So its not on every block preceding the OnCreation, just the one before it?
EVERY block before any OnCreation().
Thank You
ronin
Posted 04 September 2006 - 10:54 AM
So its not on every block preceding the OnCreation, just the one before it?
EVERY block before any OnCreation().
Posted 04 September 2006 - 10:58 AM
Edited by cmorgan, 04 September 2006 - 10:59 AM.
Posted 04 September 2006 - 07:13 PM
~*~* AR0300 *~*~ \questpack/encounters/ding0/et_0300.baf \ub/suna/u!0300.baf ~*~* AR0400 *~*~ \questpack/coronet/scripts/ar0400.baf \NeJ2/Leina/scripts/aAR0400.baf \NeJ2/Leina/scripts/aAR0400.bcs ~*~* AR0411 *~*~ \bg2fixpack\baf\ar0411.baf \BPv176/SNIP/tAR0411.BCS \NEJPortal/sAR0411.baf ~*~* AR0500 *~*~ \questpack/reynald/ar0500.baf \questpack/potion/ar0500.baf ~*~* AR0700 *~*~ \AshesofEmbers\ArmourStore\AdAr0700.baf \AshesofEmbers\ArmourStore\AdAr0700.bcs \com_encounters\bafs\ucmg700.baf \ruad/ruad/soaruad.baf \ub/Kalah/U!K0700.baf \NeJ2/Melora/sExt/aAR0700.bcs ~*~* AR0800 *~*~ \aPack\aRogue\COMPILE\AR080X.bcs \com_encounters\bafs\ucmg800.baf \questpack/reynald/ar0800.baf \Xan/Scripts/AR0800.baf ~*~* AR0902 *~*~ \BG2_Tweaks/baf/ar0902.baf \dark/scriptsadd/addmerch.bcs \Divine_Remix/cleric/ar0902.baf \Divine_Remix/cleric/tempus/ar0904.baf \oversight/clerics/Kish0902.baf ~*~* AR0904 *~*~ \BG2_Tweaks/baf/ar0904.baf \Divine_Remix/cleric/ar0904.baf \Divine_Remix/cleric/shar/ar0904.baf \oversight/clerics/Kish0904.baf ~*~* AR1000 *~*~ \Xan\Scripts/AR1000.baf \CtB/scripts/append/aptp1000.BAF \NeJ2/Leina/scripts/aAR1000.bcs ~*~* AR1200 *~*~ \com_encounters\bafs\ucmg1200.baf ~*~* AR1202 *~*~ \dark/scriptsadd/addenco.bcs \FR_ROV\bcs\patch\AR1202.baf ~*~* AR2200 *~*~ \com_encounters\bafs\ucmg2200.baf \Z#Misc\UstNatha\Z#UNA2200.baf ~*~* AR2500 *~*~ \solarom\sola2500.baf ~*~* AR4500 *~*~ \ascension/bcs/ar4500.bcs \com_encounters/bafs/ucmg4500.baf \questpack/helltest/data/ar4500.baf \ruad/ruad/tobruad.baf \tashia/tash4500.bcs \ub/powers/u!4500.baf \BPv176/ASCEND/SNIP/tAR4500.BCS
Edited by Azazello, 30 March 2008 - 09:05 AM.
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Posted 05 September 2006 - 12:59 AM
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Posted 05 September 2006 - 02:03 AM
This is what I think the rule is:
I have a mod that adds to an area script. The best way to insure I don't mess something up is to EXTEND_BOTTOM. If for some reason I need to EXTEND_TOP, the safest way to insure that I don't mess up someone else's work is to add Continue() to every block which goes into that E_T if the area script has an OnCreation() block, or if any mod with which compatibility is desired adds an OnCreation() block to that area script
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Posted 05 September 2006 - 01:54 PM
Posted 05 September 2006 - 02:05 PM
AR0800.bcs contains a OnCreation().Xan/Scripts/AR0800.baf
Right. This script only comes alive in Chapter 6, after PC have visited the graveyard in Chapter 3. So it stays as it is.
