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BG1 Unfinished Business?


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#1 Sykus

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Posted 16 July 2006 - 09:39 PM

The creator claims it's not compatible, but I was wondering if anyone knows in what way it's not compatible, and if there's a workaround for it?

Or if there's another mod that takes care of the same things.

http://www.pocketplane.net/bg1ub

And if you have any feedback on my installation order plans, feel free:

BG1UB
XVART
NEJ2 Biffer v3
NEJ2v42B
NEJ2v602
Baldurdash
SoS
TDD
CtB
Chores
TS
Expanded Thief Stronghold

BGT
BGT NEJ2 compat

DSotSC
NSotSC
SoBH, SoBHpatch, override files, BH-Biff.bat
XVART
com encounters
dungeon be gone
grey clan
bigg quest pack
ding0 quest pack 2.3
bonus merchants
BGII Improvements v1.8 -wizards know better, romance friendly imprisonment, special encounters, grandpa's shield
bg2 unfinished business
BG1NPC - banters, accel banter, imoen, jaheira, new quests, player initiated

PreBPOverBiff, copy ar0072.tis, CBFLAGAR.tis, TT1004.tis, TT1013.tis, and BH2110.tis
BP

Gminions
BGT Tweaks
One Pixel Productions
d0tweak
BG1NPC_Portrait_Pack-v1 - viconia
G3 Tweak Pack Beta 1
NPCFlirt v1.01
BPseries
Biggs Tweaks
Underrepresented Items
trilogy of crap 1 - ioun, vecna
trilogy of crap 3 - quest pack fix, d0tweak

Worldmap

#2 seanas

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Posted 17 July 2006 - 01:23 AM

The creator claims it's not compatible, but I was wondering if anyone knows in what way it's not compatible, and if there's a workaround for it?

they 'claim' it's incompatible because it isn't: dont even bother posting a bug report if you install BG1 UB and find yr install is broken. and no, there's no workaround.

if yr installing BPv177, you don't need to install the Xvart fix, as it's already included; likewise, if yr installing the BPSeries, you don't need to install Gminion.

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#3 Derkoth the Disgruntled

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Posted 17 July 2006 - 04:07 AM

they 'claim' it's incompatible because it isn't: dont even bother posting a bug report if you install BG1 UB and find yr install is broken. and no, there's no workaround.


Hmm... There's really no workaround? Wouldn't it be possible to install BG1 UB on a clean, patched install of Baldur's Gate, possibly biff the Override folder to the Data folder, then have the quests and stuff of BG1 UB ported over during the BGT installation?

Just curious, of course.

:cheers:

DtD

#4 Chevalier

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Posted 17 July 2006 - 11:43 AM

No, BGT does not work like Tutu that way.

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#5 -Guest-

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Posted 17 July 2006 - 06:22 PM

they 'claim' it's incompatible because it isn't: dont even bother posting a bug report if you install BG1 UB and find yr install is broken. and no, there's no workaround.

But what about it is incompatible? It's weidu, so shouldn't it be fairly simple to correct, once tracked down? Of course, I'm not a coder, so there's a high chance of incorrect assumption.

if yr installing BPv177, you don't need to install the Xvart fix, as it's already included; likewise, if yr installing the BPSeries, you don't need to install Gminion.

Cool, scratched those off :)

#6 Chevalier

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Posted 17 July 2006 - 09:16 PM

It is a BG1 engine mod, not a BG2 engine mod.

I Ride for the King!


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#7 Sykus

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Posted 18 July 2006 - 10:37 PM

Yeah, I gathered that much from the whole "BG1" part of it. Luckily, it seems mostly a scripting mod. So I don't see why all* the other BG1 things work fine with BGT, and this one doesn't.

Does anyone have something other than "nuh uh" and "omg impossible!" to add? I hope?

*Meaning at least a few that do similar things.

Edited by Sykus, 18 July 2006 - 10:38 PM.


#8 seanas

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Posted 18 July 2006 - 11:43 PM

Yeah, I gathered that much from the whole "BG1" part of it. Luckily, it seems mostly a scripting mod. So I don't see why all* the other BG1 things work fine with BGT, and this one doesn't.

Does anyone have something other than "nuh uh" and "omg impossible!" to add? I hope?

*Meaning at least a few that do similar things.

NO BG1 mods/ patches/ fixes work with BGT. none at all. the install instructions for BGT are extremely clear: you need a full, bioware-patched BG1 install, and nothing else: no baldurdash, no dudleyfix, nothing. anything else on yr BG1 install will break yr BGT install.

if yr referring to, say, Sirines Call, BG1NPC, Indira, and other Tutu mods that have been converted to run on BGT - well, yes. Tutu, like BGT, uses BG2 resources. any Tutu mod can be converted to BGT withut too much drama - because they both get installed to yr BG2 directory, not yr BG1 directory.

if and when BG1 UB gets converted to Tutu, we can start work on porting it to BGT. or indeed someone could start porting the current, BG1-only version to BGT (after acquiring permission from the authors, of course). until then: nuh, uh, it IS impossible to use BG1 UB with BGT.

