Stutter 2: The Stutter Returns
#21
Posted 30 July 2006 - 12:26 PM
it's pretty clear the problen yr having is located somewhere within yr baldur.bcs - if it's happening after the Farrahd quest kicks off, then we've got a likely script block to examine.
you can post yr baldur.bcs here if you want (you may well need to rename it to baldur.txt) and i''l try taking a look tomorrow - with anyluck i might be able to post a corrected version. however, at the moment, yr best bet is to unistall amber (or drop her from yr party) and see if there's any improvement.
"A simple test of the relative merits of science and religion is to compare lighting your house at night by prayer or electricity" - A. C. Grayling
"EFF files have saves, too." - CamDawg
|| this is radio seanas || BP Series v3 || seanas at work ||
#22
Posted 30 July 2006 - 12:50 PM
Current singleplayer game I have isnt seeing much for stutter atm, still havent progressed into chap 3 though. I did seem to have some stutter develope in the docks district after doing some of Jaheira's quests and some of the thief stronghold quests, but it dissappeared after I dropped 2 scroll cases..., whether was dropping the containers that helped or something else I dunno. Interestingly enough I picked up two containers of the holding type in SoS and im still not seeing any overt stutter, yet.
I still suspect its present in my game, just not overt enough to be seen/noticed while playing.
#23
Posted 30 July 2006 - 01:13 PM
some do, yes. but it's not the size of the additions to baldur.bcs that are the issue here - it sounds like amber is looking for a variable that hasn't been set correctly.Do the NPC romances (as they occur)and the NPC plot developements change/add to the bcs file?
"A simple test of the relative merits of science and religion is to compare lighting your house at night by prayer or electricity" - A. C. Grayling
"EFF files have saves, too." - CamDawg
|| this is radio seanas || BP Series v3 || seanas at work ||
#24
Posted 30 July 2006 - 01:22 PM
Looks like I'm stuck then. I am curious why I'm the only one getting this problem though. I don't have anything out of the ordinary installed.
Its something to do with "what" was installed and the "order" it was installed. bcs can act in funny ways, some conditions could even cause a loop, so the game would ahm.. stutter real bad
#25
Posted 30 July 2006 - 01:31 PM
http://s15.quickshar...BALDUR.txt.html
I'll tinker with uninstalling Amber, see if it's possible without screwing the game up.
#26
Posted 30 July 2006 - 05:10 PM
#27
Posted 30 July 2006 - 05:27 PM
I had a wicked stutter problem in a game with far less mods than you installed, was doing romances, etc., and started running into spawning problems (npcs were not spawning where they were supposed to). Someone suggested clearing my cache. It didn't help the spawning problem, but all of a sudden, my stutter disappeared.
"Imagination is given to man to console him for what he is not; a sense of humor, for what he is." - Oscar Wilde
berelinde's mods
TolkienAcrossTheWater website
TolkienAcrossTheWater Forum
#28
Posted 31 July 2006 - 02:40 AM
try kicking her out of the party if she's i nit; or uninstalling the mod if she's not, and trying again (remembering, of course, to always clear yr cache and temp folders before each new test...)
"A simple test of the relative merits of science and religion is to compare lighting your house at night by prayer or electricity" - A. C. Grayling
"EFF files have saves, too." - CamDawg
|| this is radio seanas || BP Series v3 || seanas at work ||
#29
Posted 31 July 2006 - 03:15 AM
The problem may have been item related. I took everything off the characters but weapons and armor, and the problem seems to have cleared up. I"m sending a save-game anyway, to see if you can duplicate it on your computer. It's most visible when someone in the party is equipped with boots of speed
So I went checking back through all my save games. A save from just before I step through the portal into the Planar Prison doesn't show any stutter at all. Another from just before I'm about to fight the Warden shows the stutter in full effect. And that post made me remember ... I picked up a pair of Boots of Speed in the Planar Prison, my main character has been wearing them ever since.
Kicking Amber out doesn't help the stutter, nor does taking off the Boots of Speed (or both). Before I kick Amber out and uninstall her, I'm going to try running through the Planar Prison again without picking up the boots.
Edited by Miraz, 31 July 2006 - 03:15 AM.
#30
Posted 31 July 2006 - 04:22 AM
The problem persisted all the way to Byrnllaw and through Spellhold. Finally, while troubleshooting a spawn failure, I emptied my cache. It did not fix the spawn failure. Phaere still did not show up in Ust Natha at the temple. But the stutter problem disappeared.
You will not lose anything by trying this.
