NEJ2 Compatibility Fix Install
#1
Posted 02 July 2006 - 02:13 PM
[C:\Program Files\Black Isle\BGII - SoA\/data/Default.bif] 5847739 bytes, 444 files, 0 tilesets
[BOOLEAN.IDS] parsed
[SCROLL.IDS] parsed
[BGTNeJ2/compat/oAR0602.baf] parsed
[BGTNeJ2/compat/nAR0602.baf] parsed
WARNING: cannot find block matching [BGTNeJ2/compat/oAR0602.baf]
Copied [AR0602.bcs] to [override/AR0602.bcs]
Extending game scripts ...
It takes a village...
#3
Posted 03 July 2006 - 12:01 AM
#4
Posted 03 July 2006 - 12:24 AM
if there's a block in AR0602.bcs that looks identical to nAR0602.baf, then yuo dont need to worry - the fix has been incorporated into BGTv1.01. if there isn't a matching block, then oAR0602.baf will have to be altered so that it matches the relevant block in AR0602.bcs, and then re-install the fix. (or rather: if there's no matching block: uninstall the fix, alter oAR0602.baf, then install the fix again).
"A simple test of the relative merits of science and religion is to compare lighting your house at night by prayer or electricity" - A. C. Grayling
"EFF files have saves, too." - CamDawg
|| this is radio seanas || BP Series v3 || seanas at work ||
#6
Posted 03 July 2006 - 05:13 AM
so the compat fix can be left out of yr installs from now on (unless of course Asc64 arrives and tells me i'm mis-reading the .tp2)
"A simple test of the relative merits of science and religion is to compare lighting your house at night by prayer or electricity" - A. C. Grayling
"EFF files have saves, too." - CamDawg
|| this is radio seanas || BP Series v3 || seanas at work ||
#7
Posted 03 July 2006 - 08:34 AM
Yes the block has changed due to the change of movie filename.
If you can find BGTNeJ2\compat\oAR0602.baf, please for now open it up with a notepad of sorts and change "INTRO15F" to "SOAINTRO".
I need to throw in Vlad's new stuff for the BGT-NeJ2 compat so that might take some time. Sorry for any inconvenience.
Edited by Ascension64, 03 July 2006 - 08:34 AM.
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Retired Modder
Note: I do not respond to profile comments/personal messages in regards to troubleshooting my modifications. Please post on the public forums instead.
Baldur's Gate Trilogy-WeiDU and Mods
Throne of Bhaal Extender (TobEx)
Contributions: (NWN2) A Deathstalker (voice acting) - (IWD2) IWD2 NPC Project (soundset editing) - (Misc) SHS PC Soundsets (voice acting)
Legacy: (BG/Tutu/BGT) Beregost Crash Fixer 1.9 (18 Jul 10) - (BG2) Enable conversations with charmed/dominated creatures (18 Jul 10) - (BG2) Experience Corrections (18 Jul 10) - (Misc) Platform Conversion Utility RC2 (13 Feb 10)
#8
Posted 03 July 2006 - 01:44 PM
seanas has misread the .tp2.
Yes the block has changed due to the change of movie filename.
If you can find BGTNeJ2\compat\oAR0602.baf, please for now open it up with a notepad of sorts and change "INTRO15F" to "SOAINTRO".
I need to throw in Vlad's new stuff for the BGT-NeJ2 compat so that might take some time. Sorry for any inconvenience.
There is another block error that was showing up even in the BGTv1.00 install. It was in the Firewalker Kit Install. As follows:
[BGTNeJ2/sharteel/scripts/nARAM00.baf] parsed
WARNING: cannot find block matching [BGTNeJ2/sharteel/scripts/oARAM00.baf]
[ARAM00.bcs.BCS] parsed
It takes a village...
#9
Posted 03 July 2006 - 10:03 PM
I need to throw in Vlad's new stuff for the BGT-NeJ2 compat so that might take some time. Sorry for any inconvenience.
Does it mean that actually you suggest to avoid installing NEJ + BGT? (NEJ version 6.02, not the future one )
mm75
Edited by melkor_morgoth75, 03 July 2006 - 10:03 PM.
Tired of the same boring spawned creatures u face in BG? Try BGSpawn
#10
Posted 04 July 2006 - 03:49 AM
The compatibility patch can be developed after it is out.