"A simple test of the relative merits of science and religion is to compare lighting your house at night by prayer or electricity" - A. C. Grayling
"EFF files have saves, too." - CamDawg
|| this is radio seanas || BP Series v3 || seanas at work ||


#9 Sykus

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Posted 19 July 2006 - 12:08 AM

Now we're back at what I already assumed when I posted this thread. The question is, what are the steps to do this. I don't care if the friggin quests are fixed before or after BGT. I just want them fixed. The fixes exist, what is the omg huge roadbloack stopping everyone? If it's lack of motivation, I am motivated. I just need to be pointed in the right direction. I imagine the fixes themselves to be the hard part. Adjusting them for BGT to me seems like it would be a cakewalk in comparison.

#10 Sykus

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Posted 19 July 2006 - 12:13 AM

Hmm, re-reading my posts I'm coming across as an ass. I don't mean to be. I am just desperate for these fixes before I have to restart playing *again* or be forced to play through with the BG1 engine *shudder* :)

#11 Chevalier

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Posted 19 July 2006 - 12:40 AM

Sykus,

Don't you think we (the BGTplayers) want this as bad as you do?? Go over to PPG and see if they will let you convert it for BGT?? You will be our hero!!! I do know that when it is converted to Tutu then it will be easier to convert to BGT.

I Ride for the King!


a.k.a. Chev


#12 pro5

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Posted 19 July 2006 - 01:05 AM

Yeah, I gathered that much from the whole "BG1" part of it.


You misunderstand, the mod title has nothing to do with it. In its current state, this mod cannot be installed on BG2 game. The version which exists at the moment can only be used with original Baldur's Gate I (the one which only runs in 640x480 resolution).

#13 melkor_morgoth75

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Posted 19 July 2006 - 04:21 AM

It's like explain numbers to a literary man ... ;) ;) ;)

We can say whatever we want but there is no way for him to understand ;)

Cheers mate!

mm75

Tired of the same boring spawned creatures u face in BG? Try BGSpawn


#14 Salk

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Posted 19 July 2006 - 06:30 AM

I believe that maybe the topic might see from a different point of view. We all know that Ascension64 has introduced his own BG1 fixes that take place at BGT installation. Perhaps this section could be extended further to give space to new fixes introduced by BG1 UB ?

Although the easiest is still to wait for a TuTu version and then operate a BGT conversion... :cheers:

#15 Sykus

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Posted 19 July 2006 - 08:23 AM

We can say whatever we want but there is no way for him to understand

So far, nobody has explained anything, merely stated things I was aware of before starting the thread.  But if you'd like to give me actual information, that'd be great.  :D

Salk is getting it :)

#16 Grim Squeaker

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Posted 19 July 2006 - 09:13 AM

We can say whatever we want but there is no way for him to understand

So far, nobody has explained anything, merely stated things I was aware of before starting the thread. But if you'd like to give me actual information, that'd be great. :D

Salk is getting it :)


Well the general answer is as simple as 'it's currently a mod for the BG1 engine, not the BG2 engine'. That's all there is to it really.

Once it's been converted to work with Tutu (which is the BG2 engine), it'll be easy enough to convert it to work with BGT (which obviously is also the BG2 engine). You could go straight to trying to convert it to work with BGT, but you might as well let as much of the work as possible be done by the people who made the mod, to make bug fixing a lot easier.
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#17 pro5

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Posted 19 July 2006 - 09:21 AM

We can say whatever we want but there is no way for him to understand

So far, nobody has explained anything, merely stated things I was aware of before starting the thread. But if you'd like to give me actual information, that'd be great. :D

Salk is getting it :)


What information do you want to receive? If already you are an experienced modder then you should be able to convert this mod to BG2 engine without our help. If you aren't a modder, then there's no quick guide to teach you how to do this on your own. You must spend a month or two (if you're a quick learner), to understand the basics of writing mods for these two engines.

There's a separate forum here called "Infinity Engine Help Forums" to help modders and wanna-be-modders, any questions like "how do I change this or that", "what is this line of code for" etc. should go there.

Personally I don't see what's so special about this mod. Most its changes are minor corrections and restored dialogs - nice, but nothing that would make me wait months for the BGT conversion before I start playing.

Edited by pro5, 19 July 2006 - 10:00 AM.


#18 Sykus

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Posted 19 July 2006 - 09:47 AM

Well the general answer is as simple as 'it's currently a mod for the BG1 engine, not the BG2 engine'.  That's all there is to it really.

You keep replying to my question of "why is the sky blue and not red?" with "Because it's blue".  I KNOW it's a bg1 mod.  christ.  I just want to know what files I have to change to make it BGT or Tutu compatible.  And you keep saying engine mod.  It's not an engine mod. BGT is what I would consider an engine mod.  This fixes minor scripts and dialogs.  Far cry from engine.  

Once it's been converted to work with Tutu (which is the BG2 engine), it'll be easy enough to convert it to work with BGT (which obviously is also the BG2 engine).  You could go straight to trying to convert it to work with BGT, but you might as well let as much of the work as possible be done by the people who made the mod, to make bug fixing a lot easier.

See, right there.  Convert to tutu and BGT.  Exactly my question at the beginning.  It's like pulling teeth :-p

I guess I'll have to just learn how on my own without any help.  I'll read the forum pro5 suggests, I was just hoping that someone already had a solution from their own tinkering.

#19 SimDing0

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Posted 19 July 2006 - 09:53 AM

Meanwhile, I will go and continue developing a new version of Windows in my shed because I can't just wait for Microsoft to do it.
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#20 Sykus

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Posted 19 July 2006 - 10:17 AM

I think this discussion is closer to developing a new version of notepad :)

And how else is a person supposed to learn?