Incompatable Mod Poll
#1
Posted 05 April 2006 - 05:50 PM
I created this poll, and strongly encourage people who do not create mods in any fashion to vote and give feedback.
- The transitioned former modder once known as MTS.
#2
Posted 05 April 2006 - 09:13 PM
Life should NOT be a journey to the grave with the intention of arriving safely in an attractive and well preserved body, but rather to skid in sideways, Champagne in one hand, strawberries in the other, body thoroughly used up, totally worn out and screaming WOOHOO! What a Ride!
Some people are like slinkies. They are not really good for anything, but they still bring a smile to your face when you push them down a flight of stairs!!
Dyslexia of Borg: Your ass will be laminated
Solaufein Flirt Pack
#3
Posted 06 April 2006 - 12:12 AM
Italian users: help test the Stivan NPC!
Author or Co-Author: WeiDU - Widescreen - Generalized Biffing - Refinements - TB#Tweaks - IWD2Tweaks - TB#Characters - Traify Tool - Some mods that I won't mention in public
Maintainer: Semi-Multi Clerics - Nalia Mod - Nvidia Fix
Code dumps: Detect custom secondary types - Stutter Investigator
If possible, send diffs, translations and other contributions using Git.
#4
Posted 06 April 2006 - 01:09 AM
how come you always look so damn cool in every photo I see you in?!?
Speaking of modding, I listened to IER 3 yesterday, so you can have another quote for your signature: how come you sound so damn cool, as well as look it? It's unfair. Seriously.
Still a cyberjock, still hacking the matrix, still unsure of what that means.
TeamBG member - http://www.teambg.eu
#5
Posted 06 April 2006 - 02:38 AM
Is it incompatible with mod X by design or because the author doesn't know WeiDU or because the other mod is coded crappily? I got the impression of #2, rather than #1. Also, WW-IU is coded crappily, so that doesn't help.It defeats the purpose of creating Weidu making a mod like this. The motivation of the mod author would also have to be looked at and if this is the Anvil mod Silket has released, then no.
EDIT: Oh, OK, checked the threads at BWL, IA is designed to be incompatible with WW-IU due to a conscious choice. Since I'd sooner install the Hip Hop mod than anything done at BWL (or non-TS&N CoM, or BMP, or RPGD...), this won't affect my install list, but it's very sad.
Edited by the bigg, 06 April 2006 - 02:51 AM.
Italian users: help test the Stivan NPC!
Author or Co-Author: WeiDU - Widescreen - Generalized Biffing - Refinements - TB#Tweaks - IWD2Tweaks - TB#Characters - Traify Tool - Some mods that I won't mention in public
Maintainer: Semi-Multi Clerics - Nalia Mod - Nvidia Fix
Code dumps: Detect custom secondary types - Stutter Investigator
If possible, send diffs, translations and other contributions using Git.
#6
Posted 06 April 2006 - 07:44 AM
In this case, if you're referring to the BWL mod, then the answer is 'no'.
Khadion NPC mod - Team leader, head designer
Hubelpot NPC mod - Team leader, coder
NPC Damage - Coder
PC Soundsets - Coder, voice actor
Brythe NPC mod - Designer
DragonLance TC - Glory of Istar - Designer
The NPC Interaction Expansion Project - Writer for Cernd, Sarevok
The Jerry Zinger Show - Producer
Iron Modder 5 - Winner
#7
Posted 06 April 2006 - 09:47 AM
Sadly the TOIW/Embers TCs were not finished/published, so i don't play
#8
Posted 06 April 2006 - 11:29 AM
Since you enjoy TCs, did you try Return to Trademeet?I wouldn't play any mod
Sadly the TOIW/Embers TCs were not finished/published, so i don't play
Italian users: help test the Stivan NPC!
Author or Co-Author: WeiDU - Widescreen - Generalized Biffing - Refinements - TB#Tweaks - IWD2Tweaks - TB#Characters - Traify Tool - Some mods that I won't mention in public
Maintainer: Semi-Multi Clerics - Nalia Mod - Nvidia Fix
Code dumps: Detect custom secondary types - Stutter Investigator
If possible, send diffs, translations and other contributions using Git.
