Jump to content


Photo

Imported BG1 Items


  • Please log in to reply
11 replies to this topic

#1 Sevarus

Sevarus
  • Member
  • 11 posts

Posted 07 June 2006 - 07:43 PM

Recently both my father and I expressed dislike at the Vampiric Sword easter egg found in BG1, by giving Ulcaster the Kozah Idol and the Ancient Item. For going through all the trouble to get those two items, you'd think that we'd get something that was actually useful.

Anyway, I have everything all written out and ready to package, but how to I get the AR602 (Chateau Irenicus, Level 1) script that I wrote to append itself BEFORE all the PC's items get destroyed?

#2 Grim Squeaker

Grim Squeaker

    Fallen

  • Member
  • 1018 posts

Posted 07 June 2006 - 10:24 PM

EXTEND_TOP thr ar0602 script with your little script segment.
"You alone can make my song take flight..."

#3 Deathsangel

Deathsangel

    Living on Wings of Dreams

  • Modder
  • 3089 posts

Posted 08 June 2006 - 04:38 AM

The khazol ideol can be found in the cave, but what is that Ancient Item?

Still modding the Mod for the Wicked... It is a big project you know... And I got sidetracked (several times) a bit... sorry.
However, as we all know, Evil never really sleeps.


Sentences marking (my) life:

Winds of change... Endure them, and in Enduring grow Stronger
It takes a fool to look for logic in a man's heart
Never question the sanity of the insane
The Harmony of Life is Chaos
Living on Wings of Dreams



(1st march 2009) SHS women over me:
Kat: if there were more guys that looked like you out here, people's offspring wouldnt be so damn ugly
Noctalys: you are adorable :P

~~ I love it, and I am humbled! Yay! ~~


#4 Creepin

Creepin
  • Administrator
  • 1676 posts

Posted 08 June 2006 - 06:16 AM

"Ancient Armour" from dungeon beneath Firewine, one that you loot from ghost or, rather, skeleton of betrayer to return to his comrades.

Edited: sp.

Edited by Creepin, 08 June 2006 - 06:52 AM.

The Old Gold - v0.2 WIP (mod for BGT/BWP/BWS)


#5 jastey

jastey
  • Administrator
  • 3219 posts

Posted 08 June 2006 - 06:33 AM

There is an easter egg if the ancient armour isn't returned to the ghosts but taken elsewhere? We want to design a quest around the armour in the BG1 quest pack (BWL), so could you please tell me more about this as I never heard about it before.

#6 Creepin

Creepin
  • Administrator
  • 1676 posts

Posted 08 June 2006 - 06:57 AM

Are you all kidding? I thought that this EE is known to everyone :)

There's not much to add, actually - if you bring Idol of Kozah & Ancient Armour to Ulcaster's ghost, he will exchange them for a cursed sword named "Revenge of a Vampire", IIRC. It heals target instead of damaging it and occasionally drain Int from the wielder ;)

P.S. It's Sw1h19, if you need exact description ;)

Edited by Creepin, 08 June 2006 - 06:59 AM.

The Old Gold - v0.2 WIP (mod for BGT/BWP/BWS)


#7 jastey

jastey
  • Administrator
  • 3219 posts

Posted 08 June 2006 - 08:58 AM

No, I really didn't know this. Thank you for the information. Well, doesn't sound as if anyone would miss this sword if the armour gets used for something different. :)

#8 Creepin

Creepin
  • Administrator
  • 1676 posts

Posted 08 June 2006 - 10:13 AM

So, BG1 Quest Pack is still alive and kicking? Cool :)

Edited by Creepin, 08 June 2006 - 10:14 AM.

The Old Gold - v0.2 WIP (mod for BGT/BWP/BWS)


#9 Azkyroth

Azkyroth
  • Modder
  • 3496 posts

Posted 08 June 2006 - 12:56 PM

So, BG1 Quest Pack is still alive and kicking? Cool :)


Well, it's twitching at any rate.

I know about the Big Metal Unit in TOB, but is there something similar to this in SOA?

"Tyranny is a quiet thing at first, a prim and proper lady pursing her lips and shaking her head disapprovingly, asking, well what were you doing (wearing that dress, walking home at that hour, expressing those inappropriate thoughts) anyway? It's subtle and insidious, disguised as reasonable precautions which become more and more oppressive over time, until our lives are defined by the things we must avoid. She's easy enough to agree with, after all, she's only trying to help -- and yet she's one of the most dangerous influences we face, because if she prevails, it puts the raping, robbing, axe-wielding madmen of the world in complete control. Eventually they'll barely need to wield a thing, all they'll have to do is leer menacingly and we fall all over ourselves trying to placate them." -godlizard


#10 Chevalier

Chevalier

    Knight of the Realms

  • Modder
  • 2405 posts

Posted 08 June 2006 - 01:14 PM

No, I really didn't know this. Thank you for the information. Well, doesn't sound as if anyone would miss this sword if the armour gets used for something different. :)



With DSotSC/NTotSC the sword is part of a quest to stop the haunting of Beregost. This doesn't mean you can't use it too. You might want to look into DSotSC/NTotSC to see what Quests they use and modify. I do hope when the Tutu version is done, a BGT version is made.

I Ride for the King!


a.k.a. Chev


#11 Sevarus

Sevarus
  • Member
  • 11 posts

Posted 08 June 2006 - 03:07 PM

I seem to have run into two problems. EDIT: Fixed problem #2

#1. After the whole first scene with Imoen, my character does the "stutter-walk." I think it's because the game is continously checking to see if he has the sword in his inventory. Either way, here's the ar0602.baf code:

IF
	Global("BG1VampSword","GLOBAL",0)
	PartyHasItem("SW1H19") // Vampiric Sword
THEN
	RESPONSE #100
		SetGlobal("BG1VampSword","GLOBAL",1)
		ActionOverride("Picture1",CreateItem("SW1H19",0,0,0)) // Vampiric Sword
		Continue()
END

Edited by Sevarus, 08 June 2006 - 03:49 PM.


#12 jastey

jastey
  • Administrator
  • 3219 posts

Posted 08 June 2006 - 08:30 PM

With DSotSC/NTotSC the sword is part of a quest to stop the haunting of Beregost. This doesn't mean you can't use it too. You might want to look into DSotSC/NTotSC to see what Quests they use and modify. I do hope when the Tutu version is done, a BGT version is made.

Thank you for this information!