A comprehensive Guide to BP-WeiDu Compatibility
#101
Posted 30 June 2007 - 07:47 AM
I am not sure if that procedure is still needed either (I still use it), but there is no harm in it, is there?, because it just ensures that mods installed after BP use a level-50 extension. Can you think of a scenario where it might interfere with other mods?
#102 -MM-
Posted 15 December 2007 - 11:19 AM
#103
Posted 26 November 2009 - 11:22 PM
yours,
chloe
_______________
Simulation pret
#104 -Fern-
Posted 14 September 2010 - 01:39 PM
Is there any other way? perhaps I installed the mods in the wrong order? Should I have installed TS BEFORE BG maybe? I installed BG after abnd After BG I also installed that Soulfein guy.
I'd be very grateful for any help because I"m really getting desperate. I've saved my save file from Umar Hills from before I met Valygar and will reinstall but I would be really obliged for a second opinion.
Thank you....
#107
Posted 05 September 2011 - 07:48 PM
I am planning to use the Big Picture mod along with a slew of other mods. I know that other 'script' mods are a no-no, so there won't be any of those added (shame too - I really liked COM - Encounters).
1. However, I can't tell from all the info I've read on the site if Big Picture is compatible with any other Mega Modification mods - specifically, Check the Bodies (v. 1.13), and Secret of Bone Hill (v. 2.75). I was thinking, it might be ok to install these monster-mods *IF* I install them BEFORE Big Picture, but I want to hear what you guys say first, before I screw my install or something.
I haven't seen the topic discussed before, which surprises me. The vast majority of compatibility questions are concerning 'tactics' mods, for the most part.
2. There are a number of great mods being discussed on the site, whose names keep coming up over and over again. However, because of the peculiarities of these mods, there are occasional compatibility issues.
My (admittedly off-the-wall) question is; is there any chance these (troublesome but great) mods shown below will ever be 'bundled' with Big Picture in order to remove many of these crashes and other problems?? The mods in question are the usual suspects:
a. Any tweak pack I ever saw (includes item upgrade and under-reported item mods)
b. Any fixpack I ever saw
c. Unfinished Business (v. 19)
d. Rogue rebalancing pack (v. 445)
e. Expanded Thief Stronghold (v. 2.
f. Oversight mod (v. 13.0)
g. Ajoc's mini-mod (v. 1.6.2.7)
h. Longer Road (v. 1.5)
i. Virtue (v. 1.9) - possibly older version here
j. Freedom's Reign / Reign of Virtue (v. 7.1)
I just thought it would be perfect if one day the above mods were all bundled into BP, think of all the compatibility discussions that would no longer be necessary! Of course, I play around with a much larger number of mods, but the ones I just listed seem to have the most players talking - It'd be perfect if they could be a part of BP, imo.
3. As far as fixpacks and tweak packs are concerned, is there at least one of each that you modders could recommend?
4. Last but not least. Should I be adding specific mod files to my override folder only when the mod readme says to? Not being a strong computer user, I tend to do EXACTLY what the readme says, BUT...sometimes the readme is missing, poorly written, or the author assumes the user knows exactly where to put the game files to begin with. Is it safe for me to assume that I should never add anything to the override folder unless the readme says so? Sorry for the newbie-ish question, but it had to be asked.
Anyway, I'm looking forward to running these new mods - and i do mean new - nearly all of them are fresh downloads complete with a lot of newly updated mods (I'm kinda picky about the mod version).
Thank you in advance if you know the answers to above, or just want to speculate.
#108
Posted 06 September 2011 - 02:31 AM
Nope. See the BPv180b is a bundle of old mods yes, but today the Big Picture dream is carried by the BiG World Project(totally outdated topic) with it's own temporarily flawed setup, as it needs manual update, and the BiG World .pdf files in English, Spanish & German.2. ...
My (admittedly off-the-wall) question is; is there any chance these (troublesome but great) mods shown below will ever be 'bundled' with Big Picture in order to remove many of these crashes and other problems?? The mods in question are the usual suspects:
And if you look, the BPv180b is one option to be installed with the other 300...
Edited by Jarno Mikkola, 06 September 2011 - 02:32 AM.
Deactivated account. The user today is known as The Imp.
#109
Posted 06 September 2011 - 07:57 PM
"today the Big Picture dream is carried by the BiG World Project"
I am a bit confused by this statement. Does this mean that no one cares about Big Picture much now, and it's all this 'Big World Project?'
Anyways, since Check the Bodies doesn't have any scripts that I am aware of, I don't think it would hurt to install it as long as I install it first. "Secret of Bone Hill' is another matter, because I'm worried it might screw up the world map or something. I'm going to go back and check the readme files on these mods. I have become overly dependent on mod descriptions from websites and hearsay.
I was a bit disappointed to hear that no one would consider bundling the 'troublesome' mods I mentioned in my last post with Big Picture. Of course, whole sections of some mods might have to be deleted to make them compatible, but isn't Big Picture a compatibility mod to begin with?
