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My Bugs with BH 2.02


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#1 Chevalier

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Posted 13 May 2006 - 10:04 PM

I can't get into the lighthouse, when I open the door it opens what look like about a foot, but I don't get an enter Icon.

The area north of Restenford, when I highlite the whole group and select the point to move to, the game locks up untell they get to there new spots. This is only area this happens.

I Ride for the King!


a.k.a. Chev


#2 Golden Thief

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Posted 14 May 2006 - 03:16 AM

Chev,
The door does not open like other doors as far as it should. It is open but if you will very carefully move your mouse near the very top edge micro by micro you will get the open door icon and be able to go in. You might also use the cheat here of highlighting to see the edge better. I don't call it really cheating here cause the door doesn't open wide enough for you.
It is a problem SBB seems not able to fix at the moment.

I never encountered the other problem. It might be another mod doing something there cause I didn't install anything else during my run thru.

Edited by Golden Thief, 14 May 2006 - 03:19 AM.


#3 Sir BillyBob

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Posted 14 May 2006 - 09:58 AM

Perhaps a spawning problem for the top area or someone is initiating a dialog? Not sure.

The lighthouse is custom built by me. When I tried to paint an open door, I didn't make it look open enough for people to walk through. I guess I could try to make it look like the door goes in instead of out.

Tired of Bhaal? Try some classics mods instead:
Classic Adventures
Official Classic Adventures Website


#4 Chevalier

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Posted 14 May 2006 - 07:12 PM

Chev,
The door does not open like other doors as far as it should. It is open but if you will very carefully move your mouse near the very top edge micro by micro you will get the open door icon and be able to go in. You might also use the cheat here of highlighting to see the edge better. I don't call it really cheating here cause the door doesn't open wide enough for you.
It is a problem SBB seems not able to fix at the moment.


Trust me I did try that. I have just finnished BH part 1 and everything else worked very well. :cheers: Sir BillyBob

I Ride for the King!


a.k.a. Chev


#5 King Diamond

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Posted 15 May 2006 - 10:24 AM

2 SBB
Looking through the latest BH version I've already fixed mentioned problems. I'll send you fixed stuff (all fixes are documented very carefully) a little bit later...

P.S> A little tip that you may find useful to avoid such probs with doors.
A travel region must lie inside boundaries of closed door's region to be hidden before a door becomes open.
Otherwise, you can access it even with a closed door.

(last update: 02-12-2008)
----------------------------------------------
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CtB, v1.11
RoT, v2.1
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#6 Sir BillyBob

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Posted 16 May 2006 - 01:56 PM

A travel region must lie inside boundaries of closed door's region to be hidden before a door becomes open.

Yes, I discovered this when building out the CA mod. I never knew what the "Link" option in DLTCEP for doors meant until I tried it. It defintely would fix this problem (besides just having a better door graphic).

Tired of Bhaal? Try some classics mods instead:
Classic Adventures
Official Classic Adventures Website


#7 -Wanderer-

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Posted 25 May 2006 - 07:05 AM

Sir BillyBob, please, check up following codes:

BEGIN ~BHABRAHA~
?
IF ~~ THEN BEGIN 35
SAY @75
IF ~Global("BHClericWarnsOfLothar","GLOBAL",0)~ THEN REPLY @76 GOTO 36
IF ~GlobalLT("BHBardTellsofWho","GLOBAL",1)
~ THEN REPLY @77 GOTO 38
END

-------------

BEGIN ~BHPELL~
?.
IF ~~ THEN BEGIN 54
SAY @100
IF ~Exists("Fabio")
~ THEN EXTERN ~BHFABIO~ 43
IF ~~ THEN REPLY @101 GOTO 55
END

In the first case, dialogue breaks if to speak with Abraham after Harper and Balmorrow.
In the second without Fabio dialogue stops and new area does not appear.

#8 Tyrion

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Posted 31 May 2006 - 04:56 AM

Krellus on Bald Hill after doing his talk does nothing else. Just stands still and waits to be slaughtered. Beside of that quest progress is normal. Also party which comes to take dragon staff from me does nothing but stay still and wait to be killed :(

My mods bg1npc+ds+nt+bh+ease+bgttweak+sirine call+xpmod.

Edited by Tyrion, 31 May 2006 - 04:57 AM.


