1st - When I travelled to the Wood of the Dead from the Zombie Farm I arrived in the SE corner of the area, talked to the Ranger about the Orcs being busier than usual in the area, fought a band of Gnolls that weren't as adept at melee combat as they assumed. Then our friendly neighborhood "Wounded Dwarf" runs up to the party, engages us in conversation, tells us thanks for healing him, and gives us the address for his sister Nasha, in Baldur's Gate, suggests we drop in on her unannounced for healing if we need it, and then he runs off. The party didn't heal him, or have to do anything at all to make this occur.
2nd - Wood of Sharp Teeth (1) becomes reachable immediately after Jet'Laya joins the party. You can travel directly there from FAI without passing Peldvale or collecting $200.
3rd - Orc Priest, Orc Mage, and Orog have Ogre Mage Animations.
5th - Wraiths have Drider animations.
6th - At Daerthmac's Castle, when outside the castle (in the same area) Cu'chi's familiar will not follow you upstairs within the same area. He does follow you from area to area.
7th - In Otho's Nephew Quest when arriving in DSC029, there are 2 guards there that give you the exact same dialogs as the guards in the Cloakwood Mine 1st level.
8th - After finishing Daerthmac's Citadel, Cu'chinnoeach leaves the party and gives them a letter. I never find him again, but Madadh n'Sgail keeps being in many of the areas around Beregost. Usually when I enter an area he'll run off and disappear, but right now I'm in the Temple E of Beregost dropping off Ferthgill, and he's right there!
9th - In the North Coast area AR20PB I get a very, very bad lag on my game until I turn the Ambient Sound volume all the way down. After that my party moves about just the same as before with no jerkiness or jumping from one point on the screen to another.
10th - Woman wanting to be a Seagull, gives you a wand of sleep, but her dialog calls it a wand of lightning.
Edited by erebusant, 03 August 2006 - 05:27 PM.