Jump to content


Photo

Random thoughts


  • Please log in to reply
4 replies to this topic

#1 Lucythebeast

Lucythebeast

    Chloe's bitch

  • Modder
  • 593 posts

Posted 05 August 2006 - 12:55 AM

I've had a lot of time to think about what I would/should have done with Chloe... like 3 or so years, in fact. So what might I have done differently now as opposed to then, when npc modding wasn't quite the established science that it is today? (To give you an idea... the self-fix scripts and flirt pack options were very recent accomplishments back then.)

I probably would make her a rogue instead of a fighter. I believe my main motivation in making her a fighter was that all the bioware romanceable npcs were basically priests/healers... and I didn't want to go that route... and pretty much every other add-on romanceable npc at the time was a mage (or fighter/mage in Solaufein's case). So I wanted to do something different... I figured a fighter would work out well. But about the only time I've ever seen a warrior-woman pulled off as still being rather feminine and sensual was Xena... perhaps I should have taken more inspiration from her. But in the end, I think my better bet would have been to go with a rogue. I would make her more playful, much more feminine, more sensual, more caring... not so morally ambiguous (Chloe basically had no morals, except for having abandonment issues). I would probably make it so that she either romanced Imoen only, or the PC only. Not the "if it doesn't work out with the PC she goes after Imoen" thing I did. It seemed like a good idea at the time, because npcs didn't really get any love at that time... a "just Imoen" romance mod would be a lot easier to write too, because I wouldn't have to try to think of every possible responce a player might want to make in every single conversation branch. That took FOREVER, and I ended up getting frustrated and having her just get annoyed and end the conversation a lot more than I should have. Probably what would have worked out best would be a "friends" path with the PC, a "friends" path with Imoen in SoA... then in ToB continue the "friends" path with the PC and take it into romance with Imoen. Or, if I decided to do the extra work of romance with the PC, I'd probably do friendy and flirtatious dialogue in SoA then more serious romance dialogue in ToB... I dunno.

What some of you are probably thinking (the two or three of you that are actually reading this, that is) is "Why not just create a brand new npc then, and use all your new ideas?" Eh.... maybe. I still have the problem of not knowing how to code... serious time constraints... and what seems like good ideas in theory may run out of juice before the mod is halfway done. I'd hate to waste anyone's time. But, it is still fun to think about what I would have done differently now, versus then. :D

Save a vampire. Give blood.


#2 -Cimarron-

-Cimarron-
  • Guest

Posted 05 August 2006 - 02:13 PM

I've been playing Chloe for the first time, and I actually really like her. She is pretty unique, really. I think you did a great job with her, especially since BG2 modding was relatively new when she was made.

As for your thoughts, I do think they are great ideas. It's nice to know that you have been thinking about these things. As for being busy, that is perfectly understandable. Everybody has a life away from the computer that is demanding of attention and time. But if you ever did have the time/motivation to finish Chloe or pursue other mod ideas, I would certainly be interested. Good luck with whatever comes your way. :)

#3 Minarvia

Minarvia

    Wounded Orb

  • Member
  • 856 posts

Posted 09 August 2006 - 03:54 PM

I've been playing Chloe for the first time, and I actually really like her. She is pretty unique, really. I think you did a great job with her, especially since BG2 modding was relatively new when she was made.

As for your thoughts, I do think they are great ideas. It's nice to know that you have been thinking about these things. As for being busy, that is perfectly understandable. Everybody has a life away from the computer that is demanding of attention and time. But if you ever did have the time/motivation to finish Chloe or pursue other mod ideas, I would certainly be interested. Good luck with whatever comes your way. :)


I agree totally. I really enjoyed Chloe and am very sorry that her story was never finished. I had hoped the Chloe/pc romance would be finished someday, but, oh well. Things happen. Your life definately comes first. If you ever do more work I'll also be here to enjoy it. Good luck! :)

#4 Malakii

Malakii
  • Member
  • 3 posts

Posted 13 August 2006 - 02:56 AM

Chloe is a great character who I really enjoyed having in my parties, and I know others who have her on their "regulars list" as well.  That said, real life always takes precedence.  For that matter, as much as I love BGII, I am spending less time on it in favor of newer games.  

Let me just say thank you on behalf of all of us who enjoyed Chloe.  You created a very memorable character, and we really appreciate your work... :Bow:

...of course, I too will be checking back, just in case.  Good luck.

Edited by Malakii, 13 August 2006 - 02:57 AM.


#5 -Deg-

-Deg-
  • Guest

Posted 15 September 2006 - 11:37 AM

Definetely agree with the others here, I love Chloe, if you decide to redo her or even make a new character, I will be in line for it. Also, yeah, take your time and enjoy it, if you don"t enjoy it, it"s not going to work out, eh?

Well enough crack-head wisdom from me, :doh: be well and I hope all your endeavors work out for the best. :D