#9 Tyrion

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Posted 05 June 2006 - 02:17 PM

After leaving candlekeep fabio showed himself :/ and has taken me to rastenford for second part of bonehill. I show up before Pelltar but when i talk to him he everytime stops talking after telling me about 2 suspects and talk menu exits,no quest entry no more clues.. When I go to the west and try go to Garroten I can go south but no new area is on the map(other areas of island like bonehill are on the map). Any chance I can progress with this I would really like to finish this mod :)

For now I CLUA`ed of island and will try to progress with story in BG.

My mods:
// Log of Currently Installed WeiDU Mods
// The top of the file is the 'oldest' mod
// ~TP2_File~ #language_number #component_number // [Subcomponent Name -> ] Component Name
~SETUP-BD-TOB.TP2~ #0 #0 // Baldurdash Fix Pack for ToB, v1.5 WeiDU
~SETUP-BD-TOB.TP2~ #0 #1 // Textupdatepack -> Baldurdash English Text Update Pack for ToB, v1.4 WeiDU
~SETUP-BGT.TP2~ #0 #0 // Baldur's Gate Trilogy - Core
~SETUP-BG1NPC.TP2~ #0 #0 // The BG1 NPC Project for BGT: Core Install
~SETUP-BG1NPC.TP2~ #0 #1 // The BG1 NPC Project for BGT-Weidu: Phase I (Banters)
~SETUP-BG1NPC.TP2~ #0 #2 // The BG1 NPC Project for BGT-Weidu: Phase II (Quests and Interjections)
~SETUP-BG1NPC.TP2~ #0 #14 // Non-joinable character portraits
~SETUP-BG1NPC.TP2~ #0 #15 // Coran's Romance Core (Rated: R)
~SETUP-BG1NPC.TP2~ #0 #16 // Placeholder 1: New Quests
~SETUP-BG1NPC.TP2~ #0 #17 // Dynaheir's Romance Core (Rated PG13)
~SETUP-BG1NPC.TP2~ #0 #18 // Shar-Teel Relationship Core (Rated R)
~SETUP-BG1NPC.TP2~ #0 #19 // Branwen's Romance Core (Rated PG13)
~SETUP-BG1NPC.TP2~ #0 #22 // Ajantis Romance Core (Rated PG13)
~SETUP-BG1NPC.TP2~ #0 #23 // Female Romance Challenges
~SETUP-BG1NPC.TP2~ #0 #26 // Coran's Romance Speed -> Coran's Romance Speed (30 minutes)
~SETUP-BG1NPC.TP2~ #0 #30 // Dynaheir's Romance Speed -> Dynaheir's Romance Speed: 30 minutes
~SETUP-BG1NPC.TP2~ #0 #38 // Shar-Teel's Romance Speed -> Shar-Teel's Relationship Speed: 30 minutes
~SETUP-BG1NPC.TP2~ #0 #42 // Branwen's Romance Speed -> Branwen's Romance Speed: 30 minutes
~SETUP-BG1NPC.TP2~ #0 #46 // Ajantis' Romance Speed -> Ajantis' Romance Speed: 30 minutes
~SETUP-BG1NPC.TP2~ #0 #100 // Install Player-Initiated Dialogues
~BG1NPCMUSIC/BG1NPCMUSIC.TP2~ #0 #0 // The BG1 NPC Project Music Pack
~SETUP-DSOTSC.TP2~ #0 #0 // DSotSC for BGT-Weidu v1.85 Mod
~SETUP-NTOTSC.TP2~ #0 #0 // NTotSC for BGT-Weidu v1.45 Mod
~SETUP-BONEHILL.TP2~ #0 #0 // Bone Hill Mod v2.01 (Requires BGT-Weidu or Tutu)
~SETUP-BONEHILL.TP2~ #0 #1 // Install the new areas? This must be done at least once!
~SETUP-BONEHILL202.TP2~ #0 #0 // Bone Hill Mod v2.02 (Requires BGT-Weidu or Tutu)
~SETUP-SIRINESCALL.TP2~ #0 #0 // The Lure of the Sirine's Call
~SETUP-BGTTWEAK.TP2~ #0 #0 // Eldoth reminds of Skie's ransom
~SETUP-BGTTWEAK.TP2~ #0 #3 // Tougher Sarevok and Semaj
~SETUP-BGTTWEAK.TP2~ #0 #5 // Druid/Ranger-responsive bears in BG1