"Imagination is given to man to console him for what he is not; a sense of humor, for what he is." - Oscar Wilde
berelinde's mods
TolkienAcrossTheWater website
TolkienAcrossTheWater Forum
#31
Posted 31 July 2006 - 04:36 AM
it's almost certainly a scripting error: the thread i was thinking of in amber is this one, which indicates that there's a global not being set. i dont know the specifics of that script, but it could easily be the case that until that global gets set, the script in question will keep initiating: causing massive lag.
if the amber romance was underway at all (and i have to repeat: i know nothing about the amber mod), then you might want to do a
CLUAConsole:SetGlobal("M#AmberRomance","GLOBAL",5)
and see what happens.
"A simple test of the relative merits of science and religion is to compare lighting your house at night by prayer or electricity" - A. C. Grayling
"EFF files have saves, too." - CamDawg
|| this is radio seanas || BP Series v3 || seanas at work ||
#32
Posted 31 July 2006 - 04:37 AM
I won't bother going through the Planar Prison again then, if it's definitely a scripting problem. You know more of these things than me .
I'll try setting that global, and if that does nothing, I think I'll ask on the Amber forums.
Edited by Miraz, 31 July 2006 - 04:44 AM.
#33
Posted 31 July 2006 - 05:54 AM
#34
Posted 31 July 2006 - 07:41 AM
Meira and Darios are wonderful, helpful people. I'm sure they'll come up with something.
"Imagination is given to man to console him for what he is not; a sense of humor, for what he is." - Oscar Wilde
berelinde's mods
TolkienAcrossTheWater website
TolkienAcrossTheWater Forum
#35
Posted 31 July 2006 - 09:23 AM
#36
Posted 31 July 2006 - 10:56 AM
Sorry for my english.
Edited by GeN1e, 31 July 2006 - 01:32 PM.
Retired from modding.
#37
Posted 31 July 2006 - 12:01 PM
#38
Posted 01 August 2006 - 01:21 AM
the only problem with the boots of speed suspicion and the bottomless bags suspicions is that i'm not having problems with either. as i said, there's not script attached to boots of speed, so i can't see how it's possible for them to cause stutter - and in my BP-BGT-TDD game (day 143 atm) i've not had any problems with boots.Are Boots of Speed still a possibility? Last game I think I had 4 or 5 boots of speed from various mods(upgraded from item upgrade mod to boots of the hornet, combo of avoidance/speed boots). While they moved fast, the stutter was in full effect including Edwin without boots. At the time carried only one bottomless bag with about 50 items.
nor have i had any problems with bags either: and we're carrying two bags of holding, the wolfsack, a scroll case and a gem bag. the ways the bags can cause lag are two-fold: one is having them overstuffed. by this, i serously mean 1000+ arrows or sling bullets (the game engine counts each arrow or bullet as one item - so it's easy to accidentally stuff yr bags) (and similarly, if yr party at carring 65,000 arrows in their quickslots - this is the same as overstuffing bags). the other possibility for lag caused by bags is if you've got a mod that's checking all yr items all the time - and there have been reports that the gradual drow disintegration from BG2 tweaks and G3 Tweaks was causing this - then having lots of stuff hidden in bags will make these checks go so much slower, causing lag.
the usual causes of lag, however, aren't overstuffed bags: they're NPCs or mods that make errors in their scripts. an example: i have Fade hacked up so that she appeared in Gaelen's house, not Aran's, and i have changed all of her dialogues to reflect this - but i hadn't altered AR0300.bcs (the docks area) which had a check to initiate a Fade dialgue, but the dialogue reference was now to the slums area (AR0400). as a result, when i entered the docks, my game slowed to a standstill: the docks script kept finding this valid state to do something, but there was no matching thing to do - so it kept returning true but never updating. game killing lag - but only in the docks. similarly, when you enter Chapter 3 in BP, most outside areas in Athkatla start running multiple checks for random encounters/ ambushes - causing lag whilst outside in Chapter 3. (and yes, it's on my list of bugs to fix for the next BP release). in both these cases tho, the lag is specific to a particular area, or group of areas.
to have script-related general lag (ie lag in all areas - and i'm relying on yr powers of observation that you are having general lag, and not specific lag that yr not paying close enough attention to) it's either got to be in a script that's always running: baldur.bcs or player1.bcs (i think); or an in-party NPC script missing a non-area-specific trigger. there's a suspicion that multiplayer gmaes lag badly: if you've got lag and yr in multiplayer: move yr save to the single-player save floder and try again. better yet: start a new single-player game and see if it lags.
