to trigger the battle You have to be at the graveyard area (AR0800) and you must have the Lanthorn item in your inventory (which you can create using the CLUAConsole:CreateItem("C6LANTHORN") command). Also, the game difficulty must be set to 'CORE RULES' or higher for the encounter to take place. Be warned, once you start this encounter you can not go back until you defeat the opposing party.
More info in ..\aPack\Doc\aCyric.txt
[6] Kit descriptions Uninstaller (v1.01)
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- This is obviously not a mod but an uninstaller for the custom kit descriptions which I use in my Rogue ReBalancing mod. These can not be removed by simply uninstalling the said mod, not until Weimer implements the uninstall function for the STRING_SET command in WeiDU. Use this component to restore the original BG2 kit descriptions by "installing" the uninstaller component

Compatibility:
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This mod compilation is in WeiDU format therefore it should be compatible with most other WeiDU mods. To ensure maximum compatibility, always install this mod after any other mods you may have. Some component specific compatibility issues are listed in the respective text files located in the ..\aPack\Doc folder.
Contact:
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e-mail: fallen_avenger@angelfire.com
web site: http://www.gamesector.co.yu/avenger
forums: http://www.shsforums.net (look for the 'Rogue ReBalancing' board room)