~SETUP-BGTTWEAK.TP2~ #0 #8 // Random activated traps in the pirate cave -> Install-time randomisation
~SETUP-BGTTWEAK.TP2~ #0 #11 // Altered spawns -> TuTu-style levelled spawns
~SETUP-BGTTWEAK.TP2~ #0 #14 // Coran responds to the death of a wyvern
~SETUP-BGTTWEAK.TP2~ #0 #15 // More bandit scalps
~1PP/1PP.TP2~ #0 #0 // 1PP: Everything but Potions
~SETUP-XPMOD.TP2~ #0 #0 // Creature XP Reduction -> Reduce to 75%
~SETUP-XPMOD.TP2~ #0 #7 // Locks, Traps and Spells XP Reduction -> Reduce to 10%
~SETUP-XPMOD.TP2~ #0 #8 // No XP for learning spells
~SETUP-XPMOD.TP2~ #0 #9 // Quest XP Reduction -> Reduce to 75%
~SETUP-EASE.TP2~ #0 #0 // Infinite Weapon, Potion and Ring/Amulet Stacking
~SETUP-EASE.TP2~ #0 #2 // Multi-Class Grand Mastery
~SETUP-EASE.TP2~ #0 #3 // True Grand Mastery (extra half-attack, etc.) (Baldurdash)
~SETUP-EASE.TP2~ #0 #4 // Shut Up "You Must Gather Your Party Before Venturing Forth"
~SETUP-EASE.TP2~ #0 #9 // Un-Nerfed THAC0 Table, Saving Throws, Grand-Mastery, and Arcane, Divine Spell Progression (Blucher)
~SETUP-EASE.TP2~ #0 #10 // XP Cap Remover
~SETUP-EASE.TP2~ #0 #13 // Unlimited Bag of Holding (Blucher)
~SETUP-EASE.TP2~ #0 #28 // Rest Anywhere (Japheth)
~SETUP BP-BGT WORLDMAP.TP2~ #0 #0 // Revised worldmap for the Baldur's Gate - Big Picture compatibility mod including coloured Baldur's Gate map icons
~SETUP BP-BGT WORLDMAP.TP2~ #0 #3 // Clothmap style map for Throne of Bhaal
~SETUP-TACTICS.TP2~ #0 #19 // Improved Undead
~SETUP-TACTICS.TP2~ #0 #20 // Improved Golems
~SETUP-TACTICS.TP2~ #0 #21 // Gebhard Blucher's Improved Mind Flayers
~SETUP-TACTICS.TP2~ #0 #23 // Smarter Beholders
~SETUP-TACTICS.TP2~ #0 #24 // Kensai Ryu's Smarter Vampires
~SETUP-TACTICS.TP2~ #0 #25 // Slightly Smarter Mages and Liches
~SETUP-TACTICS.TP2~ #0 #34 // Slightly Tougher Demons
~SETUP-TACTICS.TP2~ #0 #36 // Tougher Fire Giants
// Recently Uninstalled: ~SETUP-TUTU_TWEAKS.TP2~ #0 #40 // Avatar Morphing Script
// Recently Uninstalled: ~SETUP-TUTU_TWEAKS.TP2~ #0 #43 // Weapon Animation Tweaks
// Recently Uninstalled: ~SETUP-TUTU_TWEAKS.TP2~ #0 #46 // Icewind Dale Casting Graphics (Andyr)
// Recently Uninstalled: ~SETUP-TUTU_TWEAKS.TP2~ #0 #49 // Disable Portrait Icons Added by Equipped Items
// Recently Uninstalled: ~SETUP-TUTU_TWEAKS.TP2~ #0 #61 // Change Avatar When Wearing Robes or Armor (Galactygon)
// Recently Uninstalled: ~SETUP-TUTU_TWEAKS.TP2~ #0 #95 // Stores Sell Higher Stacks of Items
// Recently Uninstalled: ~SETUP-TUTU_TWEAKS.TP2~ #0 #126 // Force All Dialogue to Pause Game
// Recently Uninstalled: ~SETUP-TUTU_TWEAKS.TP2~ #0 #129 // Use Valen/Solaufein Style Interjections
// Recently Uninstalled: ~SETUP-TUTU_TWEAKS.TP2~ #0 #169 // Maximum HP for NPCs (the bigg) -> For Non-Party-Joinable NPCs Only
// Recently Uninstalled: ~SETUP-TUTU_TWEAKS.TP2~ #0 #174 // PnP-Style Protection Items
// Recently Uninstalled: ~SETUP-TUTU_TWEAKS.TP2~ #0 #270 // ToB-Style NPCs
~SETUP-TUTU_TWEAKS.TP2~ #0 #58 // Icon Improvements
~SETUP-GUI.TP2~ #0 #1 // Game Graphical User Interface (GUI) -> "Baldur's Gate Trilogy" (Elminster wielding sword)

