DSotSC and Grey Clan Episode 1 compatibility?
#1
Posted 20 May 2006 - 03:08 PM
My question is if DTotSC and Grey Clan Episode 1 will not have incompatibilities? My worries are based on readme file of TGCE1 which says:
- This mod replaces FW2300 (Friendly Arm Inn) until the final battle of this mod (which is the end of the plot as well). Friendly Arm Inn will return to its normal state when the mod's plot ends.
In readme of DSotSC I found info of one of quest starting also in Friendly Arm so for the moment i haven`t instaled TGC1E but i would like to try it as well in my current game.Is that possible?
#2
Posted 20 May 2006 - 04:10 PM
Hmmm... I'm waiting for someone else to answer you as I have both those mods installed, and in my last installation I couldn't enter the Friendly Arm Inn after Chapter 3, I got the dreaded black screen freeze-up, I ended up doing a reinstallation. This is the first time I've seen the subject brought up...Hello. I`m now playing BGT+DTotSC+NTotSC+SOBH + other smaller mods.
My question is if DTotSC and Grey Clan Episode 1 will not have incompatibilities? My worries are based on readme file of TGCE1 which says:
- This mod replaces FW2300 (Friendly Arm Inn) until the final battle of this mod (which is the end of the plot as well). Friendly Arm Inn will return to its normal state when the mod's plot ends.
In readme of DSotSC I found info of one of quest starting also in Friendly Arm so for the moment i haven`t instaled TGC1E but i would like to try it as well in my current game.Is that possible?
#3
Posted 21 May 2006 - 08:14 AM
Any mod that replaces areas with its own area is going to cause compatibility issues with other mods. I thought this issue in Grey Clan wasn't a problem anymore but maybe it still is. A64, KD, anyone?
Tired of Bhaal? Try some classics mods instead:
Classic Adventures
Official Classic Adventures Website
#4
Posted 21 May 2006 - 10:56 AM
#5
Posted 22 May 2006 - 01:05 AM
Edited by jastey, 22 May 2006 - 01:16 AM.
My Own: Ajantis BG1 Expansion Modification -- Sir Ajantis for BGII -- Ajantis Portrait Pack -- Another fine Hell -- Brage's Redemption -- BGQE at Gibberlings 3 / BGQE at Kerzenburgforum -- Brandock the Mage -- Endless BG1 -- Grey The Dog NPC -- Imoen 4 Ever -- Imoen Is Stone -- Jastey's SoD TweakPack -- Road to Discovery (SoD) -- Solaufein's Rescue - jastey's Solaufein NPC Mod -- The Boareskyr Bridge Scene (SoD)
Contributions: Adalon's Blood (Silberdrachenblutmod) -- Alternatives -- Ascalon's Questpack -- Ascalon's Breagar NPC -- Balduran's Seatower -- BG1 NPC Project -- BG1 Romantic Encounters -- Corthala Romantique -- Edwin Romance -- Fading Promises -- Gavin BG1 --Hidden Adventures -- Imoen Can Die -- Keldorn Romance (berelinde's) -- Lure of Sirine's Call -- NTotSC -- Romantic Encounters (BGII)
Avatar by Rabain
#6
Posted 22 May 2006 - 04:07 AM
#7
Posted 22 May 2006 - 04:21 AM
Have fun! I really, really enjoyed TGCE1, so hopefully you will too.
DtD
#8
Posted 22 May 2006 - 04:36 AM
You may either be using the very old edition Last Breath of the Past (though, normally, that mod shouldn't cause such an error either), or -- and this is the more likely reason -- some other mod is responsible for that. TGC1E has nothing to do with game Chapters. Incompatibility is always possible though -- due to some accidental collision of mod structure/coding -- but in case of TGC1E, I think that in most cases the other mod would be responsible for the collision primarily.Hmmm... I'm waiting for someone else to answer you as I have both those mods installed, and in my last installation I couldn't enter the Friendly Arm Inn after Chapter 3, I got the dreaded black screen freeze-up, I ended up doing a reinstallation.
To sum up, there should be no compatibility problems at all. As jastey told in that topic, the FAI area will become temporarily unavailable only.
DSotSC and any mod can be installed even while TGC1E's plot is active, and their additions will take effect on the FAI area -- simply because TGC1E extends FAI's script and doesn't alter the area itself in any way. Consequently the temporarily unreachable FAI area isn't incompatibility, just a solution. Of course it can be a source of problems with other mods in very special cases such as when another mod has a quest with time limit (fortunately mod makers seem to know that most playes hated this in original BG) and action would be required in the unreachable FAI to solve the quest...
Edited by Baronius, 22 May 2006 - 04:41 AM.
#9
Posted 22 May 2006 - 12:02 PM
I just got done playing through both DSotSC and TGCE1 in a BGT1.0 mega-installation. Both mods worked perfectly well, FYI. DSotSC only adds one NPC to the Friendly Arm Inn map, as far as I know, and you should be able to meet her before you go to Baldur's Gate, which is where TGCE1 starts. Just complete DSotSC before you go to BG, and you'll be okay.
Have fun! I really, really enjoyed TGCE1, so hopefully you will too.
DtD
Your answer fully satysfied my couriosity I will definitly try GC1E and will make a savegame early in game to be used when GCE part two comes because it will be for low lvl parties from what I read. Thanks people for your help.
B)
#10
Posted 23 May 2006 - 02:54 PM
BTW, NTotSC also adds a person to the area but the quest for her isn't that big a deal if you skip it or can't come back here to talk to her.
Tired of Bhaal? Try some classics mods instead:
Classic Adventures
Official Classic Adventures Website