#9
Posted 06 April 2006 - 12:28 PM
Well, you know, it's rather true about which opinion matters, because I imagine most modmakers create mods just for a sheer fun of creating mods, not for some unknown people who might happen to play it.As above. It has been expressed that people who play mods opions matter less then the opions of people who create mods when it comes to mods themselves.
But since you asked opinion of those who just play mods and I'm one of this rare species here... well
In my BG life, one of main purposes for mod existence is to expand BG world as far as possible in all regards - locations, items, quests, NPCs, you name it. So, if another mod out here could be added to make my world a bit larger - it's damn great! If I could have certain mod only at a cost of turning down another one - I would carefully think about which mod is better, but old one will get a big bonus for just being first (therefore author of the last mod was having all the chances of making his mod compatible with this old one, and if he didn't use them I think it to be a big flaw in his work). In rare cases when adding one new mod would require from me removing of few older mods... hmm, choosing between one perfect mod and several intermediate ones I'll choose latter, for my main goal is as endless BG world as possible
Edited: I also believe that making incompatible mods simply impolite somehow
Edited by Creepin, 06 April 2006 - 12:41 PM.
The Old Gold - v0.2 WIP (mod for BGT/BWP/BWS)
#10
Posted 06 April 2006 - 03:47 PM
This surprised me. Could you clarify it a bit?Since I'd sooner install the Hip Hop mod than anything done at BWL (or non-TS&N CoM, or BMP, or RPGD...)
#11
Posted 07 April 2006 - 01:04 AM
None of your mods concepts terribly appeals to me, and (perhaps more importantly) none of your modders seems competent enough (or mod-polite enough, or both) to have some hope that my gaming build will work without the need of side trips to NI/InfExp/WeiDU/... to fix a bug.[This surprised me. Could you clarify it a bit?
Of course, Sikret doesn't help improve your reputation in my eyes.
Italian users: help test the Stivan NPC!
Author or Co-Author: WeiDU - Widescreen - Generalized Biffing - Refinements - TB#Tweaks - IWD2Tweaks - TB#Characters - Traify Tool - Some mods that I won't mention in public
Maintainer: Semi-Multi Clerics - Nalia Mod - Nvidia Fix
Code dumps: Detect custom secondary types - Stutter Investigator
If possible, send diffs, translations and other contributions using Git.
#12
Posted 07 April 2006 - 07:42 AM
(perhaps more importantly) none of your modders seems competent enough (or mod-polite enough, or both) to have some hope that my gaming build will work without the need of side trips to NI/InfExp/WeiDU/... to fix a bug.
Nah, that's a bit harsh. I feel slightly offended. Well, OK, maybe the first description applies to me. But not the latter one.
And was that some kind of hidden bug-fixing offer from your side?
My Own: Ajantis BG1 Expansion Modification -- Sir Ajantis for BGII -- Ajantis Portrait Pack -- Another fine Hell -- Brage's Redemption -- BGQE at Gibberlings 3 / BGQE at Kerzenburgforum -- Brandock the Mage -- Endless BG1 -- Grey The Dog NPC -- Imoen 4 Ever -- Imoen Is Stone -- Jastey's SoD TweakPack -- Road to Discovery (SoD) -- Solaufein's Rescue - jastey's Solaufein NPC Mod -- The Boareskyr Bridge Scene (SoD)
Contributions: Adalon's Blood (Silberdrachenblutmod) -- Alternatives -- Ascalon's Questpack -- Ascalon's Breagar NPC -- Balduran's Seatower -- BG1 NPC Project -- BG1 Romantic Encounters -- Corthala Romantique -- Edwin Romance -- Fading Promises -- Gavin BG1 --Hidden Adventures -- Imoen Can Die -- Keldorn Romance (berelinde's) -- Lure of Sirine's Call -- NTotSC -- Romantic Encounters (BGII)
Avatar by Rabain
#13
Posted 07 April 2006 - 07:51 AM
As I said, some fall in the 'the concept doesn't appeal me', others in the 'not very much competent', and still others fall in the 'not mod-polite' category, etc.Nah, that's a bit harsh. I feel slightly offended. Well, OK, maybe the first description applies to me. But not the latter one.