Edited by Tyrion, 05 June 2006 - 02:38 PM.


#10 Golden Thief

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Posted 05 June 2006 - 04:22 PM

This is a known bug with Fabio. It depends on if you had him in your party or not and then he doesn't show up when your return for part 2. What you need to do is what I found as an easy fix. Just clua Fabio in and everything works out right in the dialogue and even Garotten shows up on the map as it is suppose to do.

Look in the post of How to get to Garroten for other things.

#11 Tyrion

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Posted 05 June 2006 - 10:49 PM

Ok tnx, I will try.

#12 --maus--

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Posted 08 June 2006 - 09:33 AM

Ok, some problems with the actual version 2.02, german translation:

1. Still, SBBs dialogue is shifted due to a shift in the tra-file of the strings
2. When trying to enter the area north of the temple area (Dreispitzen in german, suppose the gnoll area), the game crashes; as the same happens with the area "forest of the dead" (from NTotSC I suppose), I guess that it's a broken creature, that should be spawned. Most of the time this error occurs it's a defct cre.
3. Therefore (2.) I've only done the quest about Sirius and was sent back. Nonetheles after leaving the temple in Beregost, I was challenged by this people who wanted their staff back. Shouldn't be the case in my opinion.

And one thing about balancing. I think it doesn't make sense to script backstabbing but sell the party these boots with immunity for backstab and Stoneskin. Also this is a very powerful item from ToB. It's just imba to bring it at this moment into game.
Same about the Belts of Giant Strength. Just make them undroppable. And those Chain-Armors +2, too. Too much gold for the player.

#13 maus

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Posted 09 June 2006 - 03:01 PM

Next major problem: gone to Garotten, done the killing at the town area and south, moved to the north, went into the castle. Turned left there and met Ascue. He turned enemy and some others with him, not the orks. Then the Baroness and this guy came around. The Baroness talked to me while I was fighting the rest. After the friendly talk, she turned enemy too. Now I can't move to another area, they are all marked unreachable.

#14 maus

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Posted 09 June 2006 - 03:25 PM

Next logical mistake: I was able to tell Pelltar, that Qualton attacked me while I never talked to Qualton or fought him.

#15 maus

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Posted 11 June 2006 - 03:33 AM

Found the fix for the areas.

#16 maus

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Posted 11 June 2006 - 10:03 AM

Another Problem that often occurs: these soldiers with those invisibility potions stay invisible while they are attacking. This shouldn't be the case imo

#17 trainmank

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Posted 19 June 2006 - 10:13 AM

Next major problem: gone to Garotten, done the killing at the town area and south, moved to the north, went into the castle. Turned left there and met Ascue. He turned enemy and some others with him, not the orks. Then the Baroness and this guy came around. The Baroness talked to me while I was fighting the rest. After the friendly talk, she turned enemy too. Now I can't move to another area, they are all marked unreachable.

I had the identical problem. Requires you clua console back to garotten which is area bh2000. My problem is that I cannot figure out how to solve the river monster mystery. Cannot seem to find any river monsters anywhere. If anyone has an answer please let me know.

#18 maus

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Posted 20 June 2006 - 07:48 AM

@trainmank: there are two orks/oger/somewhat with Bows; go searching with your mouse-symbol for stairs nearby. If you are familiar with DSotSC: this is the map with the dragon, look for the dragon hord.

Next Bug: believed this female mayor who arrested the three. Back to Pelltar: no possibility to report success. Back to Garotten castle, triggering fight with the mayor vs Ascue. Bach to Pelltar: now I can report that the three are the murderers. Seems that the quest-variable wasn't increased by 1 one time.