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Where for art thou, Bodhi?


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#1 Miraz

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Posted 13 August 2006 - 11:39 AM

I've gone to the graveyard crypts in Chapter 6 to fight Bodhi for the second time ... and she's not there. She's stood me up. Everything's empty, no allies that I've recruited, no enemies, no pools of blood that I can drop holy water in, nothing.

Something's gone wrong?

#2 dragonfire89

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Posted 14 August 2006 - 08:21 AM

I've got the exact same problem. Unfortunatley I haven't been able to fix it so I can't help. Though it might help if you posted your weidu log. Those who know what they're talking about (ie. not me) can use that kind of information.

#3 seanas

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Posted 14 August 2006 - 08:45 AM

I've gone to the graveyard crypts in Chapter 6 to fight Bodhi for the second time ... and she's not there. She's stood me up. Everything's empty, no allies that I've recruited, no enemies, no pools of blood that I can drop holy water in, nothing.

Something's gone wrong?

have you entered via the right door? and are you in the right area? you want to be in AR0808 (it's identical to AR0801) - if for some reason yr in AR0801 (which is my guess) then the transition trigger in AR0800.bcs (the graveyard area) didnt work.

this transition trigger is at the top of the script and has an OnCreation(), so i'm guessing that another mod you've installed has altered AR0800.bcs with an EXTEND_TOP, and hasn't bothered using the necesary Continue() in its script block.

as to which mod it is that's fucked with yr AR0800.bcs, all i can say is: it's not BP. you can try the usual workaroud, it might work: ie, leave the area (go back to the slums or something) and try re-entering the graveyard: it might cause the transition trigger to initiate.

"A simple test of the relative merits of science and religion is to compare lighting your house at night by prayer or electricity" - A. C. Grayling
"EFF files have saves, too." - CamDawg
|| this is radio seanas || BP Series v3 || seanas at work ||


#4 Miraz

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Posted 14 August 2006 - 09:20 AM

Ok, I'm assuming that this is the script?

IF
	OnCreation()
	GlobalGT("Chapter","GLOBAL",5)
	Global("Deactivate0801","AR0800",1)
	InMyArea(Player1)
THEN
	RESPONSE #100
		FadeToColor([1.0],0)
		SetGlobal("Deactivate0801","AR0800",2)
		DayNight(MIDNIGHT)
		FadeFromColor([20.0],0)
		TriggerActivation("Tran0801a",FALSE)
		TriggerActivation("Tran0801b",FALSE)
		TriggerActivation("Tran0801c",FALSE)
		TriggerActivation("Tran0801d",FALSE)
		TriggerActivation("BodhiInfo1",TRUE)
		TriggerActivation("BodhiInfo2",TRUE)
		TriggerActivation("BodhiInfo3",TRUE)
		TriggerActivation("Tran0808",TRUE)
		Unlock("DOOR12")
		CreateCreatureObjectOffScreen("BODHIAMB",Player1,0,0,0) // Bodhi
END

It's still present, but it's not at the top ... there's a number of scripts to do with various things to do with the D0Quest pack and SOS.

#5 seanas

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Posted 14 August 2006 - 09:25 AM

heh - then that's what's causing yr problem. if those other blocks don't all finish with Continue(), then the script will stop checking at the point the first block doesn't have a Continue(), and won't get to that block - so Bodhi can't appear.

if you feel like editing the script, try adding Continue() to each block above the one you quoted; re-enter the area; and see if it works (it should, hey).

"A simple test of the relative merits of science and religion is to compare lighting your house at night by prayer or electricity" - A. C. Grayling
"EFF files have saves, too." - CamDawg
|| this is radio seanas || BP Series v3 || seanas at work ||