Huh?And was that some kind of hidden bug-fixing offer from your side?
Italian users: help test the Stivan NPC!
Author or Co-Author: WeiDU - Widescreen - Generalized Biffing - Refinements - TB#Tweaks - IWD2Tweaks - TB#Characters - Traify Tool - Some mods that I won't mention in public
Maintainer: Semi-Multi Clerics - Nalia Mod - Nvidia Fix
Code dumps: Detect custom secondary types - Stutter Investigator
If possible, send diffs, translations and other contributions using Git.
#14
Posted 07 April 2006 - 07:57 AM
That was a joke... But you did mention using NI/InfExp/WeiDU/... for bug-fixing, so.Huh?And was that some kind of hidden bug-fixing offer from your side?
My Own: Ajantis BG1 Expansion Modification -- Sir Ajantis for BGII -- Ajantis Portrait Pack -- Another fine Hell -- Brage's Redemption -- BGQE at Gibberlings 3 / BGQE at Kerzenburgforum -- Brandock the Mage -- Endless BG1 -- Grey The Dog NPC -- Imoen 4 Ever -- Imoen Is Stone -- Jastey's SoD TweakPack -- Road to Discovery (SoD) -- Solaufein's Rescue - jastey's Solaufein NPC Mod -- The Boareskyr Bridge Scene (SoD)
Contributions: Adalon's Blood (Silberdrachenblutmod) -- Alternatives -- Ascalon's Questpack -- Ascalon's Breagar NPC -- Balduran's Seatower -- BG1 NPC Project -- BG1 Romantic Encounters -- Corthala Romantique -- Edwin Romance -- Fading Promises -- Gavin BG1 --Hidden Adventures -- Imoen Can Die -- Keldorn Romance (berelinde's) -- Lure of Sirine's Call -- NTotSC -- Romantic Encounters (BGII)
Avatar by Rabain
#15
Posted 07 April 2006 - 08:05 AM
Well, if I like a specific mod and plan on using it again, I might even recode it and send the new tp2 to the author to solve an incompatibility. However, if a mod doesn't work and I don't particularly like it, I prefer to just use IE to look up a global and set it to finish playing the mod, then uninstall it for my next run-through (and eventually report the bug).That was a joke... But you did mention using NI/InfExp/WeiDU/... for bug-fixing, so.
Italian users: help test the Stivan NPC!
Author or Co-Author: WeiDU - Widescreen - Generalized Biffing - Refinements - TB#Tweaks - IWD2Tweaks - TB#Characters - Traify Tool - Some mods that I won't mention in public
Maintainer: Semi-Multi Clerics - Nalia Mod - Nvidia Fix
Code dumps: Detect custom secondary types - Stutter Investigator
If possible, send diffs, translations and other contributions using Git.
#16
Posted 07 April 2006 - 08:49 AM
OF course it's cooler when mods ARE compatible, especially technically. But plot-wise, I'd say the author would have to first make their own mod, THEN look how it mixes and matches with others. If they're incompatible plot-wise, then don't install them at the same time, but keep one in reserve for the next run-through.
#17
Posted 07 April 2006 - 09:19 AM
the problem here, and the reason for the poll, is what to do when the author codes in entirely unnecessary incompatibilities? when there's no narrative, character or technical reason for the incompatibility? modders are humans like the rest of us (i'm assured...): they dont have to like or support all mods: both bigg and vlad make it quite clear there are 3rd-party mods they have no interest in supporting compatibility-wise - as is their right.Of course it's cooler when mods ARE compatible, especially technically. But plot-wise, I'd say the author would have to first make their own mod, THEN look how it mixes and matches with others. If they're incompatible plot-wise, then don't install them at the same time, but keep one in reserve for the next run-through.
but what to do when someone deliberately codes in such a way that breaks other ppl's work (when there better alternatives, no less), codes needless incompatibilities, and then refuses to provide documentation for their changes? sure, the simple solution is to just ignore the modder and their creation, but what about when ppl start coming to yr own forums and saying 'yr mod is broken' because of this other person's selfishness? as an example, look at the trouble cause by the Fade mod when it blocked off the Guarded Compound (and at least, for the Fade mod, it made sense in terms of its plot to do this): it was fixed, eventually, but the point it makes is a good one: making changes to canon materials - or fanon materials - is a really bad idea, unless entirely necessary and then *clearly* documented: selfish and stupid, basically.
