[quote]Thank you!
You win the award so far for helping me find bugs. Want a cameo?
[/quote]
Well, I always DID want to be famous...
[quote]Ok, that's weird. Invocation (the final form) has the spell key and it isn't tagged as undroppable. No idea what's going on here.
Shouldn't that be "now I AM one!"?

[/quote]
All I can tell ya is that on the first go round, there was no spell key, but after I went into Near Infinity and clicked "droppable" on the item edit, it was there on my next try.
Re: now I ARE one...just me mocking my non-existent modding skills. When I was in the Navy, we used to joke that Marines went around saying, "I always wanted to be a Jarhead...now I ARE one!"
[quote]Argh! I had trouble getting her to spawn properly but I thought I had managed to fix the problem. I'll take a look at it. Sorry about that.
At the moment it doesn't matter too much, since she only offers one very weird (and hopefully amusing) quest, but I was too lazy to put much in the way of rewards in. (I.E. there is no reward.) I am currently working on her main quest, but that is going to have to wait for v2.6.
Making area's takes too damn long, especially when your lazy.[/quote]
Anything from Belle would probably have seemed anti-climactic after the Big Fight anyway...I can wait to see her til you've got all her stuff worked out.
[quote]Ew. Your getting the normal game spell "Enchanted weapon" and not the custom inate. *sigh*
You are using the inate the book grants you right?

(Sorry, I had to ask, one never knows after all, and I've spent too much time trying to figure out complex solutions to problems when a simple solution was all that was needed)
I'll look into it.[/quote]
Yes, I'm "drinking" the book before I try to use the forge.
[quote]For some reason Inferno added a duplicate Comet and a duplicate Implosion spell to the mod, I don't know why but my guess is that the duplicate is either being used or is interfering with the normal spell. I'll see if I can't isolate the problem.[/quote]
Take your time with this one.

(Oh, I'm a shameless, cowardly player, but it IS fun when the enemy pulls out the big guns and nothing happens!)
[quote]I think I'm going to change the way that final cut works, since there seem to be a lot of problems with it.[/quote]
No argument!
[quote]Hmm... The position of the characters should have no effect on who you see. You saw the dialog though? Was the screen fog of war'd? The dialog always appears over the characters heads, which means that if you saw Talos' dialog, he was there. Can you be a little more specific on what exactly you saw? (or didn't see)[/quote]
The screen moves around to where the characters are supposed to appear, but sometimes, they don't. Their dialogue appears where it should, but they themselves are absent. Like I sad, I never saw Talos at all, or Helm for that matter, but I DID see Lathander.
[quote]Oops. That's my fault entirely. I didn't even think about duration spells that might stil be running when the demi-lich dies. I'll add a delay in there to give people time to move their characters before the cutscene triggers.[/quote]
That would be nice. B)
[quote]Hm.... That is a good point. I may make it so that the store exists from the demi-lich on. I'll just make him grumpier. That way you can access the store whenver you want once you have killed the lich.[/quote]
Excellent.
[quote]Hehe, you should see how I play, I usually make a beeline for the various boots of speed scattered throughout the game. Plus I use the Magnificant Magic shop (which sells two boots). I'll put one pair back in.[/quote]
Excellent! I might also suggest that you make them "forgeable"? All those worn-out boots in the game should serve SOME purpose. (I'm suprised they haven't used them for something in Unfinished Business...the game creators must have had something in mind when they gave them to the two characters in the Fallen Paladin's quest.
[quote]Consider it done.[/quote]
EXCELLENT!!!
[quote]Actually, it gives the character immunity from the chaos spell. I don't know why, I think I was bored when I made it. I guess I should change the identified description to add a little more information?[/quote]
Really? Nice little affect, but what was the 15 damage all about? I'd definitely like to see some more info in the item description.
[quote]Indeed we can. Offhand, I don't know about Ao, but I'll check.[/quote]
That would be nice.
[quote]One last thing, did you have any problems with balance? About 99% of my testing was with a L7 party and CTRL + Y, so I didn't do much balance testing.[/quote]
Not sure I can be much help to you here...I cheated SHAMELESSLY with Ctrol+T during the Big Battle. Hey, I was playing on Insane to get the items! I NEVER play on Insane! In any case, for the rest of the mod (on Core) and with a full six-person party, I didn't find it too hard or too easy. Of course, I had a lot of stuff from Improved Asylum and CoM Encounters (two REMARKABLY cheesy mods that add TONS of overpowered items), so you might want to get the opinion of a few more people who are of sterner moral fiber than myself.
-Duality
[/quote]
Edited by Gregor, 06 August 2006 - 05:59 PM.
Don't ask questions best left to aged sages. Boo is quick and evasive, and there is ever so much of Minsc to search, there is no hope of getting us apart."