failing that: the options are limited to overfull override folder (but this should no longer be an issue with weidu mods) - if yr override folder is greater than 1GB, then this might be the cause, or having yr graphics and sound settings too high (the solution is easy: lower the settings and/or lower yr screen resolution. if yr playing on anything higher than 1024x768 by the way, that's the source of yr problems).
failing these, we're left with either undocumented incompatibility (not impossible), or undocumented user error. sadly, experience tells me the latter is the most common cause of lag. the only way to identify the undocumented incompatibility at this stage is to test: start removing mods one by one, and after each uninstall, empty yr cache and temp folders, load up a saved lagging game, and see if it still lags. if no: you have a suspect (the last removed mod); if yes: remove another mod and repeat the test. then, once, yr at the point of removing everything other than the big mods, do a completely fresh install: delete everything, use freshly un-rared mods, make sure you follow the instructions, document yr install process, and test a new game at each stage of the install process as often as yr patience lasts. if you get a complete reinstall done and you cant identify the lag but the lag is no longer there: congratulations! if you get a complete reinstall done and you cant identify the lag but it's stll lagging: then sadly, yr shit outta luck.
"A simple test of the relative merits of science and religion is to compare lighting your house at night by prayer or electricity" - A. C. Grayling
"EFF files have saves, too." - CamDawg
|| this is radio seanas || BP Series v3 || seanas at work ||
#39
Posted 01 August 2006 - 05:17 AM
It takes a village...
#40
Posted 01 August 2006 - 06:17 AM
i compared the two weidu logs attached to this post, working on the assumption that the 070306 install was lagging.
only the lagging install used:
~SETUP-BD-TOB.TP2~ #0 #0 // Baldurdash Fix Pack for ToB, v1.5 WeiDU
~SETUP-BD-TOB.TP2~ #0 #1 // Textupdatepack -> Baldurdash English Text Update Pack for ToB, v1.4 WeiDU
~SETUP-TDD.TP2~ #0 #1 // TDD Character Kits
~SETUP-CTB-CHORES.TP2~ #0 #0 // Candlekeep Chores, v2.0
~SETUP-UB.TP2~ #0 #18 // Restored Minor Dialogs
~SETUP-D0TWEAK.TP2~ #0 #1 // Corrected Summoned Demon Behaviour
~SETUP-D0TWEAK.TP2~ #0 #2 // Corrected Demon Animations
~SETUP-D0TWEAK.TP2~ #0 #20 // Slower Walking Speeds
~SETUP-BG2_TWEAKS.TP2~ #0 #2010 // PnP Spell Progression Tables
~SETUP-BG2_TWEAKS.TP2~ #0 #2070 // Druids Use Cleric Level and Spell Progression
working on the premise that my install is not lagging and i have installed these components, the following are unlikely to be the cause of lag:
~SETUP-BD-TOB.TP2~ #0 #0 // Baldurdash Fix Pack for ToB, v1.5 WeiDU
~SETUP-BD-TOB.TP2~ #0 #1 // Textupdatepack -> Baldurdash English Text Update Pack for ToB, v1.4 WeiDU
~SETUP-TDD.TP2~ #0 #1 // TDD Character Kits
~SETUP-UB.TP2~ #0 #18 // Restored Minor Dialogs
also unlikely to cause lag, as they're just 2da alterations:
~SETUP-BG2_TWEAKS.TP2~ #0 #2010 // PnP Spell Progression Tables
~SETUP-BG2_TWEAKS.TP2~ #0 #2070 // Druids Use Cleric Level and Spell Progression
equally unlikely to cause lag due to rarity of in-game use:
~SETUP-D0TWEAK.TP2~ #0 #1 // Corrected Summoned Demon Behaviour
~SETUP-D0TWEAK.TP2~ #0 #2 // Corrected Demon Animations
this leaves, as possible suspects (in conjunction with other, otherwise 'clean' components, at a guess):
~SETUP-CTB-CHORES.TP2~ #0 #0 // Candlekeep Chores, v2.0
~SETUP-D0TWEAK.TP2~ #0 #20 // Slower Walking Speeds
so: those of you with lag, can you try removing these components if you've got them installed; clearing yr cache and tmp folders, and trying a saved game?
altho it might be time to break out some quantitative data analysis software and search for common features...
Edited by seanas, 01 August 2006 - 06:21 AM.
"A simple test of the relative merits of science and religion is to compare lighting your house at night by prayer or electricity" - A. C. Grayling
"EFF files have saves, too." - CamDawg
|| this is radio seanas || BP Series v3 || seanas at work ||