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How to trigger...possible spoilers


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#1 -blackdrake-

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Posted 07 August 2006 - 01:37 AM

Hi,
just a question...
I believe I found the shop for the purchase of Tashia's gift but I cannot start any conversation with the shopkeeper (has nothing to say...).
I rescued Tahia from the cave and resurrected her from vampirism. No further lovetalks since then. Is there any special condition to fullfill to trigger the conversatiom with the giftmerchant?

#2 Lord Ernie

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Posted 07 August 2006 - 04:47 AM

The shop only shows up after a dialogue triggers, and that only works within Athkatla. You had no talks since her resurrection, you say? What version have you installed, the action or the baldurized one? And what is your Lovetalk variable?

In the beginning the Universe was created. This has made a lot of people very angry and been widely regarded as a bad move - Douglas Adams

I like persons better than principles, and I like persons with no principles better than anything else in the world - Oscar Wilde

Give a man a fire, and he's warm for a day. But set a man on fire, and he's warm for the rest of his life. - Terry Pratchett


#3 -blackdrake-

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Posted 07 August 2006 - 06:43 AM

The shop only shows up after a dialogue triggers, and that only works within Athkatla. You had no talks since her resurrection, you say? What version have you installed, the action or the baldurized one? And what is your Lovetalk variable?


I'm using the first version of the remix and action-style dialogue.
If the commond to get the Lovetalk variable is CLUAConsole:GetGlobal("LoveTalk","LOCALS") is correct it is 50.

THANK YOU!

#4 Jerry

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Posted 09 August 2006 - 08:28 PM

Hi,
just a question...
I believe I found the shop for the purchase of Tashia's gift but I cannot start any conversation with the shopkeeper (has nothing to say...).
I rescued Tahia from the cave and resurrected her from vampirism. No further lovetalks since then. Is there any special condition to fullfill to trigger the conversatiom with the giftmerchant?

She would be caught by vampires? I'd never see this when I played it two years ago. A shop for Tashia's gift? What is it?

#5 Lord Ernie

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Posted 10 August 2006 - 04:36 AM

The Bodhi abduction is indeed a new, much-requested feature. Arian originally didn't put it in, since Tashia would be abducted twice, but we've put one after many people asked for it.

As for her custom item... well, that would be telling :).

In the beginning the Universe was created. This has made a lot of people very angry and been widely regarded as a bad move - Douglas Adams

I like persons better than principles, and I like persons with no principles better than anything else in the world - Oscar Wilde

Give a man a fire, and he's warm for a day. But set a man on fire, and he's warm for the rest of his life. - Terry Pratchett