Level Denomination
#1
Posted 03 August 2006 - 05:56 AM
I.E. common thugs are level 7, city guards are level 8, thieves are level 10 most of wizards are over level 12. Of course a lot of them seem to have class critical stats on 17 - 18.
I don't the think it's realistic or believable unless most of them went through epic quests like <CHARNAME> did.
I think that such high levels should be reserved for real heroes like <CHARNAME> or Bruenor (level 13) or Drizzt. Most of non-heroes should be below level 4.
So, my idea is to bring back the value of experience levels by degrading most of NPCs to lower levels.
Any thoughts?
#2
Posted 03 August 2006 - 06:53 AM
How to keep the enemies "realistic" and still provide a challenge for a party of high level adventurers?
#3
Posted 03 August 2006 - 07:20 AM
Besides, character would gain levels slower if less 4000 XP worth common thugs would be avaible.
IMHO there's a lot more in cRPGs than challenge. I think that experiencing the world and PC is more important than being challenged.
I think that the choice between squashing weak enemies like bugs (not very challenging, but safe) and seeking worthy opponents (that are challenging but also are very dangerous) is a normal part of being high level character.
My idea for balance between realism and challenge is to make those enemies that don't "deserve" being powerful a lot weaker, but leavethose who "deserve" be powerful (monsters, heroes, etc.) as they are, maybe give them some magical items - level 9-20 mage (or any other NPC) without magical items looks really weird.
Edited by Delight, 03 August 2006 - 07:20 AM.
#4
Posted 03 August 2006 - 09:08 AM
If you still want Sorrow/Delight, I'm on your team.
#5
Posted 03 August 2006 - 11:03 AM
#6
Posted 03 August 2006 - 12:26 PM
but, hey, then you'd have a different game.
#7
Posted 03 August 2006 - 11:49 PM
#8
Posted 04 August 2006 - 03:53 AM
True... give him a beer Or two
If you still want Sorrow/Delight, I'm on your team.
Welcome back .
I would like to see how would NPCs gain such high levels without easily accesible 6000xp cannon fodder .Well, there's no way NPC's could get to level 34 without gaining godhood either. If you want realism in the term of level rules, you'll have to restrict pretty much everything, otherwise it's just a tweak and makes the game easy IMO.
Without seriously revamping the whole of SoA, i don't think this can really be corrected. It's all part and parcel of the attempt to have a high level campaign
Heh.
It's sad that BW has forgotten to read advise about remembering of demographics in DMO: HLC and a certain table
I think that it's a very important thing, because I find the constant stream of challanges in BG2 tiring.Keep these numbers in mind when creating NPCs for your campaign. Your world not only becomes more believable if it isn't overrun with super characters, but your players have a greater sense of accomplishment when they realize just what they have achieved. Be sure to keep important NPCs alive when possible—it can take a generation to replace a high-level character.
What's the point in gaining such high levels when game is getting more and more difficutult?
Ahh...
And the table:
General Population Character Level Approx no. in 1,000,000 10 1 1st 133,120 20 1 2nd 66,560 40 1 3rd 33,280 80 1 4th 16,640 160 1 5th 8,320 320 1 6th 4,160 640 1 7th 2,080 1,380 1 8th 1,040 2,560 1 9th 512 5,120 1 10th 256 10,240 1 11th 128 20,480 1 12th 64 40,960 1 13th 32 81,920 1 14th 16 163,840 1 15th 8 326,680 1 16th 4 655,360 1 17th 2 1,310,720 1 18th 1(damn, it doesn't work )
Without seriously revamping the whole of SoA, i don't think this can really be corrected.
And serious revamping of the whole SoA is what me and my team are going to do .
#9
Posted 04 August 2006 - 04:14 AM
As shown, the [ code ]-tag preserves whitespace.(damn, it doesn't work )
Khadion NPC mod - Team leader, head designer
Hubelpot NPC mod - Team leader, coder
NPC Damage - Coder
PC Soundsets - Coder, voice actor
Brythe NPC mod - Designer
DragonLance TC - Glory of Istar - Designer
The NPC Interaction Expansion Project - Writer for Cernd, Sarevok
The Jerry Zinger Show - Producer
Iron Modder 5 - Winner
#10
Posted 04 August 2006 - 05:15 AM
#11
Posted 04 August 2006 - 07:30 AM