EDIT: Thanks for the help all, it all works now. As an added bonus now all the stutter is gone as well woohoo!
Attached Files
Edited by dragonfire89, 28 July 2006 - 07:05 AM.
Posted 26 July 2006 - 10:27 AM
Edited by dragonfire89, 28 July 2006 - 07:05 AM.
Posted 26 July 2006 - 05:51 PM
Posted 26 July 2006 - 07:27 PM
Posted 26 July 2006 - 08:19 PM
Edited by zachD, 26 July 2006 - 10:59 PM.
Posted 27 July 2006 - 12:04 AM
if it's always starting at this point, then either some other mod is interfering with the pirates event, or the pirates event is itself bugged. i've never had any problems with it using BPv177 and TDD v1.11, so i'm guessing something you've got has messed with it, and so a variable somewhere is being mis-set, or it's matching code block has been altered, and so the game engine is constantly trying to activate a broken script block.I'm currently playing through a Mega-Modification, and it has been working fine up until this point. There had been a minor amount of stuttering but I was using several containers so that was to be expected. However the stuttering becomes severe the moment I being the fight with the Nethlander Pirates. I have tested it a few times and this is always the spot where the stuttering starts, I have no idea how to solve it. To this point I have tried dropping all containers and removing regeneration items, but that has done nothing. Any help would be greatly appreciated, thanks in advance.
"A simple test of the relative merits of science and religion is to compare lighting your house at night by prayer or electricity" - A. C. Grayling
"EFF files have saves, too." - CamDawg
|| this is radio seanas || BP Series v3 || seanas at work ||