....If you saw my version of a modded bg2, man would you be surprised B)
Now I am super curious.
Be interesting to see what one of the old crowd is still playing with. B)
Posted 04 August 2006 - 06:15 PM
....If you saw my version of a modded bg2, man would you be surprised B)
- The transitioned former modder once known as MTS.
Posted 04 August 2006 - 07:02 PM
Posted 05 August 2006 - 03:14 AM
You got that right, I remember the first time I cast Smart Fireball ... I was like "WHAT???"Also most spells that mods add are way too powerful, edited those too.
Posted 05 August 2006 - 04:08 AM
Edited by GeN1e, 05 August 2006 - 04:23 AM.
Retired from modding.
Posted 05 August 2006 - 09:56 AM
Posted 05 August 2006 - 09:58 AM
Posted 06 August 2006 - 08:47 PM
Posted 07 August 2006 - 04:15 AM
Posted 07 August 2006 - 08:46 AM
Posted 07 August 2006 - 11:33 AM
Posted 04 November 2006 - 05:51 PM
Posted 04 November 2006 - 07:50 PM
Retired from modding.
Posted 06 November 2006 - 12:26 PM
Posted 07 May 2007 - 10:29 AM
Game developers spend months and months working full time in order to get games to run smoothly without any bugs, and even then most games require patches in order to fix bugs post-release.
When you consider how this is just a bunch of guys working in their spare time as a hobby, coming up with entirely new code for the game, it's amazing that these things run at all.
Posted 07 May 2007 - 11:02 AM
"Imagination is given to man to console him for what he is not; a sense of humor, for what he is." - Oscar Wilde
berelinde's mods
TolkienAcrossTheWater website
TolkienAcrossTheWater Forum
Posted 09 May 2007 - 12:52 PM
The container thing is a separate issue, and it's well known. It's from asking the poor machine to try to do too much at once. Yeah, you might have a fast machine with a powerful processor and 1GB+ memory available, but you are limited by the slowest step, which is likely the circa 2001 game engine.
When you see the clock slow down and get jerky too, that's lag time, and it means you're trying to do too much, whether because everybody's got their own bottomless bag o'holding or because everybody's wearing boots of speed and has matching rings of regeneration. If none of those things apply, you might see some improvement if you turn down your settings: turn off static animations, that kind of thing.
Stutter is something else: it's when a single NPC keeps moving jerkily, if at all, and doesn't complete movement instructions. Sometimes, the NPC will turn to the PC, but won't speak. That's a script loop.
Posted 09 May 2007 - 01:59 PM
The container thing is a separate issue, and it's well known. It's from asking the poor machine to try to do too much at once. Yeah, you might have a fast machine with a powerful processor and 1GB+ memory available, but you are limited by the slowest step, which is likely the circa 2001 game engine.
When you see the clock slow down and get jerky too, that's lag time, and it means you're trying to do too much, whether because everybody's got their own bottomless bag o'holding or because everybody's wearing boots of speed and has matching rings of regeneration. If none of those things apply, you might see some improvement if you turn down your settings: turn off static animations, that kind of thing.
Stutter is something else: it's when a single NPC keeps moving jerkily, if at all, and doesn't complete movement instructions. Sometimes, the NPC will turn to the PC, but won't speak. That's a script loop.
Posted 10 May 2007 - 01:57 AM
there are some mods - and i can't remember which ones at the moment, i'm afraid - which continually check yr inventory, including containers, for specific items (to alter/remove/modify them), which when combined with the unlimited bags mods that everyone has installed, means that the script engine is perpetually checking yr bags on the off chance that item x is there when it wasn't 0.15 seconds previously. from memory, again, these mods dont typically show slowdowns on non-Mega Mod installs, which is all they were ever tested on. on Mega mods installs, however, they cause death by slowdown. as i said, i cant remember which mods these are, so i'm not of great help, but that's why some ppl get the bag-slowdown and others dont - you could always try removing the unlimited bag mods; altho this is drastic, it should offer a workaround - unless someone else cn identify the actual mod doing the constant inventory checking.Hmmm, i had started a new BG1 game, and could barely afford normal arrows/boots. The bags/scroll cases etc, had less than 20 items, i had no boots of speed/rings of regen, and i had sound turned off completely and graphics at a minimum, but nothing made a difference.
Once i dumped the bags/cases it went back to normal.
i doubt very much that i was trying to do too much, the problem happened when the bags/cases was in my invent, and stopped when they weren't. That, imho, means the bags/cases are to blame.
"A simple test of the relative merits of science and religion is to compare lighting your house at night by prayer or electricity" - A. C. Grayling
"EFF files have saves, too." - CamDawg
|| this is radio seanas || BP Series v3 || seanas at work ||
Posted 10 May 2007 - 02:35 AM
I Ride for the King!
a.k.a. Chev
Posted 10 May 2007 - 09:11 AM