"A simple test of the relative merits of science and religion is to compare lighting your house at night by prayer or electricity" - A. C. Grayling
"EFF files have saves, too." - CamDawg
|| this is radio seanas || BP Series v3 || seanas at work ||
#18
Posted 07 April 2006 - 10:31 AM
...unless the changes to apply did not take too much time to implement and were promptly reported. I think I never denied such helpboth bigg and vlad make it quite clear there are 3rd-party mods they have no interest in supporting compatibility-wise - as is their right.
What I don't want to do is to actively investigate BMP coding, but if somebody came and asked 'could you change X and Y to make Z work?' I'd be happy to oblige
And, for those of you keeping score, IA was coded in such a way as to effectively break Item Upgrade:
Because I don't want Cromwell (and Cespenar) to consume the components to make other items than what is introduced by Improved Anvil. If Weimer's mod is installed and is compatible with Improved Anvil, the player may go to Cromwell and upgrade item X, consuming component Y (through Weimer's mod). Later he will never be able to upgrade item Z through Improved Anvil, because he has already consumed the component needed for it. I don't want to allow such thing to happen.<snip>
why don't you want your mod to be compatibile with Weimer's?
Italian users: help test the Stivan NPC!
Author or Co-Author: WeiDU - Widescreen - Generalized Biffing - Refinements - TB#Tweaks - IWD2Tweaks - TB#Characters - Traify Tool - Some mods that I won't mention in public
Maintainer: Semi-Multi Clerics - Nalia Mod - Nvidia Fix
Code dumps: Detect custom secondary types - Stutter Investigator
If possible, send diffs, translations and other contributions using Git.
#19
Posted 07 April 2006 - 10:37 AM
Hold on though--there's a huge difference in how this is handled. I think bigg has an excellent approach in mod development (in no small part because he and I approach it more or less the same way ): go to great lengths to use surgical code to only change what's minimally necessary to accomplish the goals of a mod. Not only does it minimize any potential compatibility problems before they can occur but it future-proofs the mod as well. (For those of you who like buzzwords, think proactive vs. reactive.) Not all mod authors will be around forever. There are still compatibility pitfalls, but a smart approach will reduce your incompatibility risk profile by several orders of magnitude.the problem here, and the reason for the poll, is what to do when the author codes in entirely unnecessary incompatibilities? when there's no narrative, character or technical reason for the incompatibility? modders are humans like the rest of us (i'm assured...): they dont have to like or support all mods: both bigg and vlad make it quite clear there are 3rd-party mods they have no interest in supporting compatibility-wise - as is their right.
I argue that for that reason alone it's worth the extra investment. That it adds to player satisfaction, reduced mod maintenance load, and modular/re-useable code is simply gravy.
Why is this Hypnotoad video so popu... ALL GLORY TO THE HYPNOTOAD.
____
The Gibberlings Three - Home of IE Mods
The BG2 Fixpack - All the fixes of Baldurdash, plus a few hundred more. Now available, with more fixes being added in every release.
#20
Posted 07 April 2006 - 11:37 AM
i'm not saying hex-patching is easy - i'm quite sure it's beyond my abilities - but shit, releasing a needlessly incompatible overwriting mod in this day and age - when even the BP family are 'minimally invasive' - is slicing yr nose to spite yr face.
"A simple test of the relative merits of science and religion is to compare lighting your house at night by prayer or electricity" - A. C. Grayling
"EFF files have saves, too." - CamDawg
|| this is radio seanas || BP Series v3 || seanas at work ||