#11
Posted 04 July 2006 - 03:52 AM
Next week is the week for me to play sometime again, just wanted to know if NEJ6.42 + patch is still good with BGT If not, i skip NEJ, it's not a problem, just to know to avoid problems ...
mm75
Tired of the same boring spawned creatures u face in BG? Try BGSpawn
#12
Posted 04 July 2006 - 06:58 PM
This one shouldn't happen, there has been no change to the block. Block errors CAN happen, however, if the BGT-NeJ2 Compatibility Mod has not been uninstalled correctly prior to a reinstallation, or if WeiDU has decided that it will be stupid.There is another block error that was showing up even in the BGTv1.00 install. It was in the Firewalker Kit Install. As follows:
[BGTNeJ2/sharteel/scripts/nARAM00.baf] parsed
WARNING: cannot find block matching [BGTNeJ2/sharteel/scripts/oARAM00.baf]
[ARAM00.bcs.BCS] parsed
As for using NeJ2, I recall v6.5 isn't entirely compatible with BGT-WeiDU. You can still use an older version of NeJ2, like v6.02, without any problems provided you make the change stated above. To be safe, however, since I am still not sure whether the Compatibility Mod really is a 'compatibility' fix, it might be better to avoid NeJ2 with BGT-WeiDU for now.
Edited by Ascension64, 04 July 2006 - 07:01 PM.
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Retired Modder
Note: I do not respond to profile comments/personal messages in regards to troubleshooting my modifications. Please post on the public forums instead.
Baldur's Gate Trilogy-WeiDU and Mods
Throne of Bhaal Extender (TobEx)
Contributions: (NWN2) A Deathstalker (voice acting) - (IWD2) IWD2 NPC Project (soundset editing) - (Misc) SHS PC Soundsets (voice acting)
Legacy: (BG/Tutu/BGT) Beregost Crash Fixer 1.9 (18 Jul 10) - (BG2) Enable conversations with charmed/dominated creatures (18 Jul 10) - (BG2) Experience Corrections (18 Jul 10) - (Misc) Platform Conversion Utility RC2 (13 Feb 10)
#13
Posted 04 July 2006 - 08:57 PM
To be safe, however, since I am still not sure whether the Compatibility Mod really is a 'compatibility' fix, it might be better to avoid NeJ2 with BGT-WeiDU for now.
Sorry, I can't do this. I need the 'Charming Rouge' Imoen and Boo running around the map scouting for me.
I Ride for the King!
a.k.a. Chev
#14
Posted 04 July 2006 - 11:11 PM
Edited by Vlad, 04 July 2006 - 11:12 PM.
#15
Posted 05 July 2006 - 04:17 AM
There will be a few compatibility issues such as Xan.I have recently installed both TS v6.06 and NeJ2 v6.7 after BGT and do not have problems so far. All the components of BGT-NeJ2 compatibility mod are incorporated into v6.7 though.
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Retired Modder
Note: I do not respond to profile comments/personal messages in regards to troubleshooting my modifications. Please post on the public forums instead.
Baldur's Gate Trilogy-WeiDU and Mods
Throne of Bhaal Extender (TobEx)
Contributions: (NWN2) A Deathstalker (voice acting) - (IWD2) IWD2 NPC Project (soundset editing) - (Misc) SHS PC Soundsets (voice acting)
Legacy: (BG/Tutu/BGT) Beregost Crash Fixer 1.9 (18 Jul 10) - (BG2) Enable conversations with charmed/dominated creatures (18 Jul 10) - (BG2) Experience Corrections (18 Jul 10) - (Misc) Platform Conversion Utility RC2 (13 Feb 10)
#16
Posted 05 July 2006 - 07:16 AM
Edited by Vlad, 05 July 2006 - 07:16 AM.
#17
Posted 05 July 2006 - 05:18 PM
Well, BGT-WeiDU handles the incompatibilities if NeJ2 is installed before it. You could perhaps look at Setup-BGT.tp2 and simply work out how BGT-WeiDU provides compatibility, and copy the stuff over, rather than make renaming jobs and force the current BGT-WeiDU compatibility code to become obsolete/non-functional.It's easy to fix by renaming his CRE, DLG, script and death variable. Well, I'll work out all the related incompatibilties.
--------------
Retired Modder
Note: I do not respond to profile comments/personal messages in regards to troubleshooting my modifications. Please post on the public forums instead.
Baldur's Gate Trilogy-WeiDU and Mods
Throne of Bhaal Extender (TobEx)
Contributions: (NWN2) A Deathstalker (voice acting) - (IWD2) IWD2 NPC Project (soundset editing) - (Misc) SHS PC Soundsets (voice acting)
Legacy: (BG/Tutu/BGT) Beregost Crash Fixer 1.9 (18 Jul 10) - (BG2) Enable conversations with charmed/dominated creatures (18 Jul 10) - (BG2) Experience Corrections (18 Jul 10) - (Misc) Platform Conversion Utility RC2 (13 Feb 10)