If (this happens) { do this if (this other thing happens while the previous if is happening) { do this too } }
For example, say I'm kicking this NPC out of my party. Depending on what state her quest is in, she'll say different things, but I'm not sure how to go about this.
IF ~Global("EllarynJoined","LOCALS",0)~ THEN BEGIN LeaveGroup IF ~ Global("EllarynQuest","GLOBAL",0) GOTO NoQuest Global("EllarynQuest","GLOBAL",1) GOTO QuestAccept Global("EllarynQuest","GLOBAL",2)~ GOTO QuestFinish END
This is probably extrememly simple, knowing my luck.