Posted 05 September 2006 - 03:21 PM
---------- Find in Files ---------- > Searching for the string 'OnCreation()'... D:\Black Isle\BaldursGateTutu\script compiler\decompiled\_AR0100.baf(24,3): Oncreation() //2 blocks added by TGCep1 for Tutu D:\Black Isle\BaldursGateTutu\script compiler\decompiled\_AR0114.baf(2,3): Oncreation() D:\Black Isle\BaldursGateTutu\script compiler\decompiled\_AR0114.baf(14,3): Oncreation() D:\Black Isle\BaldursGateTutu\script compiler\decompiled\_AR0200.baf(15,3): Oncreation() //1 block added by TGCep1 for Tutu D:\Black Isle\BaldursGateTutu\script compiler\decompiled\_AR0200.baf(27,3): Oncreation() D:\Black Isle\BaldursGateTutu\script compiler\decompiled\_AR0307.baf(2,3): Oncreation() D:\Black Isle\BaldursGateTutu\script compiler\decompiled\_AR0308.baf(2,3): Oncreation() D:\Black Isle\BaldursGateTutu\script compiler\decompiled\_AR0500.baf(2,3): Oncreation() D:\Black Isle\BaldursGateTutu\script compiler\decompiled\_AR0600.baf(20,3): Oncreation() //2 blocks added by TGCep1 for Tutu D:\Black Isle\BaldursGateTutu\script compiler\decompiled\_AR0607.baf(2,3): Oncreation() D:\Black Isle\BaldursGateTutu\script compiler\decompiled\_AR0608.baf(2,3): Oncreation() D:\Black Isle\BaldursGateTutu\script compiler\decompiled\_AR0608.baf(14,3): Oncreation() D:\Black Isle\BaldursGateTutu\script compiler\decompiled\_AR0612.baf(2,3): Oncreation() D:\Black Isle\BaldursGateTutu\script compiler\decompiled\_AR0612.baf(14,3): Oncreation() D:\Black Isle\BaldursGateTutu\script compiler\decompiled\_AR0613.baf(2,3): Oncreation() D:\Black Isle\BaldursGateTutu\script compiler\decompiled\_AR0614.baf(2,3): Oncreation() D:\Black Isle\BaldursGateTutu\script compiler\decompiled\_AR0615.baf(2,3): Oncreation() D:\Black Isle\BaldursGateTutu\script compiler\decompiled\_AR0616.baf(10,3): Oncreation() //BioWare created conflict, adds 1 block IF Global("EnteredIronThrone","GLOBAL",0) THEN RESPONSE #100 Startmovie("_RONTHRN") Setglobal("EnteredIronThrone","GLOBAL",1) END D:\Black Isle\BaldursGateTutu\script compiler\decompiled\_AR0616.baf(22,3): Oncreation() D:\Black Isle\BaldursGateTutu\script compiler\decompiled\_AR0700.baf(2,3): Oncreation() D:\Black Isle\BaldursGateTutu\script compiler\decompiled\_AR1000.baf(2,3): Oncreation() D:\Black Isle\BaldursGateTutu\script compiler\decompiled\_AR1000.baf(11,3): Oncreation() D:\Black Isle\BaldursGateTutu\script compiler\decompiled\_AR1100.baf(2,3): Oncreation() D:\Black Isle\BaldursGateTutu\script compiler\decompiled\_AR1100.baf(14,3): Oncreation() D:\Black Isle\BaldursGateTutu\script compiler\decompiled\_AR1200.baf(2,3): Oncreation() D:\Black Isle\BaldursGateTutu\script compiler\decompiled\_AR1200.baf(14,3): Oncreation() D:\Black Isle\BaldursGateTutu\script compiler\decompiled\_AR1200.baf(26,3): Oncreation() D:\Black Isle\BaldursGateTutu\script compiler\decompiled\_AR1300.baf(2,3): Oncreation() D:\Black Isle\BaldursGateTutu\script compiler\decompiled\_AR2300.baf(26,3): Oncreation() //2 blocks added by TGCep1 for Tutu D:\Black Isle\BaldursGateTutu\script compiler\decompiled\_AR2600.baf(10,3): Oncreation() D:\Black Isle\BaldursGateTutu\script compiler\decompiled\_AR2631.baf(2,3): Oncreation() D:\Black Isle\BaldursGateTutu\script compiler\decompiled\_AR3300.baf(112,3): Oncreation() //8 blocks added by TGCep1 for Tutu D:\Black Isle\BaldursGateTutu\script compiler\decompiled\_AR5001.baf(2,3): Oncreation() > 33 occurrence(s) have been found.I will go back and start on NPCs next weekend, but relatively good news. Only The Grey Clan episode 1 has blocks added into area files by EXTEND_TOP where original .bcs used OnCreation(). Bioware did once, but I assume it works; it is the area movie call.
Posted 05 September 2006 - 10:20 PM
AR0800.bcs contains a OnCreation().
Xan/Scripts/AR0800.baf is EXTENDed_onTOP of this.
So shouldn't Xan/Scripts/AR0800.baf get a Continue()?
Maybe it should use EXTENDed_ontheBOTTOM.
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Posted 21 May 2007 - 11:53 AM
I do not think what you stated is true, actually. The first block will be executed; If the first one is no "OnCreation()" it will be executed nonetheless if true; And: Without a "Continue()" in the block before a block containing "OnCreation()" this latter block will never be true.No, it shouldn't: blocks above "OnCreation" are false at all times when PC enters the area the first time.
Edited by jastey, 21 May 2007 - 11:58 AM.
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Avatar by Rabain
Posted 21 May 2007 - 12:01 PM
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Posted 21 May 2007 - 12:02 PM
EDIT: Reading your post twice incontext lets me guess you are referring to the Xan's Mod blocks that are added to AR0800.bcs? My apologies if this is the case, but your statement is easily misunderstood if read out of context.
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Posted 22 May 2007 - 05:00 AM
My Own: Ajantis BG1 Expansion Modification -- Sir Ajantis for BGII -- Ajantis Portrait Pack -- Another fine Hell -- Brage's Redemption -- BGQE at Gibberlings 3 / BGQE at Kerzenburgforum -- Brandock the Mage -- Endless BG1 -- Grey The Dog NPC -- Imoen 4 Ever -- Imoen Is Stone -- Jastey's SoD TweakPack -- Road to Discovery (SoD) -- Solaufein's Rescue - jastey's Solaufein NPC Mod -- The Boareskyr Bridge Scene (SoD)
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Avatar by Rabain
Posted 24 May 2007 - 11:25 PM
~*~* AR0800 *~*~
\aPack\aRogue\COMPILE\AR080X.bcs