Actually, I would think the real problem with all this combining and bundling would be with the original mod creators - having a problem with their mod being altered so that it could be 'absorbed' into the Big Picture mod. Still, it's a shame.
I'm anxious for more of you guys to speak up. No need to be shy - my questions are super easy.
Edited by Lareth the Infamous, 06 September 2011 - 07:57 PM.
#110
Posted 06 September 2011 - 08:49 PM
Pretty much yeah, see it's better, bigger & more up to date and all that. As the idea was not to combine mod contents, but allow them to be fitted to the frame while all things can be still not installed. So you can choose to install one mod component from here, one from there and so forth.Does this mean that no one cares about Big Picture much now, and it's all this 'BiG World Project?'
While, the BP evolved to be the BP AI and the add-on mods.
Deactivated account. The user today is known as The Imp.
#111
Posted 20 November 2015 - 07:49 PM
I'm updating conflicts for Big World Setup and I see an entry that doesn't make much sense to me:
Previous BP version incompatibility=C:Tactics(2|4|5|6|7|10|12|16|19|20|21|23|24|25|28|29|35|36):BP(35)
BP 35 is the 'add bags of holding and throwing daggers' component. Are all of those Tactics components incompatible with BP v181?
For reference, all Tactics components:
BiG World Fixpack (community collection of mod fixes and compatibility patches, with user-friendly cross-platform script)
BiG World Setup (tool to automate best-practice installation of Infinity Engine mods on Windows, with conflict analysis)
Latest version: https://bitbucket.or.../get/master.zip
#112
Posted 20 November 2015 - 08:18 PM
Well, if you read BP readme you might notice that Horred updated/rewrote overwriting code and added those components to BP. So those Tactics components are obviously not compatible with BP, couple Tactics components can be used with BP.
From BP readme:
CHARNAMEs excellent adventures in the world of BWP expert-install here
Thanks to Leonardo Watson for making this possible
#113
Posted 20 November 2015 - 08:24 PM
We have conflicts entries in BWS for each of the individual Tactics components that are also in BP. That's why I'm puzzled by the "Previous BP version incompatibility" and BP component 35 conflict entry. I guess it's just a mistake?
BiG World Fixpack (community collection of mod fixes and compatibility patches, with user-friendly cross-platform script)
BiG World Setup (tool to automate best-practice installation of Infinity Engine mods on Windows, with conflict analysis)
Latest version: https://bitbucket.or.../get/master.zip
#114
Posted 20 November 2015 - 08:38 PM
Well current BWP 15.4 pdf says:
Skipping Component installation - already included with Big Picture mod.
This component may or may not be compatible with SCS's "Smarter Priests". Try at own risk.
The Faldorn part ovelaps with SCS's Improved Faldorn
for component 35 "Tougher Druid Grove"
I have:
~SETUP-TACTICS.TP2~ #0 #3 // Improved Sahuagin City: v25; Lol's Update to v26
~SETUP-TACTICS.TP2~ #0 #32 // Mike Barnes' Improved North Forest: v25; Lol's Update to v26
~SETUP-TACTICS.TP2~ #0 #37 // Streamlined Trolls: v25; Lol's Update to v26~SETUP-TACTICS.TP2~ #0 #26 // Fighter-Class Archer Kit: v25; Lol's Update to v26
~SETUP-TACTICS.TP2~ #0 #27 // Anti-Paladin Kit: v25; Lol's Update to v26
from tactics components installed and almost all BP components.
CHARNAMEs excellent adventures in the world of BWP expert-install here
Thanks to Leonardo Watson for making this possible
#115
Posted 20 November 2015 - 08:56 PM
Thanks. I will disable that conflict line for now.
BiG World Fixpack (community collection of mod fixes and compatibility patches, with user-friendly cross-platform script)
BiG World Setup (tool to automate best-practice installation of Infinity Engine mods on Windows, with conflict analysis)
Latest version: https://bitbucket.or.../get/master.zip
#116
Posted 02 December 2015 - 01:25 AM
Dig deeper. The problem is not in BP or Tactics mod, but in BWFixpack. Once upon a time when BP was consisted not from a tens of components, but only one component, for better compatibility with the Tactics was created a fix. It checks for the presence in game folder BPBAG04.ITM file (which adds by BP of course) and skips the corresponding Tactics' components. Now, after separation BP into components, BPBAG04.ITM adds by BP's component #35 'add bags of holding and throwing daggers', which has nothing common with Tactics' components. But for some reason this fix is still included in the BWFixpack and therefore BWS is still present this strange conflict, allowing to avoid the pile of questions on the topic "Why I can not install a particular Tactics' component if I did not install the tactical components of BP?".
#117
Posted 02 December 2015 - 09:01 AM
Lol that was stupid I'll regenerate the patch this weekend with proper GAME_IS and MOD_IS_INSTALLED predicates
"I am the smiley addict, yellow and round, this is my grin when I'm usually around .
When there's trouble brewing, see me post, cuz it's usually a wall o' yellow and your eyes are toast!!!"
BWP GUIDE - BWP FIXES - impFAQ - NPC LIST - KIT LIST - AREA LIST
GitHub Links : BWP Fixpack | Lolfixer | BWP Trimpack | RezMod
#118
Posted 02 December 2015 - 09:27 AM
BiG World Fixpack (community collection of mod fixes and compatibility patches, with user-friendly cross-platform script)
BiG World Setup (tool to automate best-practice installation of Infinity Engine mods on Windows, with conflict analysis)
Latest version: https://bitbucket.or.../get/master.zip
#119
Posted 05 December 2015 - 09:23 AM
For reference, BP v181-4611's component list:
Components which I recommend to "mark as Expert" are because they overwrite like hell.
Also, recommend installing BP components over corresponding conflicting Tactics components by rule-of-new.
When I say "no conflicts", I specifically mean no conflicts with only BP
Changes:
Improved Ilyich - conflicts with 440 & 450 (mark as expert)
The Ritual - conflicts with 1450
Improved TorGal - conflicts with 1315
Improved Sahuagin City - no conflict
Improved Bodhi - conflicts with 1030, 1050 & 1070
Improved Irenicus - no conflict
Improved Guarded Compound - conflicts with 1100
Improved Twisted Rune - no conflict
"Kuroisan", the Acid Kensai - conflicts with 1250
"Red Badge" Poison-Based Encounter - conflicts with 1425
Gebhard Blucher's Improved Mae'Var - conflicts with 1300
Gebhard Blucher's Lich in the Docks - conflicts with 1275
Gebhard Blucher's Improved Demon Knights - conflicts with 375 (mark as expert)
Kensai Ryu's Tougher Kangaxx - conflicts with 1225 (mark as expert)
Kensai Ryu's Gnome Fighter/Illusionist in the Docks - conflicts with 1175 (mark as expert)
Kensai Ryu's Improved Crypt King - conflicts with 1120 (mark as expert)
Ishan's "Always Toughest Random Spawns in Dungeons" - no conflict (mark as expert)
Gebhard Blucher's Random City Encounters - conflicts with 1400
Kensai Ryu's Random Wilderness Encounters - conflicts with 1400
Improved Undead - conflicts with 900
Slightly Smarter Golems - conflicts with 600
GB's Improved Mind Flayers - conflicts with 700
Smarter Dragons - conflicts with 400
Smarter Beholders - conflicts with 350
Smarter Vampires - conflicts with 1030, 1040, 1050, 1060 & 1070
Smarter Mages - conflicts with 500
Generic Archer Kit - no conflicts
Anti-Paladin Kit - no conflicts
Göran Rimén's Improved Nymph - no conflicts
Kensai Ryu's Improved Copper Coronet - conflicts with 1100
SimDing0's Improved Oasis - no conflicts
Mike Barnes's Improved Small Teeth Pass - conflicts with 1525
Mike Barnes's Improved North Forest - no conflicts
Mike Barnes's Marching Mountains - no conflicts
Slightly Tougher Demons AI - conflicts with 375
Tougher Druid Grove - conflcits with 1140
Tougher Fire Giants - conflicts with 2600
Streamlined Trolls - no conflicts (consider recommending a certain component in polytweaks over this one though)
"I am the smiley addict, yellow and round, this is my grin when I'm usually around .
When there's trouble brewing, see me post, cuz it's usually a wall o' yellow and your eyes are toast!!!"
BWP GUIDE - BWP FIXES - impFAQ - NPC LIST - KIT LIST - AREA LIST
GitHub Links : BWP Fixpack | Lolfixer | BWP Trimpack | RezMod
#120
Posted 05 December 2015 - 11:22 AM
Ok revised patch is up
Improved Sahuagin City - no conflict
No conflict with BP 750 either?
Improved Twisted Rune - no conflict
No conflict with BP 150 either?
Kensai Ryu's Tougher Kangaxx - conflicts with 1225 (mark as expert)
Does Dark Side of Amn #7 also overwrite files?
Kensai Ryu's Gnome Fighter/Illusionist in the Docks - conflicts with 1175 (mark as expert)
Does Dark Side of Amn #5 also overwrite files?
Kensai Ryu's Improved Crypt King - conflicts with 1120 (mark as expert)
Does Dark Side of Amn #3 also overwrite files?
Smarter Vampires - conflicts with 1030, 1040, 1050, 1060 & 1070
Not also BP 1080 and 1090?
Streamlined Trolls - no conflicts (consider recommending a certain component in polytweaks over this one though)
No conflict with BP 875? Does this conflict with SCS 8030?
I have a commit ready with these changes. Thanks for the analysis!
Edited by agb1, 05 December 2015 - 11:35 AM.
BiG World Fixpack (community collection of mod fixes and compatibility patches, with user-friendly cross-platform script)
BiG World Setup (tool to automate best-practice installation of Infinity Engine mods on Windows, with conflict analysis)
Latest version: https://bitbucket.or.../get/master.zip